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PR comments

This commit is contained in:
Ethan Roseman 2020-03-26 19:33:39 -04:00
parent b646d535f3
commit ab7b0a50ab

View file

@ -86,14 +86,14 @@ const ActorInit En_Ru2_InitVars = {
(ActorFunc)EnRu2_Draw, (ActorFunc)EnRu2_Draw,
}; };
extern u32 D_060004CC; extern AnimationHeader* D_060004CC;
extern SkeletonHeader* D_0600C700; extern SkeletonHeader* D_0600C700;
extern u32 D_0600D3DC; extern AnimationHeader* D_0600D3DC;
extern u32 D_0600DCAC; extern AnimationHeader* D_0600DCAC;
extern u32 D_06000DE8; extern AnimationHeader* D_06000DE8;
extern u32 D_0600E630; extern AnimationHeader* D_0600E630;
extern u32 D_0600F03C; extern AnimationHeader* D_0600F03C;
extern u32 D_0600F8B8; extern AnimationHeader* D_0600F8B8;
static void func_80AF2550(EnRu2* this, GlobalContext* globalCtx) { static void func_80AF2550(EnRu2* this, GlobalContext* globalCtx) {
EnRu2* thisLocal = this; EnRu2* thisLocal = this;
@ -216,8 +216,8 @@ static void func_80AF2868(EnRu2* this, GlobalContext* globalCtx, u32 actorAction
} }
} }
static void func_80AF28E8(EnRu2* this, u32 animation, u8 arg2, f32 transitionRate, s32 arg4) { static void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
f32 frameCount = SkelAnime_GetFrameCount(animation); f32 frameCount = SkelAnime_GetFrameCount(&animation->genericHeader);
f32 playbackSpeed; f32 playbackSpeed;
f32 unk0; f32 unk0;
f32 fc; f32 fc;
@ -301,7 +301,7 @@ static void func_80AF2B94(EnRu2* this) {
} }
static void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) { static void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) {
UNK_PTR animation = &D_0600D3DC; AnimationHeader* animation = &D_0600D3DC;
CsCmdActorAction* csCmdActorAction; CsCmdActorAction* csCmdActorAction;
if (globalCtx->csCtx.state != 0) { if (globalCtx->csCtx.state != 0) {
csCmdActorAction = globalCtx->csCtx.actorActions[3]; csCmdActorAction = globalCtx->csCtx.actorActions[3];