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Merge pull request #13 from fig02/gcc

Various GCC improvements
This commit is contained in:
Revo 2022-02-12 23:43:43 -05:00 committed by GitHub
commit ab7df0bec2
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 297 additions and 182 deletions

View file

@ -108,11 +108,16 @@ ELF2ROM := tools/elf2rom
ZAPD := tools/ZAPD/ZAPD.out ZAPD := tools/ZAPD/ZAPD.out
FADO := tools/fado/fado.elf FADO := tools/fado/fado.elf
ifeq ($(COMPILER),gcc)
OPTFLAGS := -Os -ffast-math -fno-unsafe-math-optimizations
else
OPTFLAGS := -O2 OPTFLAGS := -O2
endif
ASFLAGS := -march=vr4300 -32 -Iinclude ASFLAGS := -march=vr4300 -32 -Iinclude
ifeq ($(COMPILER),gcc) ifeq ($(COMPILER),gcc)
CFLAGS += -G 0 -nostdinc $(INC) -DNON_MATCHING=1 -DAVOID_UB=1 -march=vr4300 -mfix4300 -mabi=32 -mdivide-breaks -fno-common -fno-zero-initialized-in-bss -mno-abicalls -fno-toplevel-reorder -ffreestanding $(CHECK_WARNINGS) -g -mno-explicit-relocs -mno-split-addresses -funsigned-char CFLAGS += -G 0 -nostdinc $(INC) -DAVOID_UB -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-zero-initialized-in-bss -fno-toplevel-reorder -ffreestanding -fno-common -fno-merge-constants -mno-explicit-relocs -mno-split-addresses $(CHECK_WARNINGS) -funsigned-char
MIPS_VERSION := -mips3 MIPS_VERSION := -mips3
else else
# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff. # we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
@ -207,6 +212,7 @@ build/src/overlays/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS
build/assets/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- build/assets/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
else else
build/src/libultra/libc/ll.o: OPTFLAGS := -Ofast
build/src/%.o: CC := $(CC) -fexec-charset=euc-jp build/src/%.o: CC := $(CC) -fexec-charset=euc-jp
endif endif

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@ -1,103 +0,0 @@
.include "macro.inc"
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64 # allow use of 64-bit general purpose registers
.section .text
.balign 16
/* Copied from Super Mario 64 decomp project */
/* -------------------------------------------------------------------------------------- */
/* need to asm these functions because lib32gcc-7-dev-mips-cross does not exist so we */
/* cannot naturally link a libgcc variant for this target given this architecture and */
/* compiler. Until we have a good workaround with a gcc target that doesn't involve */
/* assuming a 32-bit to 64-bit change, we have to encode these functions as raw assembly */
/* for it to compile. */
/* -------------------------------------------------------------------------------------- */
/* TODO: Is there a non-insane way to fix this hack that doesn't involve the user compiling */
/* a library themselves? */
glabel __umoddi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddivu $zero, $t6, $t7
bnez $t7, .L80324144
nop
break 7
.L80324144:
mfhi $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0
glabel __udivdi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddivu $zero, $t6, $t7
bnez $t7, .L80324180
nop
break 7
.L80324180:
mflo $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0
glabel __moddi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddivu $zero, $t6, $t7
bnez $t7, .L803241E8
nop
break 7
.L803241E8:
mfhi $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0
glabel __divdi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddiv $zero, $t6, $t7
nop
bnez $t7, .L80324228
nop
break 7
.L80324228:
daddiu $at, $zero, -1
bne $t7, $at, .L80324244
daddiu $at, $zero, 1
dsll32 $at, $at, 0x1f
bne $t6, $at, .L80324244
nop
break 6
.L80324244:
mflo $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0

View file

@ -8,6 +8,7 @@ f32 fabsf(f32 f);
#define fabsf __builtin_fabsf #define fabsf __builtin_fabsf
f32 __floatundisf(u32 c); f32 __floatundisf(u32 c);
f64 __floatundidf(u32 c); f64 __floatundidf(u32 c);
f32 __powisf2(f32 a, s32 b);
unsigned long __udivdi3(unsigned long a, unsigned long b); unsigned long __udivdi3(unsigned long a, unsigned long b);
#else #else
#pragma intrinsic(fabsf) #pragma intrinsic(fabsf)

1
spec
View file

@ -110,7 +110,6 @@ beginseg
include "build/asm/__osSetWatchLo.o" include "build/asm/__osSetWatchLo.o"
include "build/data/rsp_boot.text.o" include "build/data/rsp_boot.text.o"
#ifdef COMPILER_GCC #ifdef COMPILER_GCC
include "build/asm/llmuldiv_gcc.o"
include "build/src/boot/missing_gcc_functions.o" include "build/src/boot/missing_gcc_functions.o"
#endif #endif
endseg endseg

View file

@ -24,7 +24,6 @@ void bootproc(void) {
Locale_Init(); Locale_Init();
StackCheck_Init(&sIdleThreadInfo, sIdleThreadStack, STACK_TOP(sIdleThreadStack), 0, 256, "idle"); StackCheck_Init(&sIdleThreadInfo, sIdleThreadStack, STACK_TOP(sIdleThreadStack), 0, 256, "idle");
osCreateThread(&sIdleThread, 1, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack), osCreateThread(&sIdleThread, 1, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack), Z_PRIORITY_MAIN);
Z_PRIORITY_MAIN);
osStartThread(&sIdleThread); osStartThread(&sIdleThread);
} }

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@ -1,12 +1,19 @@
#include "global.h" /* --------------------------------------------------------------------------------*/
/* Depending on the toolchain used, an appropriate precompiled libgcc library */
/* may not exist and cannot be linked against. Until we have a better work around, */
/* necessary gcc functions are hosted here in order to properly compile. */
/* --------------------------------------------------------------------------------*/
// Define functions needed for the GCC build here. #ifdef __GNUC__
#include "global.h"
// Self-hosted memcmp. // Self-hosted memcmp.
int memcmp(void* s1, const void* s2, size_t n) { int memcmp(void* s1, const void* s2, size_t n) {
u8* m1 = (u8*)s1; u8* m1 = (u8*)s1;
u8* m2 = (u8*)s2; u8* m2 = (u8*)s2;
int i; u32 i;
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
if (m1[i] < m2[i]) { if (m1[i] < m2[i]) {
return -1; return -1;
@ -14,29 +21,36 @@ int memcmp(void *s1, const void *s2, size_t n) {
return 1; return 1;
} }
} }
return 0; return 0;
} }
void *memset(void *str, int c, size_t n) { void* memset(void* str, s32 c, size_t n) {
u8* m1 = (u8*)str; u8* m1 = (u8*)str;
int i; u32 i;
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
m1[i] = c; m1[i] = c;
} }
return str; return str;
} }
// These functions convert c to an unsigned integer, rounding toward zero. Negative values // These functions convert c to an unsigned integer, rounding toward zero. Negative values
// all become zero. // all become zero.
u32 __fixunssfdi(f32 a) { u32 __fixunssfdi(f32 a) {
if (a < 0.0f) if (a < 0.0f) {
a = 0.0f; a = 0.0f;
}
return (u32)a; return (u32)a;
} }
u32 __fixunsdfdi(f64 a) { u32 __fixunsdfdi(f64 a) {
if (a < 0.0) if (a < 0.0) {
a = 0.0; a = 0.0;
}
return (u32)a; return (u32)a;
} }
@ -66,3 +80,135 @@ f32 __floatundisf(u32 c) {
f64 __floatundidf(u32 c) { f64 __floatundidf(u32 c) {
return (f64)c; return (f64)c;
} }
f32 __powisf2(f32 a, s32 b) {
const s32 recip = b < 0;
f32 r = 1;
while (1) {
if (b & 1) {
r *= a;
}
b /= 2;
if (b == 0) {
break;
}
a *= a;
}
return recip ? 1 / r : r;
}
__asm__(" \n\
.set push \n\
.set noat \n\
.set noreorder \n\
.set gp=64 \n\
\n\
.global __umoddi3 \n\
__umoddi3: \n\
.type __umoddi3, @function \n\
.ent __umoddi3 \n\
sw $a0, ($sp) \n\
sw $a1, 4($sp) \n\
sw $a2, 8($sp) \n\
sw $a3, 0xc($sp) \n\
ld $t7, 8($sp) \n\
ld $t6, ($sp) \n\
ddivu $zero, $t6, $t7 \n\
bnez $t7, 1f \n\
nop \n\
break 7 \n\
1: \n\
mfhi $v0 \n\
dsll32 $v1, $v0, 0 \n\
dsra32 $v1, $v1, 0 \n\
jr $ra \n\
dsra32 $v0, $v0, 0 \n\
.end __umoddi3 \n\
.size __umoddi3, . - __umoddi3 \n\
\n\
.global __udivdi3 \n\
__udivdi3: \n\
.type __udivdi3, @function \n\
.ent __udivdi3 \n\
sw $a0, ($sp) \n\
sw $a1, 4($sp) \n\
sw $a2, 8($sp) \n\
sw $a3, 0xc($sp) \n\
ld $t7, 8($sp) \n\
ld $t6, ($sp) \n\
ddivu $zero, $t6, $t7 \n\
bnez $t7, 1f \n\
nop \n\
break 7 \n\
1: \n\
mflo $v0 \n\
dsll32 $v1, $v0, 0 \n\
dsra32 $v1, $v1, 0 \n\
jr $ra \n\
dsra32 $v0, $v0, 0 \n\
.end __udivdi3 \n\
.size __udivdi3, . - __udivdi3 \n\
\n\
.global __moddi3 \n\
__moddi3: \n\
.type __moddi3, @function \n\
.ent __moddi3 \n\
sw $a0, ($sp) \n\
sw $a1, 4($sp) \n\
sw $a2, 8($sp) \n\
sw $a3, 0xc($sp) \n\
ld $t7, 8($sp) \n\
ld $t6, ($sp) \n\
ddivu $zero, $t6, $t7 \n\
bnez $t7, 1f \n\
nop \n\
break 7 \n\
1: \n\
mfhi $v0 \n\
dsll32 $v1, $v0, 0 \n\
dsra32 $v1, $v1, 0 \n\
jr $ra \n\
dsra32 $v0, $v0, 0 \n\
.end __moddi3 \n\
.size __moddi3, . - __moddi3 \n\
\n\
.global __divdi3 \n\
__divdi3: \n\
.type __divdi3, @function \n\
.ent __divdi3 \n\
sw $a0, ($sp) \n\
sw $a1, 4($sp) \n\
sw $a2, 8($sp) \n\
sw $a3, 0xc($sp) \n\
ld $t7, 8($sp) \n\
ld $t6, ($sp) \n\
ddiv $zero, $t6, $t7 \n\
nop \n\
bnez $t7, 1f \n\
nop \n\
break 7 \n\
1: \n\
daddiu $at, $zero, -1 \n\
bne $t7, $at, 2f \n\
daddiu $at, $zero, 1 \n\
dsll32 $at, $at, 0x1f \n\
bne $t6, $at, 2f \n\
nop \n\
break 6 \n\
2: \n\
mflo $v0 \n\
dsll32 $v1, $v0, 0 \n\
dsra32 $v1, $v1, 0 \n\
jr $ra \n\
dsra32 $v0, $v0, 0 \n\
.end __divdi3 \n\
.size __divdi3, . - __divdi3 \n\
\n\
.set pop \n\
\n");
#endif

View file

@ -210,6 +210,9 @@ const char* DmaMgr_GetFileNameImpl(u32 vrom) {
} }
//! @bug Since there is no return, in case the file isn't found, the return value will be a pointer to the end //! @bug Since there is no return, in case the file isn't found, the return value will be a pointer to the end
// of gDmaDataTable // of gDmaDataTable
#ifdef AVOID_UB
return (const char*)iter;
#endif
} }
const char* DmaMgr_GetFileName(u32 vrom) { const char* DmaMgr_GetFileName(u32 vrom) {

View file

@ -1265,8 +1265,7 @@ void Fault_Init(void) {
gFaultMgr.faultHandlerEnabled = true; gFaultMgr.faultHandlerEnabled = true;
osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1); osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault"); StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack), osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack), OS_PRIORITY_APPMAX);
OS_PRIORITY_APPMAX);
osStartThread(&sFaultInstance->thread); osStartThread(&sFaultInstance->thread);
} }

View file

@ -470,7 +470,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Gl
if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) { if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) {
Actor_ProjectPos(globalCtx, &actorArg->focus.pos, &projectedFocusPos, &cappedInvWDest); Actor_ProjectPos(globalCtx, &actorArg->focus.pos, &projectedFocusPos, &cappedInvWDest);
if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) || (1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) { if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) ||
(1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) {
actorArg = NULL; actorArg = NULL;
} }
} }
@ -728,23 +729,23 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity, gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
(u8)titleCtx->alpha); (u8)titleCtx->alpha);
gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD); G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1, G_TX_RENDERTILE, gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
0, 0, 1 << 10, 1 << 10); G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
height = titleCtx->height - height; height = titleCtx->height - height;
// If texture is bigger than 0x1000, display the rest // If texture is bigger than 0x1000, display the rest
if (height > 0) { if (height > 0) {
gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width, gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA,
height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOLOD, G_TX_NOLOD); G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4, titleSecondY + (height * 4) - 1, gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} }
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);

View file

@ -452,8 +452,10 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
heartTexCoordPerPixel *= 1 << 10; heartTexCoordPerPixel *= 1 << 10;
halfHeartLength = 8.0f; halfHeartLength = 8.0f;
halfHeartLength *= 0.68f; halfHeartLength *= 0.68f;
gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4), (s32)((heartCenterY - halfHeartLength) * 4), gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4),
(s32)((heartCenterX + halfHeartLength) * 4), (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0, (s32)((heartCenterY - halfHeartLength) * 4),
(s32)((heartCenterX + halfHeartLength) * 4),
(s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
(s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel); (s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel);
} else { } else {
if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) { if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
@ -474,8 +476,9 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
{ {
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx)); Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), Matrix_SetTranslateScaleMtx2(
-130.0f + offsetX, 94.5f - offsetY, 0.0f); matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
1.0f - (0.32f * beatingHeartPulsingSize), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD); gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0); gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);

View file

@ -63,9 +63,9 @@ void MapMark_Init(GlobalContext* globalCtx) {
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr); Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable; sLoadedMarkDataTable = gMapMarkDataTable;
sLoadedMarkDataTable = (void*)(u32)((overlay->vramTable != NULL) sLoadedMarkDataTable = (void*)(u32)(
? (void*)((u32)overlay->vramTable - (overlay->vramTable != NULL)
(s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr)) ? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
: NULL); : NULL);
} }

View file

@ -155,7 +155,8 @@ void EnHeishi2_Init(Actor* thisx, GlobalContext* globalCtx) {
// "Identification Completed!" // "Identification Completed!"
osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n" VT_RST, this->type); osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n" VT_RST, this->type);
// "Message completed!" // "Message completed!"
osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST, (this->actor.params >> 8) & 0xF); osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST,
(this->actor.params >> 8) & 0xF);
} }
} }

View file

@ -61,12 +61,8 @@ static s16 sObjectIds[6] = {
}; };
static FlexSkeletonHeader* sSkeletons[6] = { static FlexSkeletonHeader* sSkeletons[6] = {
&object_ahg_Skel_0000F0, &object_ahg_Skel_0000F0, &object_boj_Skel_0000F0, &object_boj_Skel_0000F0,
&object_boj_Skel_0000F0, &object_boj_Skel_0000F0, &object_boj_Skel_0000F0, &object_boj_Skel_0000F0,
&object_boj_Skel_0000F0,
&object_boj_Skel_0000F0,
&object_boj_Skel_0000F0,
&object_boj_Skel_0000F0,
}; };
static AnimationHeader* sAnimations[6] = { static AnimationHeader* sAnimations[6] = {

View file

@ -186,7 +186,8 @@ void func_80B3A3D4(EnWonderTalk2* this, GlobalContext* globalCtx) {
if ((this->switchFlag >= 0) && (this->talkMode != 4)) { if ((this->switchFlag >= 0) && (this->talkMode != 4)) {
Flags_SetSwitch(globalCtx, this->switchFlag); Flags_SetSwitch(globalCtx, this->switchFlag);
// "(Forced) I saved it! All of it!" // "(Forced) I saved it! All of it!"
osSyncPrintf(VT_FGCOL(MAGENTA) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag); osSyncPrintf(VT_FGCOL(MAGENTA) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST,
this->switchFlag);
} }
if (this->talkMode == 4) { if (this->talkMode == 4) {

View file

@ -452,9 +452,15 @@ s16 EnZf_FindNextPlatformAwayFromPlayer(Vec3f* pos, s16 curPlatform, s16 arg2, G
} }
} }
// These functions have no side effects, so these two calls do nothing //! @bug `altNextPlatform` can be -1 in certain conditions and cause an out of bounds access.
//! Under normal conditions, this doesn't cause problems because the data before `sPlatformPositions`
//! is section padding between .text and .data, so 0 gets read as a float.
//! Other compilers can shift things and result in a crash. Defining `AVOID_UB` will remove these function calls
//! entirely as they are dead code and do not have any effect.
#ifndef AVOID_UB
Math_Vec3f_DistXYZ(&player->actor.world.pos, &sPlatformPositions[nextPlatform]); Math_Vec3f_DistXYZ(&player->actor.world.pos, &sPlatformPositions[nextPlatform]);
Math_Vec3f_DistXYZ(&player->actor.world.pos, &sPlatformPositions[altNextPlatform]); Math_Vec3f_DistXYZ(&player->actor.world.pos, &sPlatformPositions[altNextPlatform]);
#endif
if (altNextPlatform > 0) { if (altNextPlatform > 0) {
s16 nextPlatformToPlayerYaw = s16 nextPlatformToPlayerYaw =

View file

@ -17,7 +17,8 @@ static void write_ld_script(FILE *fout)
int i; int i;
int j; int j;
fputs("SECTIONS {\n" fputs("OUTPUT_ARCH (mips)\n\n"
"SECTIONS {\n"
" _RomSize = 0;\n" " _RomSize = 0;\n"
" _RomStart = _RomSize;\n\n", " _RomStart = _RomSize;\n\n",
fout); fout);
@ -62,6 +63,7 @@ static void write_ld_script(FILE *fout)
fprintf(fout, " %s (.text)\n", seg->includes[j].fpath); fprintf(fout, " %s (.text)\n", seg->includes[j].fpath);
if (seg->includes[j].linkerPadding != 0) if (seg->includes[j].linkerPadding != 0)
fprintf(fout, " . += 0x%X;\n", seg->includes[j].linkerPadding); fprintf(fout, " . += 0x%X;\n", seg->includes[j].linkerPadding);
fprintf(fout, " . = ALIGN(0x10);\n");
} }
fprintf(fout, " _%sSegmentTextEnd = .;\n", seg->name); fprintf(fout, " _%sSegmentTextEnd = .;\n", seg->name);
@ -73,7 +75,8 @@ static void write_ld_script(FILE *fout)
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
{ {
if (!seg->includes[j].dataWithRodata) if (!seg->includes[j].dataWithRodata)
fprintf(fout, " %s (.data)\n", seg->includes[j].fpath); fprintf(fout, " %s (.data)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
} }
/* /*
@ -94,8 +97,11 @@ static void write_ld_script(FILE *fout)
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
{ {
if (seg->includes[j].dataWithRodata) if (seg->includes[j].dataWithRodata)
fprintf(fout, " %s (.data)\n", seg->includes[j].fpath); fprintf(fout, " %s (.data)\n"
fprintf(fout, " %s (.rodata)\n", seg->includes[j].fpath); " . = ALIGN(0x10);\n", seg->includes[j].fpath);
fprintf(fout, " %s (.rodata)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
// Compilers other than IDO, such as GCC, produce different sections such as // Compilers other than IDO, such as GCC, produce different sections such as
// the ones named directly below. These sections do not contain values that // the ones named directly below. These sections do not contain values that
// need relocating, but we need to ensure that the base .rodata section // need relocating, but we need to ensure that the base .rodata section
@ -104,13 +110,14 @@ static void write_ld_script(FILE *fout)
// the beginning of the entire rodata area in order to remain consistent. // the beginning of the entire rodata area in order to remain consistent.
// Inconsistencies will lead to various .rodata reloc crashes as a result of // Inconsistencies will lead to various .rodata reloc crashes as a result of
// either missing relocs or wrong relocs. // either missing relocs or wrong relocs.
fprintf(fout, " %s (.rodata.str1.4)\n", seg->includes[j].fpath); fprintf(fout, " %s (.rodata.str1.4)\n"
fprintf(fout, " %s (.rodata.cst4)\n", seg->includes[j].fpath); " . = ALIGN(0x10);\n", seg->includes[j].fpath);
fprintf(fout, " %s (.rodata.cst8)\n", seg->includes[j].fpath); fprintf(fout, " %s (.rodata.cst4)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
fprintf(fout, " %s (.rodata.cst8)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
} }
//fprintf(fout, " . = ALIGN(0x10);\n");
fprintf(fout, " _%sSegmentRoDataEnd = .;\n", seg->name); fprintf(fout, " _%sSegmentRoDataEnd = .;\n", seg->name);
fprintf(fout, " _%sSegmentRoDataSize = ABSOLUTE( _%sSegmentRoDataEnd - _%sSegmentRoDataStart );\n", seg->name, seg->name, seg->name); fprintf(fout, " _%sSegmentRoDataSize = ABSOLUTE( _%sSegmentRoDataEnd - _%sSegmentRoDataStart );\n", seg->name, seg->name, seg->name);
@ -118,9 +125,8 @@ static void write_ld_script(FILE *fout)
fprintf(fout, " _%sSegmentSDataStart = .;\n", seg->name); fprintf(fout, " _%sSegmentSDataStart = .;\n", seg->name);
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
fprintf(fout, " %s (.sdata)\n", seg->includes[j].fpath); fprintf(fout, " %s (.sdata)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
fprintf(fout, " . = ALIGN(0x10);\n");
fprintf(fout, " _%sSegmentSDataEnd = .;\n", seg->name); fprintf(fout, " _%sSegmentSDataEnd = .;\n", seg->name);
@ -129,23 +135,22 @@ static void write_ld_script(FILE *fout)
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
fprintf(fout, " %s (.ovl)\n", seg->includes[j].fpath); fprintf(fout, " %s (.ovl)\n", seg->includes[j].fpath);
fprintf(fout, " . = ALIGN(0x10);\n");
fprintf(fout, " _%sSegmentOvlEnd = .;\n", seg->name); fprintf(fout, " _%sSegmentOvlEnd = .;\n", seg->name);
if (seg->fields & (1 << STMT_increment)) if (seg->fields & (1 << STMT_increment))
fprintf(fout, " . += 0x%08X;\n", seg->increment); fprintf(fout, " . += 0x%08X;\n", seg->increment);
// fprintf(fout, " . = ALIGN(0x%X);\n", seg->align);
fputs(" }\n", fout); fputs(" }\n", fout);
//fprintf(fout, " _RomSize += ( _%sSegmentDataEnd - _%sSegmentTextStart );\n", seg->name, seg->name);
fprintf(fout, " _RomSize += ( _%sSegmentOvlEnd - _%sSegmentTextStart );\n", seg->name, seg->name); fprintf(fout, " _RomSize += ( _%sSegmentOvlEnd - _%sSegmentTextStart );\n", seg->name, seg->name);
fprintf(fout, " _%sSegmentRomEndTemp = _RomSize;\n" fprintf(fout, " _%sSegmentRomEndTemp = _RomSize;\n"
"_%sSegmentRomEnd = _%sSegmentRomEndTemp;\n\n", "_%sSegmentRomEnd = _%sSegmentRomEndTemp;\n\n",
seg->name, seg->name, seg->name); seg->name, seg->name, seg->name);
// algn end of ROM segment // align end of ROM segment
if (seg->fields & (1 << STMT_romalign)) if (seg->fields & (1 << STMT_romalign))
fprintf(fout, " _RomSize = (_RomSize + %i) & ~ %i;\n", seg->romalign - 1, seg->romalign - 1); fprintf(fout, " _RomSize = (_RomSize + %i) & ~ %i;\n", seg->romalign - 1, seg->romalign - 1);
@ -156,16 +161,26 @@ static void write_ld_script(FILE *fout)
" . = ALIGN(0x10);\n" " . = ALIGN(0x10);\n"
" _%sSegmentBssStart = .;\n", " _%sSegmentBssStart = .;\n",
seg->name, seg->name, seg->name, seg->name); seg->name, seg->name, seg->name, seg->name);
if (seg->fields & (1 << STMT_align)) if (seg->fields & (1 << STMT_align))
fprintf(fout, " . = ALIGN(0x%X);\n", seg->align); fprintf(fout, " . = ALIGN(0x%X);\n", seg->align);
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
fprintf(fout, " %s (.sbss)\n", seg->includes[j].fpath); fprintf(fout, " %s (.sbss)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
fprintf(fout, " %s (.scommon)\n", seg->includes[j].fpath); fprintf(fout, " %s (.scommon)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
fprintf(fout, " %s (.bss)\n", seg->includes[j].fpath); fprintf(fout, " %s (.bss)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
for (j = 0; j < seg->includesCount; j++) for (j = 0; j < seg->includesCount; j++)
fprintf(fout, " %s (COMMON)\n", seg->includes[j].fpath); fprintf(fout, " %s (COMMON)\n"
" . = ALIGN(0x10);\n", seg->includes[j].fpath);
fprintf(fout, " . = ALIGN(0x10);\n" fprintf(fout, " . = ALIGN(0x10);\n"
" _%sSegmentBssEnd = .;\n" " _%sSegmentBssEnd = .;\n"
" _%sSegmentEnd = .;\n" " _%sSegmentEnd = .;\n"
@ -193,13 +208,55 @@ static void write_ld_script(FILE *fout)
//fprintf(fout, "\n }\n"); //fprintf(fout, "\n }\n");
} }
fputs(" _RomEnd = _RomSize;\n\n", fout);
fputs(" _RomEnd = _RomSize;\n}\n", fout); // Debugging sections
fputs(
// mdebug debug sections
" .mdebug : { *(.mdebug) }" "\n"
" .mdebug.abi32 : { *(.mdebug.abi32) }" "\n"
// DWARF debug sections
// Symbols in the DWARF debugging sections are relative to the beginning of the section so we begin them at 0.
// DWARF 1
" .debug 0 : { *(.debug) }" "\n"
" .line 0 : { *(.line) }" "\n"
// GNU DWARF 1 extensions
" .debug_srcinfo 0 : { *(.debug_srcinfo) }" "\n"
" .debug_sfnames 0 : { *(.debug_sfnames) }" "\n"
// DWARF 1.1 and DWARF 2
" .debug_aranges 0 : { *(.debug_aranges) }" "\n"
" .debug_pubnames 0 : { *(.debug_pubnames) }" "\n"
// DWARF 2
" .debug_info 0 : { *(.debug_info .gnu.linkonce.wi.*) }" "\n"
" .debug_abbrev 0 : { *(.debug_abbrev) }" "\n"
" .debug_line 0 : { *(.debug_line .debug_line.* .debug_line_end ) }" "\n"
" .debug_frame 0 : { *(.debug_frame) }" "\n"
" .debug_str 0 : { *(.debug_str) }" "\n"
" .debug_loc 0 : { *(.debug_loc) }" "\n"
" .debug_macinfo 0 : { *(.debug_macinfo) }" "\n"
// SGI/MIPS DWARF 2 extensions
" .debug_weaknames 0 : { *(.debug_weaknames) }" "\n"
" .debug_funcnames 0 : { *(.debug_funcnames) }" "\n"
" .debug_typenames 0 : { *(.debug_typenames) }" "\n"
" .debug_varnames 0 : { *(.debug_varnames) }" "\n"
// DWARF 3
" .debug_pubtypes 0 : { *(.debug_pubtypes) }" "\n"
" .debug_ranges 0 : { *(.debug_ranges) }" "\n"
// DWARF Extension
" .debug_macro 0 : { *(.debug_macro) }" "\n"
" .gnu.attributes 0 : { KEEP (*(.gnu.attributes)) }" "\n", fout);
// Discard all other sections not mentioned above
fputs(" /DISCARD/ :" "\n"
" {" "\n"
" *(*);" "\n"
" }" "\n", fout);
fputs("}\n", fout);
} }
static void usage(const char *execname) static void usage(const char *execname)
{ {
fprintf(stderr, "Nintendo 64 linker script generation tool v0.02\n" fprintf(stderr, "Nintendo 64 linker script generation tool v0.03\n"
"usage: %s SPEC_FILE LD_SCRIPT\n" "usage: %s SPEC_FILE LD_SCRIPT\n"
"SPEC_FILE file describing the organization of object files into segments\n" "SPEC_FILE file describing the organization of object files into segments\n"
"LD_SCRIPT filename of output linker script\n", "LD_SCRIPT filename of output linker script\n",