mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 06:24:30 +00:00
Rename vt.h
to terminal.h
(#1339)
* `vt.h` -> `terminal.h` * `VT_` -> `T_` (as in Terminal) * `vt.h` -> `terminal.h` in includes too Pepega * Sort out tiny terminal.h include inconsistencies * Format * -> `TE_` * format * `TE_` -> back to `VT_` (parkour!) * explicit VT
This commit is contained in:
parent
d55790c4a5
commit
ab90300062
172 changed files with 208 additions and 205 deletions
|
@ -7,7 +7,7 @@
|
|||
#include "z_bg_bom_guard.h"
|
||||
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
|
||||
#include "assets/objects/object_bowl/object_bowl.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
#include "assets/objects/object_bowl/object_bowl.h"
|
||||
#include "quake.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_bg_dy_yoseizo.h"
|
||||
#include "assets/objects/object_dy_obj/object_dy_obj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
|
||||
#include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
|
||||
#include "assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.h"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_bg_ganon_otyuka.h"
|
||||
#include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_bg_gate_shutter.h"
|
||||
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_bg_heavy_block.h"
|
||||
#include "assets/objects/object_heavy_object/object_heavy_object.h"
|
||||
#include "quake.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_bg_jya_bombiwa.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
|
||||
#include "assets/objects/object_jya_obj/object_jya_obj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h"
|
||||
#include "overlays/actors/ovl_Mir_Ray/z_mir_ray.h"
|
||||
#include "assets/objects/object_jya_obj/object_jya_obj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_bg_jya_zurerukabe.h"
|
||||
#include "assets/objects/object_jya_obj/object_jya_obj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_bg_spot01_idohashira.h"
|
||||
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_bg_spot16_doughnut.h"
|
||||
#include "assets/objects/object_efc_doughnut/object_efc_doughnut.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "z_bg_spot18_basket.h"
|
||||
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_bg_zg.h"
|
||||
#include "assets/objects/object_zg/object_zg.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "assets/objects/object_fd2/object_fd2.h"
|
||||
#include "overlays/actors/ovl_Boss_Fd/z_boss_fd.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "assets/objects/object_mo/object_mo.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_demo_6k.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_demo_6k/object_demo_6k.h"
|
||||
#include "assets/objects/object_gnd_magic/object_gnd_magic.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "assets/objects/object_du/object_du.h"
|
||||
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_demo_ec.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_zo/object_zo.h"
|
||||
#include "assets/objects/object_ec/object_ec.h"
|
||||
#include "assets/objects/object_ma2/object_ma2.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_demo_effect.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_efc_crystal_light/object_efc_crystal_light.h"
|
||||
#include "assets/objects/object_efc_fire_ball/object_efc_fire_ball.h"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_demo_ext.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_fhg/object_fhg.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_demo_geff.h"
|
||||
#include "assets/objects/object_geff/object_geff.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_demo_gj.h"
|
||||
#include "assets/objects/object_gj/object_gj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_demo_go.h"
|
||||
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "z_demo_gt.h"
|
||||
#include "assets/objects/object_gt/object_gt.h"
|
||||
#include "assets/objects/object_geff/object_geff.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_demo_ik.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_ik/object_ik.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h"
|
||||
#include "assets/objects/object_im/object_im.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "assets/objects/object_sa/object_sa.h"
|
||||
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_elf_msg.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_elf_msg2.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "assets/objects/object_anubice/object_anubice.h"
|
||||
#include "overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h"
|
||||
#include "overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_anubice_tag.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_bom_bowl_man.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h"
|
||||
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
|
||||
#include "assets/objects/object_bg/object_bg.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_bom_bowl_pit.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
|
||||
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_changer.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
|
||||
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_diving_game.h"
|
||||
#include "overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h"
|
||||
#include "assets/objects/object_zo/object_zo.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_dns.h"
|
||||
#include "assets/objects/object_shopnuts/object_shopnuts.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
#include "overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h"
|
||||
#include "overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "assets/objects/object_dns/object_dns.h"
|
||||
#include "overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
#include "assets/objects/object_hintnuts/object_hintnuts.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_dy_extra.h"
|
||||
#include "assets/objects/object_dy_obj/object_dy_obj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_eg.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_encount1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Tite/z_en_tite.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_27)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "z_en_encount2.h"
|
||||
#include "overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h"
|
||||
#include "quake.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_ex_item.h"
|
||||
#include "overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_ex_ruppy.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "../ovl_En_Diving_Game/z_en_diving_game.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "z_en_fire_rock.h"
|
||||
#include "overlays/actors/ovl_En_Encount2/z_en_encount2.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_efc_star_field/object_efc_star_field.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_fish.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "z_en_fr.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_fr/object_fr.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_25)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_g_switch.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_ge1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_ge1/object_ge1.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_ge2.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_gla/object_gla.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_girla.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_gm.h"
|
||||
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
|
||||
#include "assets/objects/object_gm/object_gm.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_goroiwa/object_goroiwa.h"
|
||||
#include "quake.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_guest.h"
|
||||
#include "assets/objects/object_os_anime/object_os_anime.h"
|
||||
#include "assets/objects/object_boj/object_boj.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_heishi1.h"
|
||||
#include "assets/objects/object_sd/object_sd.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
* Description: Hyrulian Guards
|
||||
*/
|
||||
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "z_en_heishi2.h"
|
||||
#include "assets/objects/object_sd/object_sd.h"
|
||||
#include "assets/objects/object_link_child/object_link_child.h"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_heishi3.h"
|
||||
#include "assets/objects/object_sd/object_sd.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "z_en_heishi4.h"
|
||||
#include "assets/objects/object_sd/object_sd.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_hs.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_hs/object_hs.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_hs2.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_hs/object_hs.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_ik.h"
|
||||
#include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h"
|
||||
#include "assets/objects/object_ik/object_ik.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_insect.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
#include "quake.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_23
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_kakasi.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_ka/object_ka.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_25)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_kakasi2.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_ka/object_ka.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25 | ACTOR_FLAG_27)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_kakasi3.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_ka/object_ka.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_25)
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_kanban.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_kanban/object_kanban.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "assets/objects/object_os_anime/object_os_anime.h"
|
||||
#include "assets/objects/object_km1/object_km1.h"
|
||||
#include "assets/objects/object_kw1/object_kw1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
#include "assets/objects/object_kusa/object_kusa.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_mm2.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_mm/object_mm.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_nb.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_nb/object_nb.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_niw.h"
|
||||
#include "assets/objects/object_niw/object_niw.h"
|
||||
#include "overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_niw_girl.h"
|
||||
#include "assets/objects/object_gr/object_gr.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "assets/objects/object_ane/object_ane.h"
|
||||
#include "assets/objects/object_os_anime/object_os_anime.h"
|
||||
#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_okarina_effect.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25)
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_okarina_tag.h"
|
||||
#include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
|
||||
#include "assets/scenes/overworld/spot02/spot02_scene.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25)
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_ossan.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/object_ossan/object_ossan.h"
|
||||
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "assets/objects/object_owl/object_owl.h"
|
||||
#include "assets/scenes/overworld/spot06/spot06_scene.h"
|
||||
#include "assets/scenes/overworld/spot16/spot16_scene.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
|
||||
#include "z_en_reeba.h"
|
||||
#include "overlays/actors/ovl_En_Encount1/z_en_encount1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_reeba/object_reeba.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_27)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_rl.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_rl/object_rl.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_rr.h"
|
||||
#include "assets/objects/object_rr/object_rr.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_10)
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_ru1.h"
|
||||
#include "assets/objects/object_ru1/object_ru1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4 | ACTOR_FLAG_26)
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_ru2.h"
|
||||
#include "assets/objects/object_ru2/object_ru2.h"
|
||||
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_sb.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_sb/object_sb.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
* Description: Uncursed House of Skulltula People
|
||||
*/
|
||||
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "z_en_sth.h"
|
||||
#include "assets/objects/object_ahg/object_ahg.h"
|
||||
#include "assets/objects/object_boj/object_boj.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_syateki_itm.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h"
|
||||
#include "overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h"
|
||||
#include "overlays/actors/ovl_En_G_Switch/z_en_g_switch.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_syateki_man.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
|
||||
#include "assets/objects/object_ossan/object_ossan.h"
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_syateki_niw.h"
|
||||
#include "assets/objects/object_niw/object_niw.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_ta.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_ta/object_ta.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_takara_man.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_ts/object_ts.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_27)
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_tite.h"
|
||||
#include "overlays/actors/ovl_En_Encount1/z_en_encount1.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "assets/objects/object_tite/object_tite.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4)
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "z_en_tubo_trap.h"
|
||||
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "z_en_wall_tubo.h"
|
||||
#include "quake.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
|
||||
#include "overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h"
|
||||
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_weather_tag.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_wf.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Encount1/z_en_encount1.h"
|
||||
#include "assets/objects/object_wf/object_wf.h"
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_wonder_item.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_wonder_talk.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_27)
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_en_wonder_talk2.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_27)
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "assets/scenes/overworld/spot17/spot17_scene.h"
|
||||
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
|
||||
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
|
||||
#include "vt.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue