From aba3720d62f4282d2403324ed0cafa240c4dbb03 Mon Sep 17 00:00:00 2001 From: cadmic Date: Sat, 15 Feb 2025 16:36:19 -0800 Subject: [PATCH] Use enums for settings in SRAM header (#2429) * Use enums for settings in SRAM header * Fix bss * Uglify z_en_mag to match ique --- include/z64audio.h | 9 ++++++- include/z64save.h | 11 ++++++--- include/z64sram.h | 2 +- src/audio/debug.inc.c | 2 +- src/audio/general.c | 12 +++++----- src/boot/z_std_dma.c | 2 +- src/code/main.c | 2 +- src/code/z_camera.c | 6 ++--- src/code/z_common_data.c | 2 +- src/code/z_kankyo.c | 4 ++-- src/code/z_sram.c | 23 ++++++++++-------- src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c | 2 +- src/overlays/actors/ovl_En_Mag/z_en_mag.c | 4 ++-- src/overlays/actors/ovl_En_Xc/z_en_xc.c | 4 ++-- .../gamestates/ovl_file_choose/file_select.h | 7 ------ .../ovl_file_choose/z_file_choose.c | 12 +++++----- .../ovl_file_choose/z_file_nameset.c | 24 +++++++++---------- 17 files changed, 68 insertions(+), 60 deletions(-) diff --git a/include/z64audio.h b/include/z64audio.h index d60a6aaeb7..3673811ac9 100644 --- a/include/z64audio.h +++ b/include/z64audio.h @@ -68,6 +68,13 @@ typedef void (*AudioCustomUpdateFunction)(void); #define AUDIO_RELOCATED_ADDRESS_START K0BASE +typedef enum SoundSetting { + /* 0 */ SOUND_SETTING_STEREO, + /* 1 */ SOUND_SETTING_MONO, + /* 2 */ SOUND_SETTING_HEADSET, + /* 3 */ SOUND_SETTING_SURROUND +} SoundSetting; + typedef enum SoundMode { /* 0 */ SOUNDMODE_STEREO, /* 1 */ SOUNDMODE_HEADSET, @@ -1197,7 +1204,7 @@ void func_800F64E0(u8 arg0); void Audio_ToggleMalonSinging(u8 malonSingingDisabled); void Audio_SetEnvReverb(s8 reverb); void Audio_SetCodeReverb(s8 reverb); -void func_800F6700(s8 audioSetting); +void Audio_SetSoundMode(s8 soundSetting); void Audio_SetBaseFilter(u8); void Audio_SetExtraFilter(u8); void Audio_SetCutsceneFlag(s8 flag); diff --git a/include/z64save.h b/include/z64save.h index 62107df5ed..5edfc35d92 100644 --- a/include/z64save.h +++ b/include/z64save.h @@ -6,6 +6,11 @@ #include "z64inventory.h" #include "z64math.h" +typedef enum ZTargetSetting { + /* 0 */ Z_TARGET_SETTING_SWITCH, + /* 1 */ Z_TARGET_SETTING_HOLD +} ZTargetSetting; + typedef enum Language { #if OOT_NTSC /* 0 */ LANGUAGE_JPN, @@ -315,10 +320,10 @@ typedef struct SaveContext { /* 0x1404 */ u16 minigameState; /* 0x1406 */ u16 minigameScore; // "yabusame_total" /* 0x1408 */ char unk_1408[0x0001]; - /* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French - /* 0x140A */ u8 audioSetting; + /* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French (see enum `Language`) + /* 0x140A */ u8 soundSetting; // 0: Stereo; 1: Mono; 2: Headset; 3: Surround (see enum `SoundSetting`) /* 0x140B */ char unk_140B[0x0001]; - /* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold + /* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold (see enum `ZTargetSetting`) /* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set /* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha /* 0x1411 */ char unk_1411[0x0001]; diff --git a/include/z64sram.h b/include/z64sram.h index 3769f4419d..475b9fc5b9 100644 --- a/include/z64sram.h +++ b/include/z64sram.h @@ -12,7 +12,7 @@ typedef struct SramContext { typedef enum SramHeaderField { /* 0x00 */ SRAM_HEADER_SOUND, - /* 0x01 */ SRAM_HEADER_ZTARGET, + /* 0x01 */ SRAM_HEADER_Z_TARGET, /* 0x02 */ SRAM_HEADER_LANGUAGE, /* 0x03 */ SRAM_HEADER_MAGIC // must be the value in `sSramDefaultHeader` for save to be considered valid } SramHeaderField; diff --git a/src/audio/debug.inc.c b/src/audio/debug.inc.c index 29fbd50a3c..a41254001e 100644 --- a/src/audio/debug.inc.c +++ b/src/audio/debug.inc.c @@ -847,7 +847,7 @@ void AudioDebug_ProcessInput_SndCont(void) { &gSfxDefaultReverb); break; case 4: - func_800F6700(sAudioSndContWork[sAudioSndContSel]); + Audio_SetSoundMode(sAudioSndContWork[sAudioSndContSel]); break; case 5: SEQCMD_DISABLE_PLAY_SEQUENCES(sAudioSndContWork[sAudioSndContSel]); diff --git a/src/audio/general.c b/src/audio/general.c index 2a639275bb..8fc6a451f1 100644 --- a/src/audio/general.c +++ b/src/audio/general.c @@ -3766,26 +3766,26 @@ void Audio_SetCodeReverb(s8 reverb) { } } -void func_800F6700(s8 audioSetting) { +void Audio_SetSoundMode(s8 soundSetting) { s8 soundModeIndex; - switch (audioSetting) { - case 0: + switch (soundSetting) { + case SOUND_SETTING_STEREO: soundModeIndex = SOUNDMODE_STEREO; sSoundMode = SOUNDMODE_STEREO; break; - case 1: + case SOUND_SETTING_MONO: soundModeIndex = SOUNDMODE_MONO; sSoundMode = SOUNDMODE_MONO; break; - case 2: + case SOUND_SETTING_HEADSET: soundModeIndex = SOUNDMODE_HEADSET; sSoundMode = SOUNDMODE_HEADSET; break; - case 3: + case SOUND_SETTING_SURROUND: soundModeIndex = SOUNDMODE_STEREO; sSoundMode = SOUNDMODE_SURROUND; break; diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index 36930fda5f..2b9fc12d7e 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -29,7 +29,7 @@ #include "z64thread.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.2:78 pal-1.0:76 pal-1.1:76" + "ntsc-1.2:72 pal-1.0:70 pal-1.1:70" StackEntry sDmaMgrStackInfo; OSMesgQueue sDmaMgrMsgQueue; diff --git a/src/code/main.c b/src/code/main.c index 00fb9c896b..1699a3c07f 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -25,7 +25,7 @@ extern struct IrqMgr gIrqMgr; #include "z64thread.h" #pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \ - "ique-cn:160 ntsc-1.0:139 ntsc-1.1:139 ntsc-1.2:139 pal-1.0:137 pal-1.1:137" + "ique-cn:160 ntsc-1.0:133 ntsc-1.1:133 ntsc-1.2:133 pal-1.0:131 pal-1.1:131" extern u8 _buffersSegmentEnd[]; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 6b0f4c24f4..6b0f502ae0 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -5,8 +5,8 @@ #include "z64olib.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" -#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ - "ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ + "ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128" s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags); s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange); @@ -3640,7 +3640,7 @@ s32 Camera_KeepOn3(Camera* camera) { } #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ique-cn:128 ntsc-1.0:140 ntsc-1.1:140 ntsc-1.2:140 pal-1.0:138 pal-1.1:138" + "ique-cn:128 ntsc-1.0:134 ntsc-1.1:134 ntsc-1.2:134 pal-1.0:132 pal-1.1:132" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index ced17dc089..7671ba1c0c 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -3,7 +3,7 @@ #include "versions.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ - "ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192" + "ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:176 pal-1.1:176" ALIGNED(16) SaveContext gSaveContext; #if PLATFORM_IQUE diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index ab0ceaecc9..012ecdb742 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,5 +1,5 @@ -#pragma increment_block_number "gc-eu:228 gc-eu-mq:228 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \ - "ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:236 pal-1.1:236" +#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \ + "ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:232 pal-1.1:232" #include "global.h" #include "ultra64.h" diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 0531e29952..da453d46cf 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -52,10 +52,13 @@ u16 gSramSlotOffsets[] = { }; static u8 sSramDefaultHeader[] = { - // TODO: use enums for these - 0, // SRAM_HEADER_SOUND - 0, // SRAM_HEADER_ZTARGET - 0, // SRAM_HEADER_LANGUAGE + SOUND_SETTING_STEREO, // SRAM_HEADER_SOUND + Z_TARGET_SETTING_SWITCH, // SRAM_HEADER_Z_TARGET +#if OOT_NTSC + LANGUAGE_JPN, // SRAM_HEADER_LANGUAGE +#else + LANGUAGE_ENG, // SRAM_HEADER_LANGUAGE +#endif // SRAM_HEADER_MAGIC 0x98, @@ -1016,8 +1019,8 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { } } - gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3; - gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1; + gSaveContext.soundSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3; + gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_Z_TARGET] & 1; #if OOT_PAL gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE]; @@ -1042,11 +1045,11 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { PRINTF(T("GOOD!GOOD! サイズ=%d + %d = %d\n", "GOOD! GOOD! Size = %d + %d = %d\n"), sizeof(SaveInfo), 4, sizeof(SaveInfo) + 4); PRINTF_COLOR_BLUE(); - PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); - PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); - PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); + PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting); + PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting); + PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting); PRINTF_RST(); - func_800F6700(gSaveContext.audioSetting); + Audio_SetSoundMode(gSaveContext.soundSetting); } void Sram_Alloc(GameState* gameState, SramContext* sramCtx) { diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index 588dec91a4..ce3be2b754 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -31,7 +31,7 @@ #include "assets/objects/object_sst/object_sst.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ "pal-1.0:128 pal-1.1:128" #define FLAGS \ diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 82ff36b3a4..0dd03dff1f 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -69,8 +69,8 @@ void EnMag_ResetSram(void) { SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007000), buffer, 0x800, 1); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007800), buffer, 0x800, 1); - gSaveContext.audioSetting = gSaveContext.zTargetSetting = 0; - func_800F6700(gSaveContext.audioSetting); + gSaveContext.soundSetting = gSaveContext.zTargetSetting = 0; // SOUND_SETTING_STEREO/Z_TARGET_SETTING_SWITCH + Audio_SetSoundMode(gSaveContext.soundSetting); } #endif diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index f8c534ee5a..1df5897bda 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -1411,8 +1411,8 @@ void func_80B3F3D8(void) { Sfx_PlaySfxCentered2(NA_SE_PL_SKIP); } -#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \ - "ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" +#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \ + "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) { static Vec3f D_80B42DA0; diff --git a/src/overlays/gamestates/ovl_file_choose/file_select.h b/src/overlays/gamestates/ovl_file_choose/file_select.h index 2946a39357..ae41c4dced 100644 --- a/src/overlays/gamestates/ovl_file_choose/file_select.h +++ b/src/overlays/gamestates/ovl_file_choose/file_select.h @@ -155,13 +155,6 @@ typedef enum SettingIndex { /* */ FS_SETTING_MAX } SettingIndex; -typedef enum AudioOption { - /* 0 */ FS_AUDIO_STEREO, - /* 1 */ FS_AUDIO_MONO, - /* 2 */ FS_AUDIO_HEADSET, - /* 3 */ FS_AUDIO_SURROUND -} AudioOption; - typedef enum CharPage { /* 0 */ FS_CHAR_PAGE_HIRA, /* 1 */ FS_CHAR_PAGE_KATA, diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 306d2e1923..1486c3ce7b 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -741,12 +741,12 @@ void FileSelect_PulsateCursor(GameState* thisx) { SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE); PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND], - sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], + sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], sramCtx->readBuff[SRAM_HEADER_MAGIC]); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND], - sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], + sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], sramCtx->readBuff[SRAM_HEADER_MAGIC]); } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) { sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_GER; @@ -754,11 +754,11 @@ void FileSelect_PulsateCursor(GameState* thisx) { SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE); PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND], - sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], + sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], sramCtx->readBuff[SRAM_HEADER_MAGIC]); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND], - sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], + sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], sramCtx->readBuff[SRAM_HEADER_MAGIC]); } else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) { sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_FRA; @@ -766,12 +766,12 @@ void FileSelect_PulsateCursor(GameState* thisx) { SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE); PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND], - sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], + sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], sramCtx->readBuff[SRAM_HEADER_MAGIC]); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND], - sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], + sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE], sramCtx->readBuff[SRAM_HEADER_MAGIC]); } #endif diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c index c22f822cd5..b1b22c074e 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c @@ -1353,7 +1353,7 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) { Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); this->configMode = CM_OPTIONS_TO_MAIN; - sramCtx->readBuff[0] = gSaveContext.audioSetting; + sramCtx->readBuff[0] = gSaveContext.soundSetting; sramCtx->readBuff[1] = gSaveContext.zTargetSetting; #if OOT_PAL_N64 sramCtx->readBuff[2] = gSaveContext.language; @@ -1363,11 +1363,11 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) { PRINTF_COLOR_YELLOW(); PRINTF("sram->read_buff[2] = J_N = %x\n", sramCtx->readBuff[2]); PRINTF("sram->read_buff[2] = J_N = %x\n", &sramCtx->readBuff[2]); - PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); - PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); - PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); + PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting); + PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting); + PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting); PRINTF_RST(); - func_800F6700(gSaveContext.audioSetting); + Audio_SetSoundMode(gSaveContext.soundSetting); PRINTF("終了\n"); return; } @@ -1377,11 +1377,11 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) { &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sSelectedSetting == FS_SETTING_AUDIO) { - gSaveContext.audioSetting--; + gSaveContext.soundSetting--; // because audio setting is unsigned, can't check for < 0 - if (gSaveContext.audioSetting > 0xF0) { - gSaveContext.audioSetting = FS_AUDIO_SURROUND; + if (gSaveContext.soundSetting > 0xF0) { + gSaveContext.soundSetting = SOUND_SETTING_SURROUND; } } else { #if !OOT_PAL_N64 @@ -1402,10 +1402,10 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) { &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sSelectedSetting == FS_SETTING_AUDIO) { - gSaveContext.audioSetting++; + gSaveContext.soundSetting++; - if (gSaveContext.audioSetting > FS_AUDIO_SURROUND) { - gSaveContext.audioSetting = FS_AUDIO_STEREO; + if (gSaveContext.soundSetting > SOUND_SETTING_SURROUND) { + gSaveContext.soundSetting = SOUND_SETTING_STEREO; } } else { #if !OOT_PAL_N64 @@ -1719,7 +1719,7 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) { for (i = 0, vtx = 0; i < 4; i++, vtx += 4) { gDPPipeSync(POLY_OPA_DISP++); - if (i == gSaveContext.audioSetting) { + if (i == gSaveContext.soundSetting) { if (sSelectedSetting == FS_SETTING_AUDIO) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue, this->titleAlpha[0]);