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Fix misc 18 (#1423)
* two more ABS * fixup item_name_static texs outnames * fixup CollisionCheck_SetOCvsOC docs * Cleanup int comments alignments * collsion -> collision * `SQ*` macros fixup * use `LERP` more * static -> `s` prefix * grammar: dont -> don't * 3
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20 changed files with 93 additions and 101 deletions
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@ -128,7 +128,7 @@ void EffectSsGSpk_Update(PlayState* play, u32 index, EffectSs* this) {
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}
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// this update mode is unused in the original game
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// with this update mode, the sparks dont move randomly in the xz plane, appearing to be on top of each other
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// with this update mode, the sparks don't move randomly in the xz plane, appearing to be on top of each other
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void EffectSsGSpk_UpdateNoAccel(PlayState* play, u32 index, EffectSs* this) {
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if (this->actor != NULL) {
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if ((this->actor->category == ACTORCAT_EXPLOSIVE) && (this->actor->update != NULL)) {
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