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Merge branch 'master' into doc_pause_menu

This commit is contained in:
Dragorn421 2022-10-31 16:04:14 +01:00
commit ac3a7e20fb
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GPG key ID: 32B53D2D16FC4118
457 changed files with 1314 additions and 969 deletions

View file

@ -27,14 +27,15 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) {
Sched_Notify(audioMgr->sched);
}
D_8016A550 = osGetTime();
gAudioThreadUpdateTimeStart = osGetTime();
if (SREG(20) >= 2) {
rspTask = NULL;
} else {
rspTask = func_800E4FE0();
}
D_8016A558 += osGetTime() - D_8016A550;
D_8016A550 = 0;
gAudioThreadUpdateTimeAcc += osGetTime() - gAudioThreadUpdateTimeStart;
gAudioThreadUpdateTimeStart = 0;
if (audioMgr->rspTask != NULL) {
osRecvMesg(&audioMgr->taskQueue, NULL, OS_MESG_BLOCK);
func_800C3C80(audioMgr);

View file

@ -4,8 +4,16 @@
#define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678
OSTime sGraphUpdateTime;
OSTime sGraphSetTaskTime;
/**
* The time at which the previous `Graph_Update` ended.
*/
OSTime sGraphPrevUpdateEndTime;
/**
* The time at which the previous graphics task was scheduled to run.
*/
OSTime sGraphPrevTaskTimeStart;
FaultClient sGraphFaultClient;
CfbInfo sGraphCfbInfos[3];
FaultClient sGraphUcodeFaultClient;
@ -144,18 +152,18 @@ void Graph_Destroy(GraphicsContext* gfxCtx) {
}
void Graph_TaskSet00(GraphicsContext* gfxCtx) {
static Gfx* D_8012D260 = NULL;
static Gfx* sPrevTaskWorkBuffer = NULL;
static s32 sGraphCfbInfoIdx = 0;
OSTime time;
OSTime timeNow;
OSTimer timer;
OSMesg msg;
OSTask_t* task = &gfxCtx->task.list.t;
OSScTask* scTask = &gfxCtx->task;
CfbInfo* cfb;
s32 pad1;
D_8016A528 = osGetTime() - sGraphSetTaskTime - D_8016A558;
gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime =
osGetTime() - sGraphPrevTaskTimeStart - gAudioThreadUpdateTimeAcc;
osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, (OSMesg)666);
@ -166,36 +174,41 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("RCPが帰ってきませんでした。"); // "RCP did not return."
osSyncPrintf(VT_RST);
LogUtils_LogHexDump((void*)&HW_REG(SP_MEM_ADDR_REG, u32), 0x20);
LogUtils_LogHexDump((void*)&DPC_START_REG, 0x20);
LogUtils_LogHexDump(gGfxSPTaskYieldBuffer, sizeof(gGfxSPTaskYieldBuffer));
SREG(6) = -1;
if (D_8012D260 != NULL) {
if (sPrevTaskWorkBuffer != NULL) {
HREG(80) = 7;
HREG(81) = 1;
HREG(83) = 2;
D_8012D260 = D_8012D260;
Graph_DisassembleUCode(D_8012D260);
sPrevTaskWorkBuffer = sPrevTaskWorkBuffer;
Graph_DisassembleUCode(sPrevTaskWorkBuffer);
}
Fault_AddHungupAndCrashImpl("RCP is HUNG UP!!", "Oh! MY GOD!!");
}
osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_NOBLOCK);
D_8012D260 = gfxCtx->workBuffer;
sPrevTaskWorkBuffer = gfxCtx->workBuffer;
if (gfxCtx->callback != NULL) {
gfxCtx->callback(gfxCtx, gfxCtx->callbackParam);
}
time = osGetTime();
if (D_8016A550 != 0) {
D_8016A558 = (D_8016A558 + time) - D_8016A550;
D_8016A550 = time;
timeNow = osGetTime();
if (gAudioThreadUpdateTimeStart != 0) {
// The audio thread update is running
// Add the time already spent to the accumulator and leave the rest for the next cycle
gAudioThreadUpdateTimeAcc += timeNow - gAudioThreadUpdateTimeStart;
gAudioThreadUpdateTimeStart = timeNow;
}
D_8016A520 = D_8016A558;
D_8016A558 = 0;
sGraphSetTaskTime = osGetTime();
gAudioThreadUpdateTimeTotalPerGfxTask = gAudioThreadUpdateTimeAcc;
gAudioThreadUpdateTimeAcc = 0;
sGraphPrevTaskTimeStart = osGetTime();
task->type = M_GFXTASK;
task->flags = OS_SC_DRAM_DLIST;
@ -242,7 +255,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
cfb->updateRate = R_UPDATE_RATE;
scTask->framebuffer = cfb;
sGraphCfbInfoIdx = sGraphCfbInfoIdx % ARRAY_COUNT(sGraphCfbInfos);
sGraphCfbInfoIdx %= ARRAY_COUNT(sGraphCfbInfos);
if (1) {}
@ -255,7 +268,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
u32 problem;
gameState->unk_A0 = 0;
gameState->inPreNMIState = false;
Graph_InitTHGA(gfxCtx);
OPEN_DISPS(gfxCtx, "../graph.c", 966);
@ -366,20 +379,20 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
func_800F3054();
{
OSTime time = osGetTime();
OSTime timeNow = osGetTime();
s32 pad[4];
D_8016A538 = gRSPGFXTotalTime;
D_8016A530 = gRSPAudioTotalTime;
D_8016A540 = gRDPTotalTime;
gRSPGFXTotalTime = 0;
gRSPAudioTotalTime = 0;
gRDPTotalTime = 0;
gRSPGfxTimeTotal = gRSPGfxTimeAcc;
gRSPAudioTimeTotal = gRSPAudioTimeAcc;
gRDPTimeTotal = gRDPTimeAcc;
gRSPGfxTimeAcc = 0;
gRSPAudioTimeAcc = 0;
gRDPTimeAcc = 0;
if (sGraphUpdateTime != 0) {
D_8016A548 = time - sGraphUpdateTime;
if (sGraphPrevUpdateEndTime != 0) {
gGraphUpdatePeriod = timeNow - sGraphPrevUpdateEndTime;
}
sGraphUpdateTime = time;
sGraphPrevUpdateEndTime = timeNow;
}
if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
@ -389,7 +402,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
gameState->running = false;
}
if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) {
if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->inPreNMIState) {
// "To reset mode"
osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST);
SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState);
@ -419,12 +432,13 @@ void Graph_ThreadEntry(void* arg0) {
gameState = SystemArena_MallocDebug(size, "../graph.c", 1196);
if (!gameState) {
if (gameState == NULL) {
osSyncPrintf("確保失敗\n"); // "Failure to secure"
sprintf(faultMsg, "CLASS SIZE= %d bytes", size);
Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg);
}
GameState_Init(gameState, ovl->init, &gfxCtx);
while (GameState_IsRunning(gameState)) {

29
src/code/object_table.c Normal file
View file

@ -0,0 +1,29 @@
#include "global.h"
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
#include "tables/object_table.h"
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET
// Object Table definition
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
#define DEFINE_OBJECT_UNSET(_0) { 0 },
RomFile gObjectTable[] = {
#include "tables/object_table.h"
};
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET

View file

@ -47,10 +47,10 @@
vs32 sLogScheduler = false;
OSTime sRSPGFXStartTime;
OSTime sRSPAudioStartTime;
OSTime sRSPOtherStartTime;
OSTime sRDPStartTime;
OSTime sRSPGfxTimeStart;
OSTime sRSPAudioTimeStart;
OSTime sRSPOtherTimeStart;
OSTime sRDPTimeStart;
/**
* Set the current framebuffer to the swapbuffer pointed to by the provided cfb
@ -120,20 +120,20 @@ void Sched_HandlePreNMI(Scheduler* sc) {
if (sc->curRSPTask->framebuffer == NULL) {
// audio and jpeg tasks end up in here
LOG_TIME("(((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPAudioStartTime), "../sched.c", 421);
} else if (OS_CYCLES_TO_USEC(now - sRSPGFXStartTime) > 1000000 ||
OS_CYCLES_TO_USEC(now - sRDPStartTime) > 1000000) {
OS_CYCLES_TO_USEC(now - sRSPAudioTimeStart), "../sched.c", 421);
} else if (OS_CYCLES_TO_USEC(now - sRSPGfxTimeStart) > 1000000 ||
OS_CYCLES_TO_USEC(now - sRDPTimeStart) > 1000000) {
// More than 1 second since the RSP or RDP tasks began, halt the RSP and RDP
RcpUtils_Reset();
// Manually send RSP/RDP done messages to the scheduler interrupt queue if appropriate
if (sc->curRSPTask != NULL) {
LOG_TIME("(((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRSPGFXStartTime), "../sched.c", 427);
OS_CYCLES_TO_USEC(now - sRSPGfxTimeStart), "../sched.c", 427);
osSendMesg(&sc->interruptQueue, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK);
}
if (sc->curRDPTask != NULL) {
LOG_TIME("(((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL))",
OS_CYCLES_TO_USEC(now - sRDPStartTime), "../sched.c", 431);
OS_CYCLES_TO_USEC(now - sRDPTimeStart), "../sched.c", 431);
osSendMesg(&sc->interruptQueue, (OSMesg)RDP_DONE_MSG, OS_MESG_NOBLOCK);
}
}
@ -390,11 +390,11 @@ void Sched_RunTask(Scheduler* sc, OSScTask* spTask, OSScTask* dpTask) {
// Begin profiling timers
if (spTask->list.t.type == M_AUDTASK) {
sRSPAudioStartTime = osGetTime();
sRSPAudioTimeStart = osGetTime();
} else if (spTask->list.t.type == M_GFXTASK) {
sRSPGFXStartTime = osGetTime();
sRSPGfxTimeStart = osGetTime();
} else {
sRSPOtherStartTime = osGetTime();
sRSPOtherTimeStart = osGetTime();
}
// Run RSP
@ -412,7 +412,7 @@ void Sched_RunTask(Scheduler* sc, OSScTask* spTask, OSScTask* dpTask) {
// If the task also uses the RDP, set current running RDP task
if (spTask == dpTask && sc->curRDPTask == NULL) {
sc->curRDPTask = dpTask;
sRDPStartTime = sRSPGFXStartTime;
sRDPTimeStart = sRSPGfxTimeStart;
}
}
}
@ -508,11 +508,11 @@ void Sched_HandleRSPDone(Scheduler* sc) {
// Task profiling
if (sc->curRSPTask->list.t.type == M_AUDTASK) {
gRSPAudioTotalTime += osGetTime() - sRSPAudioStartTime;
gRSPAudioTimeAcc += osGetTime() - sRSPAudioTimeStart;
} else if (sc->curRSPTask->list.t.type == M_GFXTASK) {
gRSPGFXTotalTime += osGetTime() - sRSPGFXStartTime;
gRSPGfxTimeAcc += osGetTime() - sRSPGfxTimeStart;
} else {
gRSPOtherTotalTime += osGetTime() - sRSPOtherStartTime;
gRSPOtherTimeAcc += osGetTime() - sRSPOtherTimeStart;
}
// Clear current RSP task
@ -564,7 +564,7 @@ void Sched_HandleRDPDone(Scheduler* sc) {
s32 state;
// Task profiling
gRDPTotalTime = osGetTime() - sRDPStartTime;
gRDPTimeAcc = osGetTime() - sRDPTimeStart;
// Sanity check
ASSERT(sc->curRDPTask != NULL, "sc->curRDPTask", "../sched.c", 878);

View file

@ -1,25 +1,70 @@
#include "global.h"
#include "vt.h"
volatile OSTime D_8016A520;
volatile OSTime D_8016A528;
volatile OSTime D_8016A530;
volatile OSTime D_8016A538;
volatile OSTime D_8016A540;
volatile OSTime D_8016A548;
volatile OSTime D_8016A550;
volatile OSTime D_8016A558;
volatile OSTime gRSPAudioTotalTime;
volatile OSTime gRSPGFXTotalTime;
volatile OSTime gRSPOtherTotalTime;
/**
* How much time the audio update on the audio thread (`func_800E4FE0`) took in total, between scheduling the last two
* graphics tasks.
*/
volatile OSTime gAudioThreadUpdateTimeTotalPerGfxTask;
/**
* How much time elapsed between scheduling the previous graphics task and the current one being ready (the previous
* task not necessarily being finished yet), without the amount of time spent on the audio update in the audio thread.
*/
volatile OSTime gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime;
/**
* How much time the RSP ran audio tasks for over the course of `gGraphUpdatePeriod`.
*/
volatile OSTime gRSPAudioTimeTotal;
/**
* How much time the RSP ran graphics tasks for over the course of `gGraphUpdatePeriod`.
* Typically the RSP runs 1 graphics task per `Graph_Update` cycle, but may run 0 (see `Graph_Update`).
*/
volatile OSTime gRSPGfxTimeTotal;
/**
* How much time the RDP ran for over the course of `gGraphUpdatePeriod`.
*/
volatile OSTime gRDPTimeTotal;
/**
* How much time elapsed between the last two `Graph_Update` ending.
* This is expected to be at least the duration of a single frame, since it includes the time spent waiting on the
* graphics task to be done.
*/
volatile OSTime gGraphUpdatePeriod;
/**
* The time at which the audio thread audio update started.
*/
volatile OSTime gAudioThreadUpdateTimeStart;
// Accumulator for `gAudioThreadUpdateTimeStart`
volatile OSTime gAudioThreadUpdateTimeAcc;
// Accumulator for `gRSPAudioTimeTotal`
volatile OSTime gRSPAudioTimeAcc;
// Accumulator for `gRSPGfxTimeTotal`.
volatile OSTime gRSPGfxTimeAcc;
volatile OSTime gRSPOtherTimeAcc;
volatile OSTime D_8016A578;
volatile OSTime gRDPTotalTime;
// Accumulator for `gRDPTimeTotal`
volatile OSTime gRDPTimeAcc;
SpeedMeterTimeEntry* sSpeedMeterTimeEntryPtr;
SpeedMeterTimeEntry sSpeedMeterTimeEntryArray[] = {
{ &D_8016A520, 0, 0, GPACK_RGBA5551(255, 0, 0, 1) }, { &D_8016A528, 0, 2, GPACK_RGBA5551(255, 255, 0, 1) },
{ &D_8016A530, 0, 4, GPACK_RGBA5551(0, 0, 255, 1) }, { &D_8016A538, 0, 6, GPACK_RGBA5551(255, 128, 128, 1) },
{ &D_8016A540, 0, 8, GPACK_RGBA5551(0, 255, 0, 1) }, { &D_8016A548, 0, 10, GPACK_RGBA5551(255, 0, 255, 1) },
{ &gAudioThreadUpdateTimeTotalPerGfxTask, 0, 0, GPACK_RGBA5551(255, 0, 0, 1) },
{ &gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime, 0, 2, GPACK_RGBA5551(255, 255, 0, 1) },
{ &gRSPAudioTimeTotal, 0, 4, GPACK_RGBA5551(0, 0, 255, 1) },
{ &gRSPGfxTimeTotal, 0, 6, GPACK_RGBA5551(255, 128, 128, 1) },
{ &gRDPTimeTotal, 0, 8, GPACK_RGBA5551(0, 255, 0, 1) },
{ &gGraphUpdatePeriod, 0, 10, GPACK_RGBA5551(255, 0, 255, 1) },
};
#define gDrawRect(gfx, color, ulx, uly, lrx, lry) \
@ -44,7 +89,7 @@ void SpeedMeter_Destroy(SpeedMeter* this) {
void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
s32 pad[2];
u32 baseX = 32;
s32 temp;
s32 width;
s32 i;
s32 uly;
s32 lry;
@ -64,8 +109,8 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
sSpeedMeterTimeEntryPtr = &sSpeedMeterTimeEntryArray[0];
for (i = 0; i < ARRAY_COUNT(sSpeedMeterTimeEntryArray); i++) {
temp = ((f64)*sSpeedMeterTimeEntryPtr->time / gIrqMgrRetraceTime) * 64.0;
sSpeedMeterTimeEntryPtr->x = temp + baseX;
width = ((f64)*sSpeedMeterTimeEntryPtr->time / gIrqMgrRetraceTime) * 64.0;
sSpeedMeterTimeEntryPtr->x = baseX + width;
sSpeedMeterTimeEntryPtr++;
}
@ -151,11 +196,11 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
}
void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, GameState* state) {
s32 pad[2];
s32 pad1[2];
u32 ulx = 30;
u32 lrx = 290;
SpeedMeterAllocEntry entry;
u32 temp;
u32 pad2;
s32 y;
TwoHeadGfxArena* thga;
u32 zeldaFreeMax;
@ -166,7 +211,7 @@ void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, Gam
s32 sysAlloc;
y = 212;
if (SREG(0) > 2) {
if (R_ENABLE_ARENA_DBG > 2) {
if (ZeldaArena_IsInitialized()) {
ZeldaArena_GetSizes(&zeldaFreeMax, &zeldaFree, &zeldaAlloc);
SpeedMeter_InitAllocEntry(&entry, zeldaFree + zeldaAlloc, zeldaAlloc, GPACK_RGBA5551(0, 0, 255, 1),
@ -177,7 +222,7 @@ void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, Gam
}
}
if (SREG(0) > 1) {
if (R_ENABLE_ARENA_DBG > 1) {
SystemArena_GetSizes((u32*)&sysFreeMax, (u32*)&sysFree, (u32*)&sysAlloc);
SpeedMeter_InitAllocEntry(&entry, sysFree + sysAlloc - state->tha.size, sysAlloc - state->tha.size,
GPACK_RGBA5551(0, 0, 255, 1), GPACK_RGBA5551(255, 128, 128, 1), ulx, lrx, y, y);

View file

@ -931,20 +931,24 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint) {
return Math_Vec3f_DistXZ(&actor->world.pos, refPoint);
}
void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2) {
f32 cosRot2Y;
f32 sinRot2Y;
/**
* Convert `pos` to be relative to the actor's position and yaw, store into `dest`.
* Actor_WorldToActorCoords
*/
void func_8002DBD0(Actor* actor, Vec3f* dest, Vec3f* pos) {
f32 cosY;
f32 sinY;
f32 deltaX;
f32 deltaZ;
cosRot2Y = Math_CosS(actor->shape.rot.y);
sinRot2Y = Math_SinS(actor->shape.rot.y);
deltaX = arg2->x - actor->world.pos.x;
deltaZ = arg2->z - actor->world.pos.z;
cosY = Math_CosS(actor->shape.rot.y);
sinY = Math_SinS(actor->shape.rot.y);
deltaX = pos->x - actor->world.pos.x;
deltaZ = pos->z - actor->world.pos.z;
result->x = (deltaX * cosRot2Y) - (deltaZ * sinRot2Y);
result->z = (deltaX * sinRot2Y) + (deltaZ * cosRot2Y);
result->y = arg2->y - actor->world.pos.y;
dest->x = (deltaX * cosY) - (deltaZ * sinY);
dest->z = (deltaX * sinY) + (deltaZ * cosY);
dest->y = pos->y - actor->world.pos.y;
}
f32 Actor_HeightDiff(Actor* actorA, Actor* actorB) {

View file

@ -63,8 +63,8 @@ s32 D_80119D90[WALL_TYPE_MAX] = {
WALL_FLAG_0 | WALL_FLAG_1, // WALL_TYPE_2
WALL_FLAG_0 | WALL_FLAG_2, // WALL_TYPE_3
WALL_FLAG_3, // WALL_TYPE_4
WALL_FLAG_4, // WALL_TYPE_5
WALL_FLAG_5, // WALL_TYPE_6
WALL_FLAG_CRAWLSPACE_1, // WALL_TYPE_5
WALL_FLAG_CRAWLSPACE_2, // WALL_TYPE_6
WALL_FLAG_6, // WALL_TYPE_7
};

View file

@ -4372,21 +4372,25 @@ s32 Camera_Subj4(Camera* camera) {
Vec3f* at = &camera->at;
u16 crawlspaceNumPoints;
Vec3s* crawlspacePoints;
Vec3f sp98;
Vec3f sp8C;
f32 sp88;
s16 pad2;
f32 temp_f16;
PosRot sp6C;
VecGeo sp64;
VecGeo sp5C;
s16 temp_a0;
f32 tx;
Vec3f temp1;
Vec3f zoomAtTarget;
f32 temp2;
Player* player;
PosRot* playerPosRot = &camera->playerPosRot;
f32 eyeLerp;
PosRot playerPosRot;
VecGeo targetOffset;
VecGeo atEyeOffset;
s16 eyeToAtYaw;
s32 pad[2];
f32 temp;
Subj4ReadOnlyData* roData = &camera->paramData.subj4.roData;
Subj4ReadWriteData* rwData = &camera->paramData.subj4.rwData;
#define vCrawlSpaceBackPos temp1
#define vEyeTarget temp1
#define vPlayerDistToFront temp2
#define vZoomTimer temp2
if (RELOAD_PARAMS(camera) || R_RELOAD_CAM_PARAMS) {
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
@ -4398,99 +4402,126 @@ s32 Camera_Subj4(Camera* camera) {
}
if (camera->play->view.unk_124 == 0) {
camera->play->view.unk_124 = (camera->camId | 0x50);
rwData->unk_24 = camera->xzSpeed;
camera->play->view.unk_124 = camera->camId | 0x50;
rwData->xzSpeed = camera->xzSpeed;
return true;
}
Actor_GetWorldPosShapeRot(&sp6C, &camera->player->actor);
Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor);
OLib_Vec3fDiffToVecGeo(&atEyeOffset, at, eye);
OLib_Vec3fDiffToVecGeo(&sp5C, at, eye);
sCameraInterfaceFlags = roData->interfaceFlags;
// Crawlspace setup (runs for only 1 frame)
if (camera->animState == 0) {
crawlspacePoints = (Vec3s*)Camera_GetBgCamFuncDataUnderPlayer(camera, &crawlspaceNumPoints);
Camera_Vec3sToVec3f(&rwData->unk_00.point, &crawlspacePoints[1]);
Camera_Vec3sToVec3f(&sp98, &crawlspacePoints[crawlspaceNumPoints - 2]);
// Second entry of crawlspacePoints contains the front position
Camera_Vec3sToVec3f(&rwData->crawlspaceLine.point, &crawlspacePoints[1]);
// Second last entry of crawlspacePoints contains the back position
Camera_Vec3sToVec3f(&vCrawlSpaceBackPos, &crawlspacePoints[crawlspaceNumPoints - 2]);
sp64.r = 10.0f;
// 0x238C ~ 50 degrees
sp64.pitch = 0x238C;
sp64.yaw = Camera_XZAngle(&sp98, &rwData->unk_00.point);
sp88 = OLib_Vec3fDist(&playerPosRot->pos, &rwData->unk_00.point);
if (OLib_Vec3fDist(&playerPosRot->pos, &sp98) < sp88) {
rwData->unk_00.dir.x = rwData->unk_00.point.x - sp98.x;
rwData->unk_00.dir.y = rwData->unk_00.point.y - sp98.y;
rwData->unk_00.dir.z = rwData->unk_00.point.z - sp98.z;
rwData->unk_00.point = sp98;
targetOffset.r = 10.0f;
targetOffset.pitch = 0x238C; // ~50 degrees
targetOffset.yaw = Camera_XZAngle(&vCrawlSpaceBackPos, &rwData->crawlspaceLine.point);
vPlayerDistToFront = OLib_Vec3fDist(&camera->playerPosRot.pos, &rwData->crawlspaceLine.point);
if (OLib_Vec3fDist(&camera->playerPosRot.pos, &vCrawlSpaceBackPos) < vPlayerDistToFront) {
// Player is entering the crawlspace from the back
rwData->crawlspaceLine.dir.x = rwData->crawlspaceLine.point.x - vCrawlSpaceBackPos.x;
rwData->crawlspaceLine.dir.y = rwData->crawlspaceLine.point.y - vCrawlSpaceBackPos.y;
rwData->crawlspaceLine.dir.z = rwData->crawlspaceLine.point.z - vCrawlSpaceBackPos.z;
rwData->crawlspaceLine.point = vCrawlSpaceBackPos;
} else {
rwData->unk_00.dir.x = sp98.x - rwData->unk_00.point.x;
rwData->unk_00.dir.y = sp98.y - rwData->unk_00.point.y;
rwData->unk_00.dir.z = sp98.z - rwData->unk_00.point.z;
sp64.yaw = sp64.yaw - 0x7FFF;
// Player is entering the crawlspace from the front
rwData->crawlspaceLine.dir.x = vCrawlSpaceBackPos.x - rwData->crawlspaceLine.point.x;
rwData->crawlspaceLine.dir.y = vCrawlSpaceBackPos.y - rwData->crawlspaceLine.point.y;
rwData->crawlspaceLine.dir.z = vCrawlSpaceBackPos.z - rwData->crawlspaceLine.point.z;
targetOffset.yaw -= 0x7FFF;
}
rwData->unk_30 = sp64.yaw;
rwData->unk_32 = 0xA;
rwData->unk_2C = 0;
rwData->unk_2E = false;
rwData->unk_28 = 0.0f;
rwData->forwardYaw = targetOffset.yaw;
rwData->zoomTimer = 10;
rwData->eyeLerpPhase = 0;
rwData->isSfxOff = false;
rwData->eyeLerp = 0.0f;
camera->animState++;
}
if (rwData->unk_32 != 0) {
sp64.r = 10.0f;
sp64.pitch = 0x238C;
sp64.yaw = rwData->unk_30;
Camera_AddVecGeoToVec3f(&sp8C, &sp6C.pos, &sp64);
sp88 = (rwData->unk_32 + 1.0f);
at->x += (sp8C.x - at->x) / sp88;
at->y += (sp8C.y - at->y) / sp88;
at->z += (sp8C.z - at->z) / sp88;
sp5C.r -= (sp5C.r / sp88);
sp5C.yaw = BINANG_LERPIMPINV(sp5C.yaw, (s16)(sp6C.rot.y - 0x7FFF), rwData->unk_32);
sp5C.pitch = BINANG_LERPIMPINV(sp5C.pitch, sp6C.rot.x, rwData->unk_32);
Camera_AddVecGeoToVec3f(eyeNext, at, &sp5C);
// Camera zooms in from third person to first person over 10 frames
if (rwData->zoomTimer != 0) {
targetOffset.r = 10.0f;
targetOffset.pitch = 0x238C; // ~50 degrees
targetOffset.yaw = rwData->forwardYaw;
Camera_AddVecGeoToVec3f(&zoomAtTarget, &playerPosRot.pos, &targetOffset);
vZoomTimer = rwData->zoomTimer + 1.0f;
at->x = F32_LERPIMPINV(at->x, zoomAtTarget.x, vZoomTimer);
at->y = F32_LERPIMPINV(at->y, zoomAtTarget.y, vZoomTimer);
at->z = F32_LERPIMPINV(at->z, zoomAtTarget.z, vZoomTimer);
atEyeOffset.r -= (atEyeOffset.r / vZoomTimer);
atEyeOffset.yaw = BINANG_LERPIMPINV(atEyeOffset.yaw, (s16)(playerPosRot.rot.y - 0x7FFF), rwData->zoomTimer);
atEyeOffset.pitch = BINANG_LERPIMPINV(atEyeOffset.pitch, playerPosRot.rot.x, rwData->zoomTimer);
Camera_AddVecGeoToVec3f(eyeNext, at, &atEyeOffset);
*eye = *eyeNext;
rwData->unk_32--;
return false;
} else if (rwData->unk_24 < 0.5f) {
rwData->zoomTimer--;
return false;
}
Actor_GetWorldPosShapeRot(&sp6C, &camera->player->actor);
Math3D_LineClosestToPoint(&rwData->unk_00, &sp6C.pos, eyeNext);
at->x = eyeNext->x + rwData->unk_00.dir.x;
at->y = eyeNext->y + rwData->unk_00.dir.y;
at->z = eyeNext->z + rwData->unk_00.dir.z;
if (rwData->xzSpeed < 0.5f) {
return false;
}
Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor);
Math3D_LineClosestToPoint(&rwData->crawlspaceLine, &playerPosRot.pos, eyeNext);
// *at is unused before getting overwritten later this function
at->x = eyeNext->x + rwData->crawlspaceLine.dir.x;
at->y = eyeNext->y + rwData->crawlspaceLine.dir.y;
at->z = eyeNext->z + rwData->crawlspaceLine.dir.z;
*eye = *eyeNext;
sp64.yaw = rwData->unk_30;
sp64.r = 5.0f;
sp64.pitch = 0x238C;
Camera_AddVecGeoToVec3f(&sp98, eyeNext, &sp64);
rwData->unk_2C += 0xBB8;
temp_f16 = Math_CosS(rwData->unk_2C);
eye->x += (sp98.x - eye->x) * fabsf(temp_f16);
eye->y += (sp98.y - eye->y) * fabsf(temp_f16);
eye->z += (sp98.z - eye->z) * fabsf(temp_f16);
if ((rwData->unk_28 < temp_f16) && !rwData->unk_2E) {
targetOffset.yaw = rwData->forwardYaw;
targetOffset.r = 5.0f;
targetOffset.pitch = 0x238C; // ~50 degrees
Camera_AddVecGeoToVec3f(&vEyeTarget, eyeNext, &targetOffset);
rwData->eyeLerpPhase += 0xBB8;
eyeLerp = Math_CosS(rwData->eyeLerpPhase);
// VEC3F_LERPIMPDST(eye, eye, &vEyeTarget, fabsf(eyeLerp))
eye->x += (vEyeTarget.x - eye->x) * fabsf(eyeLerp);
eye->y += (vEyeTarget.y - eye->y) * fabsf(eyeLerp);
eye->z += (vEyeTarget.z - eye->z) * fabsf(eyeLerp);
// When camera reaches the peak of offset and starts to move down
// && alternating cycles (sfx plays only every 2nd cycle)
if ((eyeLerp > rwData->eyeLerp) && !rwData->isSfxOff) {
player = camera->player;
rwData->unk_2E = true;
func_800F4010(&player->actor.projectedPos, player->unk_89E + 0x8B0, 4.0f);
} else if (rwData->unk_28 > temp_f16) {
rwData->unk_2E = false;
rwData->isSfxOff = true;
func_800F4010(&player->actor.projectedPos, NA_SE_PL_CRAWL + player->unk_89E, 4.0f);
} else if (eyeLerp < rwData->eyeLerp) {
rwData->isSfxOff = false;
}
rwData->unk_28 = temp_f16;
rwData->eyeLerp = eyeLerp;
camera->player->actor.world.pos = *eyeNext;
camera->player->actor.world.pos.y = camera->playerGroundY;
camera->player->actor.shape.rot.y = sp64.yaw;
temp_f16 = ((240.0f * temp_f16) * (rwData->unk_24 * 0.416667f));
temp_a0 = temp_f16 + rwData->unk_30;
at->x = eye->x + (Math_SinS(temp_a0) * 10.0f);
camera->player->actor.shape.rot.y = targetOffset.yaw;
eyeLerp = (240.0f * eyeLerp) * (rwData->xzSpeed * 0.416667f);
eyeToAtYaw = rwData->forwardYaw + eyeLerp;
at->x = eye->x + (Math_SinS(eyeToAtYaw) * 10.0f);
at->y = eye->y;
at->z = eye->z + (Math_CosS(temp_a0) * 10.0f);
at->z = eye->z + (Math_CosS(eyeToAtYaw) * 10.0f);
camera->roll = Camera_LERPCeilS(0, camera->roll, 0.5f, 0xA);
return 1;
return true;
}
s32 Camera_Subj0(Camera* camera) {

View file

@ -21,7 +21,7 @@ void EnAObj_SetupBlockRot(EnAObj* this, s16 type);
void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type);
void EnAObj_SetupBlock(EnAObj* this, s16 type);
const ActorInit En_A_Obj_InitVars = {
ActorInit En_A_Obj_InitVars = {
ACTOR_EN_A_OBJ,
ACTORCAT_PROP,
FLAGS,

View file

@ -20,7 +20,7 @@ void EnItem00_DrawCollectible(EnItem00* this, PlayState* play);
void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play);
void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play);
const ActorInit En_Item00_InitVars = {
ActorInit En_Item00_InitVars = {
ACTOR_EN_ITEM00,
ACTORCAT_MISC,
FLAGS,

View file

@ -949,7 +949,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
gSaveContext.nightFlag = 0;
}
if (SREG(0) != 0 || CREG(2) != 0) {
if (R_ENABLE_ARENA_DBG != 0 || CREG(2) != 0) {
Gfx* displayList;
Gfx* prevDisplayList;

View file

@ -331,14 +331,18 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_SetCameraRoll(play, subCamId, childCam->roll);
break;
case 9601:
// Leaving a crawlspace forwards
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
Play_CameraChangeSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
OnePointCutscene_SetCsCamPoints(subCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120398);
OnePointCutscene_SetCsCamPoints(subCam, sCrawlspaceActionParam | 0x1000, sCrawlspaceTimer,
sCrawlspaceAtPoints, sCrawlspaceForwardsEyePoints);
break;
case 9602:
// Leaving a crawlspace backwards
Play_CameraChangeSetting(play, subCamId, CAM_SET_CS_3);
Play_CameraChangeSetting(play, CAM_ID_MAIN, mainCam->prevSetting);
OnePointCutscene_SetCsCamPoints(subCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120434);
OnePointCutscene_SetCsCamPoints(subCam, sCrawlspaceActionParam | 0x1000, sCrawlspaceTimer,
sCrawlspaceAtPoints, sCrawlspaceBackwardsEyePoints);
break;
case 4175:
csInfo->keyFrames = D_8012147C;

View file

@ -29,24 +29,24 @@ static s16 D_801202FC = 13;
static s16 D_80120300 = 210;
static s16 D_80120304 = 0;
static CutsceneCameraPoint D_80120308[9] = {
static CutsceneCameraPoint sCrawlspaceAtPoints[9] = {
{ CS_CMD_CONTINUE, 0, 10, 40.0f, { 0, 4, 0 } }, { CS_CMD_CONTINUE, 0, 10, 40.000004f, { 0, 4, 0 } },
{ CS_CMD_CONTINUE, 0, 10, 50.0f, { 0, 9, 0 } }, { CS_CMD_CONTINUE, 0, 12, 55.0f, { 0, 12, 0 } },
{ CS_CMD_CONTINUE, 0, 15, 61.0f, { 0, 18, 0 } }, { CS_CMD_CONTINUE, 0, 20, 65.0f, { 0, 29, 0 } },
{ CS_CMD_CONTINUE, 0, 40, 60.0f, { 0, 34, 0 } }, { CS_CMD_STOP, 0, 40, 60.0f, { 0, 34, 0 } },
{ CS_CMD_STOP, 0, 10, 60.0f, { 0, 34, 0 } },
};
static CutsceneCameraPoint D_80120398[9] = {
static CutsceneCameraPoint sCrawlspaceForwardsEyePoints[9] = {
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 9, 45 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 8, 50 } },
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 17, 58 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 21, 78 } },
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 46, 109 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 58, 118 } },
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 63, 119 } }, { CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, 119 } },
{ CS_CMD_STOP, 0, 0, 60.0f, { 0, 62, 119 } },
};
static s16 D_80120428 = 9;
static s16 D_8012042C = 90;
static s16 D_80120430 = 1;
static CutsceneCameraPoint D_80120434[10] = {
static s16 sCrawlspaceUnused = 9;
static s16 sCrawlspaceTimer = 90;
static s16 sCrawlspaceActionParam = 1;
static CutsceneCameraPoint sCrawlspaceBackwardsEyePoints[10] = {
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 9, -45 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 9, -45 } },
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 8, -50 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 17, -58 } },
{ CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 21, -78 } }, { CS_CMD_CONTINUE, 0, 0, 60.0f, { 0, 46, -109 } },

View file

@ -754,7 +754,7 @@ void func_80083108(PlayState* play) {
}
Interface_ChangeAlpha(50);
} else if ((player->stateFlags1 & PLAYER_STATE1_21) || (player->stateFlags2 & PLAYER_STATE2_18)) {
} else if ((player->stateFlags1 & PLAYER_STATE1_21) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
gSaveContext.buttonStatus[1] = BTN_DISABLED;
@ -2800,7 +2800,7 @@ void Interface_DrawItemButtons(PlayState* play) {
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
temp = 0;
} else if ((player->stateFlags1 & PLAYER_STATE1_21) || (func_8008F2F8(play) == 4) ||
(player->stateFlags2 & PLAYER_STATE2_18)) {
(player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
temp = 70;
} else {
temp = interfaceCtx->healthAlpha;

View file

@ -17,7 +17,7 @@ void Player_Destroy(Actor* thisx, PlayState* play);
void Player_Update(Actor* thisx, PlayState* play);
void Player_Draw(Actor* thisx, PlayState* play);
const ActorInit Player_InitVars = {
ActorInit Player_InitVars = {
ACTOR_PLAYER,
ACTORCAT_PLAYER,
FLAGS,

View file

@ -899,7 +899,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
if ((overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson) &&
(overrideLimbDraw != Player_OverrideLimbDrawGameplay_80090440) &&
(overrideLimbDraw != Player_OverrideLimbDrawGameplayCrawling) &&
(gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
if (LINK_IS_ADULT) {
s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
@ -1198,8 +1198,8 @@ s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, G
return false;
}
s32 Player_OverrideLimbDrawGameplay_80090440(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) {
*dList = NULL;
}

View file

@ -47,7 +47,7 @@ void PreNMI_Main(GameState* thisx) {
PreNMI_Update(this);
PreNMI_Draw(this);
this->state.unk_A0 = 1;
this->state.inPreNMIState = true;
}
void PreNMI_Destroy(GameState* thisx) {

View file

@ -500,33 +500,4 @@ void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
RomFile sNaviQuestHintFiles[] = {
ROM_FILE(elf_message_field),
ROM_FILE(elf_message_ydan),
ROM_FILE_UNSET,
};
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
#include "tables/object_table.h"
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET
// Object Table definition
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
#define DEFINE_OBJECT_UNSET(_0) { 0 },
RomFile gObjectTable[] = {
#include "tables/object_table.h"
};
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET