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Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
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578 changed files with 23343 additions and 27041 deletions
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@ -1129,61 +1129,83 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd);
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void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors);
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void func_800994A0(GlobalContext* globalCtx);
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void Scene_Draw(GlobalContext* globalCtx);
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// ? func_800A08A0(?);
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// ? func_800A0D94(?);
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// ? func_800A106C(?);
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// ? func_800A1344(?);
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void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor, s32 dListIndex);
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void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 limbCount,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor, s32 dListIndex);
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void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor);
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// ? func_800A180C(?);
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void func_800A1AC8(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc,
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void SkelAnime_DrawSV(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc,
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void* drawFunc, Actor* actor);
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// ? func_800A1D8C(?);
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// ? func_800A1FC8(?);
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s32 SkelAnime_GetFrameCount(u32 animation);
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// ? func_800A2044(?);
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// ? func_800A24A0(?);
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Gfx* func_800A273C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount,
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Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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Actor* actor, Gfx* gfx);
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Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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Actor* actor, Gfx* gfx);
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// ? func_800A2E70(?);
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// ? func_800A32EC(?);
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// ? func_800A3334(?);
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// ? func_800A336C(?);
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// ? func_800A3478(?);
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// ? func_800A34DC(?);
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// ? func_800A390C(?);
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// ? func_800A39AC(?);
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// ? func_800A3B8C(?);
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// ? func_800A3BE4(?);
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// ? func_800A3C9C(?);
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// ? func_800A3F08(?);
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// ? func_800A3D70(?);
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// ? func_800A4478(?);
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
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s32 arg5, s32 limbCount);
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void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable,
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s32 arg5, s32 limbCount);
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// ? func_800A4A20(?);
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// ? func_800A4AD8(?);
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// ? func_800A4D9C(?);
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// ? func_800A4EE0(?);
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// ? func_800A487C(?);
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// ? func_800A49B0(?);
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void func_800A2E70(u8,Vec3s*,Vec3s*,Vec3s*,f32);
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void func_800A32EC(u16* arg0);
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void func_800A32F4(s32 arg0);
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void func_800A3310(void* arg0);
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void func_800A336C(GlobalContext* globalCtx, u32 linkAnimetionSeg, s32 frame, s32 limbCount, void* ram);
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void func_800A3478(GlobalContext* globalCtx, s32 vecCount,
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Vec3s* dst, Vec3s* src);
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void func_800A34DC(GlobalContext* globalCtx, s32 arg1,
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Vec3s* arg2, Vec3s* arg3, f32 arg4);
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void func_800A3548(GlobalContext* globalCtx, s32 vecCount,
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s32 dst, s32 src, s32 index);
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void func_800A35B4(GlobalContext* globalCtx, s32 vecCount,
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Vec3s* dst, Vec3s* src, u8* index);
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void func_800A3620(GlobalContext* globalCtx, Actor* actor,
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SkelAnime* skelAnime, f32 arg3);
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void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx);
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void func_800A39AC(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 limbHeaderSeg, u32* animation,
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s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6, s32 limbBufCount);
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void func_800A3B8C(SkelAnime* skelAnime);
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void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2);
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void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32* animation, f32 playbackSpeed,
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f32 arg4, f32 frameCount, u8 arg6, f32 arg7);
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void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation);
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void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed);
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void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation);
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void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed);
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void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame);
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void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame);
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void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
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void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animationSeg,
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f32 frame, s32 arg4, f32 arg5, f32 arg6, s32 arg7);
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void func_800A43B8(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 animation,
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f32 frame, s32 arg4, f32 arg5, f32 arg6, s32 arg7);
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s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg,
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u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
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void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg,
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u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
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void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime *skelAnime,
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u32 limbHeaderSeg, u32 animation);
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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// ? func_800A4C58(?);
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// ? func_800A4FE4(?);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
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u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime *skelAnime, u32 animation);
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void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0);
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void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0);
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// ? func_800A52F8(?);
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// ? func_800A54FC(?);
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void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed,
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f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed,
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f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime* skelAnime, u32 animation);
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void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 transitionRate);
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void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed);
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void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, u32 animation);
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void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, u32 animation, f32 transitionRate);
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void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed);
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void func_800A5408(SkelAnime* skelAnime);
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void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
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void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
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s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);
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// ? func_800A56F0(?);
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// ? func_800A5774(?);
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void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
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// ? func_800A57C0(?);
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// ? func_800A598C(?);
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// ? func_800A5E28(?);
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