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Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup

This commit is contained in:
KrimtonZ 2020-03-24 11:52:12 -05:00
parent 0d93e48035
commit ac4a51bf8f
578 changed files with 23343 additions and 27041 deletions

View file

@ -242,7 +242,7 @@ static void EnDog_Init(EnDog* this, GlobalContext* globalCtx) {
collider = &this->collider;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 24.0f);
skelAnime = &this->skelAnime;
func_800A46F8(globalCtx, skelAnime, &D_06007290, 0, &this->unk_1F4, &this->unk_242, 13);
SkelAnime_InitSV(globalCtx, skelAnime, &D_06007290, 0, &this->unk_1F4, &this->unk_242, 13);
func_80034EC0(skelAnime, animations, 0);
if ((this->actor.params & 0x8000) == 0) {
@ -479,7 +479,7 @@ static void EnDog_Draw(EnDog* this, GlobalContext* globalCtx) {
gDPSetEnvColor(gfxCtx->polyOpa.p++, colors[this->actor.params & 0xF].r, colors[this->actor.params & 0xF].g,
colors[this->actor.params & 0xF].b, colors[this->actor.params & 0xF].a);
func_800A1AC8(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
EnDog_Callback1, EnDog_Callback2, &this->actor);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_en_dog.c", 994);
}