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Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
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0d93e48035
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ac4a51bf8f
578 changed files with 23343 additions and 27041 deletions
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@ -508,7 +508,7 @@ void EnTk_Init(EnTk* this, GlobalContext* globalCtx) {
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ActorShape_Init(&thisAgain->actor.shape, 0, ActorShadow_DrawFunc_Circle, 24.f);
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func_800A46F8(globalCtx, &thisAgain->skelAnim, (u32)&D_0600BE40, 0, thisAgain->hz_22A, thisAgain->hz_296, 18);
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SkelAnime_InitSV(globalCtx, &thisAgain->skelAnim, (u32)&D_0600BE40, 0, thisAgain->hz_22A, thisAgain->hz_296, 18);
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SkelAnime_ChangeAnimation(&thisAgain->skelAnim, (u32)anim, 1.f, 0.f, SkelAnime_GetFrameCount((u32)&D_06002F84), 0,
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0.f);
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@ -769,7 +769,7 @@ void EnTk_Draw(EnTk* this, GlobalContext* globalCtx) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(eyeImages[thisAgain->eyeImageIdx]));
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func_800A1AC8(globalCtx, thisAgain->skelAnim.limbIndex, thisAgain->skelAnim.actorDrawTbl,
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SkelAnime_DrawSV(globalCtx, thisAgain->skelAnim.limbIndex, thisAgain->skelAnim.actorDrawTbl,
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thisAgain->skelAnim.dListCount, func_80B1D278, func_80B1D2E4, &thisAgain->actor);
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func_800C6B54(pgdl, globalCtx->state.gfxCtx, "../z_en_tk.c", 1312);
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