mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-08 07:20:16 +00:00
Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
This commit is contained in:
parent
0d93e48035
commit
ac4a51bf8f
578 changed files with 23343 additions and 27041 deletions
|
@ -94,7 +94,7 @@ static void EnWallmas_Init(EnWallmas* this, GlobalContext* globalCtx) {
|
|||
|
||||
Actor_ProcessInitChain(&this->actor, initChain);
|
||||
ActorShape_Init(&this->actor.shape, 0, NULL, 0.5f);
|
||||
func_800A46F8(globalCtx, &this->skelAnime, &D_06008FB0, &D_06009DB0, &this->unkSkelAnimeStruct, &this->unk_22e,
|
||||
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06008FB0, &D_06009DB0, &this->unkSkelAnimeStruct, &this->unk_22e,
|
||||
0x19);
|
||||
|
||||
ActorCollider_AllocCylinder(globalCtx, &this->colCylinder);
|
||||
|
@ -630,7 +630,7 @@ static void EnWallmas_DrawOpa(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32
|
|||
static void EnWallmas_Draw(EnWallmas* this, GlobalContext* globalCtx) {
|
||||
if (this->actionFunc != (ActorFunc)&EnWallmas_WaitToDrop) {
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
func_800A1AC8(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
|
||||
SkelAnime_DrawSV(globalCtx, this->skelAnime.limbIndex, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
|
||||
&EnWallMas_UpdatePos, &EnWallmas_DrawOpa, &this->actor);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue