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Fix _DW with permuter and GeometryMode macros (#323)
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337aaf2937
commit
ac8796cbc9
2 changed files with 9 additions and 13 deletions
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@ -7,6 +7,8 @@
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/* Types */
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/* Private macro to wrap other macros in do {...} while (0) */
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#define _DW(macro) do {macro} while (0)
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#define F3DEX_GBI_2
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@ -2743,11 +2745,11 @@ _DW({ \
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* gSPLoadGeometryMode(pkt, word) sets GeometryMode directly.
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*/
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#define gSPGeometryMode(pkt, c, s) \
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{ \
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_DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = _SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24);\
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_g->words.w1 = (u32)(s); \
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}
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})
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#define gsSPGeometryMode(c, s) \
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{ \
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@ -2762,12 +2764,12 @@ _DW({ \
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#else /* F3DEX_GBI_2 */
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#define gSPSetGeometryMode(pkt, word) \
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_DW({ \
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{ \
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Gfx *_g = (Gfx *)(pkt); \
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\
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_g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \
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_g->words.w1 = (unsigned int)(word); \
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})
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}
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#define gsSPSetGeometryMode(word) \
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{ \
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@ -2775,12 +2777,12 @@ _DW({ \
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}
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#define gSPClearGeometryMode(pkt, word) \
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_DW({ \
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{ \
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Gfx *_g = (Gfx *)(pkt); \
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\
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_g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \
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_g->words.w1 = (unsigned int)(word); \
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})
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}
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#define gsSPClearGeometryMode(word) \
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{ \
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@ -4495,7 +4497,4 @@ _DW({ \
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#endif
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/* Private macro to wrap other macros in do {...} while (0) */
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#define _DW(macro) do {macro} while (0)
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#endif
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@ -169,8 +169,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gDPLoadTextureBlock(gfxCtx->polyXlu.p++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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if (1) {} // Both necessary to match
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if (1) {}
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if (1) {} // Necessary to match
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gDPSetCombineLERP(gfxCtx->polyXlu.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
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0, 0, COMBINED, 0, 0, 0, COMBINED);
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@ -179,8 +178,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(gfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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if (1) {} // Also necessary to match
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EffectShieldParticle_GetColors(this, &primColor, &envColor);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, primColor.r, primColor.g, primColor.b, primColor.a);
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