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Fix _DW with permuter and GeometryMode macros (#323)
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337aaf2937
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2 changed files with 9 additions and 13 deletions
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@ -169,8 +169,7 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gDPLoadTextureBlock(gfxCtx->polyXlu.p++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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if (1) {} // Both necessary to match
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if (1) {}
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if (1) {} // Necessary to match
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gDPSetCombineLERP(gfxCtx->polyXlu.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
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0, 0, COMBINED, 0, 0, 0, COMBINED);
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@ -179,8 +178,6 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
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G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
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gSPSetGeometryMode(gfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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if (1) {} // Also necessary to match
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EffectShieldParticle_GetColors(this, &primColor, &envColor);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, primColor.r, primColor.g, primColor.b, primColor.a);
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