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non-pal too

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Dragorn421 2025-06-02 09:40:02 +02:00
parent 771b3e9b0b
commit ac8b38b3a8
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GPG key ID: 381AEBAF3D429335
4 changed files with 574 additions and 0 deletions

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@ -603,29 +603,59 @@
<!-- Probably a file boundary here. --> <!-- Probably a file boundary here. -->
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<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/> <Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/> <Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
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@ -638,35 +668,74 @@
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<DList Name="gEffBombExplosion3DL" Offset="0xC040"/> <DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
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@ -675,19 +744,55 @@
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<DList Name="gFairyWing3DL" Offset="0x15A30"/> <DList Name="gFairyWing3DL" Offset="0x15A30"/>
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@ -701,6 +806,18 @@
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<Vtx/>
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<Vtx/>
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@ -708,6 +825,12 @@
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<Array Name="gGameplayKeepVtx_01A120_MULTIUSERMAGIC_Vtx" Count="4" Offset="0x1A120">
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<Array Name="gEffBubbleVtx" Count="4" Offset="0x1A1D8">
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@ -721,6 +844,9 @@
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<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/> <Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C280">
<Vtx/>
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<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/> <Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
<DList Name="gEffFireFootprintDL" Offset="0x1C6C0"/> <DList Name="gEffFireFootprintDL" Offset="0x1C6C0"/>
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@ -730,6 +856,9 @@
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<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1DB60"/> <Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1DB60"/>
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/> <Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E330">
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<DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/> <DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/>
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E810"/> <Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
@ -755,6 +884,9 @@
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x21490"/> <Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x21490"/>
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21610"/> <Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21610"/>
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x21790"/> <Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x21790"/>
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x217C8">
<Vtx/>
</Array>
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21910"/> <Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21910"/>
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/> <Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
<DList Name="gEffHitMarkDL" Offset="0x21C10"/> <DList Name="gEffHitMarkDL" Offset="0x21C10"/>
@ -767,10 +899,19 @@
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x24130"/> <Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x24130"/>
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x242B0"/> <Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x242B0"/>
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x24430"/> <Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x24430"/>
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24470">
<Vtx/>
</Array>
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x245B0"/> <Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24730"/> <Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
<DList Name="gEffMagmaBubbleDL" Offset="0x248B0"/> <DList Name="gEffMagmaBubbleDL" Offset="0x248B0"/>
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x24950"/> <Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x24950"/>
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x25510">
<Vtx/>
</Array>
<Array Name="gEffSparkVtx" Count="4" Offset="0x255B0">
<Vtx/>
</Array>
<DList Name="gEffWaterRippleDL" Offset="0x25950"/> <DList Name="gEffWaterRippleDL" Offset="0x25950"/>
<DList Name="gEffSparkDL" Offset="0x259F0"/> <DList Name="gEffSparkDL" Offset="0x259F0"/>
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x25A90"/> <Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
@ -781,6 +922,9 @@
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x27390"/> <Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x27390"/>
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x27890"/> <Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x27890"/>
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x27D90"/> <Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x27E50">
<Vtx/>
</Array>
<DList Name="gEffWaterSplashDL" Offset="0x28290"/> <DList Name="gEffWaterSplashDL" Offset="0x28290"/>
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x28330"/> <Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28730"/> <Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
@ -789,6 +933,9 @@
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x29330"/> <Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x29330"/>
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29730"/> <Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29730"/>
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29B30"/> <Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x29EF0">
<Vtx/>
</Array>
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29F30"/> <Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
<DList Name="gUnknownEffStoneDL" Offset="0x2A330"/> <DList Name="gUnknownEffStoneDL" Offset="0x2A330"/>
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/> <Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
@ -799,6 +946,9 @@
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/> <Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/>
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/> <Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/> <Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
<Array Name="gEffLightningVtx" Count="4" Offset="0x2CF98">
<Vtx/>
</Array>
<DList Name="gEffLightningDL" Offset="0x2D3D0"/> <DList Name="gEffLightningDL" Offset="0x2D3D0"/>
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/> <Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/> <Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
@ -810,28 +960,64 @@
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x30C80"/> <Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x30C80"/>
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/> <Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/>
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/> <Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x32048">
<Vtx/>
</Array>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/> <DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/> <Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/> <Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/> <Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/> <Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/>
<Array Name="gEffIceFragment1DL_04033490_Vtx_fused__MULTIUSERMAGIC_Vtx" Count="41" Offset="0x33490">
<Vtx/>
</Array>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/> <Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/>
<Array Name="gEffIceFragment3Vtx" Count="93" Offset="0x33910">
<Vtx/>
</Array>
<DList Name="gEffIceFragment1DL" Offset="0x33BC0"/> <DList Name="gEffIceFragment1DL" Offset="0x33BC0"/>
<DList Name="gEffIceFragment2DL" Offset="0x33CB8"/> <DList Name="gEffIceFragment2DL" Offset="0x33CB8"/>
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x342D0">
<Vtx/>
</Array>
<DList Name="gEffIceFragment3DL" Offset="0x34380"/> <DList Name="gEffIceFragment3DL" Offset="0x34380"/>
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x343C0">
<Vtx/>
</Array>
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x344B0">
<Vtx/>
</Array>
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x345A0">
<Vtx/>
</Array>
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34690">
<Vtx/>
</Array>
<Animation Name="gBugCrawlAnim" Offset="0x3469C"/> <Animation Name="gBugCrawlAnim" Offset="0x3469C"/>
<DList Name="gBugLimb1DL" Offset="0x346B0"/> <DList Name="gBugLimb1DL" Offset="0x346B0"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x34750"/> <DList Name="gBugLimb1WrapperDL" Offset="0x34750"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x34760"/> <DList Name="gBugLimb1WrapperWrapperDL" Offset="0x34760"/>
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34780">
<Vtx/>
</Array>
<DList Name="gBugLimb2DL" Offset="0x347A0"/> <DList Name="gBugLimb2DL" Offset="0x347A0"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x34840"/> <DList Name="gBugLimb2WrapperDL" Offset="0x34840"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x34850"/> <DList Name="gBugLimb2WrapperWrapperDL" Offset="0x34850"/>
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34870">
<Vtx/>
</Array>
<DList Name="gBugLimb3DL" Offset="0x34890"/> <DList Name="gBugLimb3DL" Offset="0x34890"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34930"/> <DList Name="gBugLimb3WrapperDL" Offset="0x34930"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x34940"/> <DList Name="gBugLimb3WrapperWrapperDL" Offset="0x34940"/>
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34960">
<Vtx/>
</Array>
<DList Name="gBugLimb4DL" Offset="0x34980"/> <DList Name="gBugLimb4DL" Offset="0x34980"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34A20"/> <DList Name="gBugLimb4WrapperDL" Offset="0x34A20"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34A30"/> <DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34A30"/>
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34A60">
<Vtx/>
</Array>
<DList Name="gBugLimb5DL" Offset="0x34A70"/> <DList Name="gBugLimb5DL" Offset="0x34A70"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34B10"/> <DList Name="gBugLimb5WrapperDL" Offset="0x34B10"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34B20"/> <DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34B20"/>
@ -848,6 +1034,12 @@
<DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/> <DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/> <DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/> <Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x355A0">
<Vtx/>
</Array>
<Array Name="gCuttableShrubTipVtx" Count="3" Offset="0x35670">
<Vtx/>
</Array>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/> <Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/> <Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
<DList Name="gCuttableShrubStalkDL" Offset="0x35A80"/> <DList Name="gCuttableShrubStalkDL" Offset="0x35A80"/>
@ -856,41 +1048,86 @@
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/> <Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36BD0"/> <Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36BD0"/>
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/> <Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
<Array Name="gLensFlareCircleDL_04037800_Vtx_fused__MULTIUSERMAGIC_Vtx" Count="4" Offset="0x37800">
<Vtx/>
</Array>
<Array Name="gEffSparklesVtx" Count="4" Offset="0x37840">
<Vtx/>
</Array>
<DList Name="gLensFlareCircleDL" Offset="0x37BD0"/> <DList Name="gLensFlareCircleDL" Offset="0x37BD0"/>
<DList Name="gLensFlareRingDL" Offset="0x37C38"/> <DList Name="gLensFlareRingDL" Offset="0x37C38"/>
<DList Name="gEffSparklesDL" Offset="0x37D20"/> <DList Name="gEffSparklesDL" Offset="0x37D20"/>
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x37D60">
<Vtx/>
</Array>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/> <Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/> <Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/> <Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/>
<DList Name="gHoverBootsCircleDL" Offset="0x382D0"/> <DList Name="gHoverBootsCircleDL" Offset="0x382D0"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/> <Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
<Array Name="gMoonVtx" Count="4" Offset="0x38F70">
<Vtx/>
</Array>
<DList Name="gMoonDL" Offset="0x393A0"/> <DList Name="gMoonDL" Offset="0x393A0"/>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/> <Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/>
<Array Name="gLiftableRockVtx" Count="24" Offset="0x394E0">
<Vtx/>
</Array>
<Array Name="gUnusedRockRectangularPrism1Vtx" Count="24" Offset="0x39710">
<Vtx/>
</Array>
<DList Name="gGameplayKeepDL_39890" Offset="0x39890"/> <DList Name="gGameplayKeepDL_39890" Offset="0x39890"/>
<DList Name="gGameplayKeepDL_399B0" Offset="0x399B0"/> <DList Name="gGameplayKeepDL_399B0" Offset="0x399B0"/>
<DList Name="gGameplayKeepDL_39A80" Offset="0x39A80"/> <DList Name="gGameplayKeepDL_39A80" Offset="0x39A80"/>
<DList Name="gGameplayKeepDL_39B50" Offset="0x39B50"/> <DList Name="gGameplayKeepDL_39B50" Offset="0x39B50"/>
<Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game --> <Collision Name="gLargerCubeCol" Offset="0x39CE0"/> <!-- unused in game -->
<Array Name="gUnusedRockRectangularPrism3Vtx" Count="24" Offset="0x39DF0">
<Vtx/>
</Array>
<DList Name="gLiftableRockDL" Offset="0x39E90"/> <DList Name="gLiftableRockDL" Offset="0x39E90"/>
<!-- unused in game --> <!-- unused in game -->
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x3A0C0"/> <DList Name="gUnusedRockRectangularPrism1DL" Offset="0x3A0C0"/>
<Array Name="gFlatRotBlockVtx" Count="24" Offset="0x3A150">
<Vtx/>
</Array>
<Collision Name="gWideTallBlockCol" Offset="0x3A278"/> <Collision Name="gWideTallBlockCol" Offset="0x3A278"/>
<DList Name="gFlatBlockDL" Offset="0x3A430"/> <DList Name="gFlatBlockDL" Offset="0x3A430"/>
<Array Name="gSmallCubeVtx" Count="24" Offset="0x3A4B0">
<Vtx/>
</Array>
<Collision Name="gTallBlockCol" Offset="0x3A5F0"/> <Collision Name="gTallBlockCol" Offset="0x3A5F0"/>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x3A7A0"/> <DList Name="gUnusedRockRectangularPrism3DL" Offset="0x3A7A0"/>
<Array Name="gTreeStumpVtx" Count="25" Offset="0x3A820">
<Vtx/>
</Array>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A950"/> <Collision Name="gSmallerFlatBlockCol" Offset="0x3A950"/>
<Array Name="gGrassBladesVtx" Count="12" Offset="0x3AAC0">
<Vtx/>
</Array>
<DList Name="gFlatRotBlockDL" Offset="0x3AB00"/> <DList Name="gFlatRotBlockDL" Offset="0x3AB00"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3ACB0"/> <Collision Name="gLargerFlatBlockCol" Offset="0x3ACB0"/>
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3AD30">
<Vtx/>
</Array>
<DList Name="gSmallCubeDL" Offset="0x3AE60"/> <DList Name="gSmallCubeDL" Offset="0x3AE60"/>
<Collision Name="gSmallerCubeCol" Offset="0x3B020"/> <Collision Name="gSmallerCubeCol" Offset="0x3B020"/>
<DList Name="gTreeStumpDL" Offset="0x3B1E0"/> <DList Name="gTreeStumpDL" Offset="0x3B1E0"/>
<DList Name="gGrassBladesDL" Offset="0x3B3B0"/> <DList Name="gGrassBladesDL" Offset="0x3B3B0"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/> <Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
<Array Name="gHeartContainerInteriorVtx" Count="76" Offset="0x3B6E0">
<Vtx/>
</Array>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B860"/> <DList Name="gHeartPieceInteriorDL" Offset="0x3B860"/>
<Array Name="gSignRectangularVtx" Count="39" Offset="0x3BDE0">
<Vtx/>
</Array>
<Array Name="gSignDirectionalVtx" Count="45" Offset="0x3C2E0">
<Vtx/>
</Array>
<DList Name="gHeartPieceExteriorDL" Offset="0x3C3D0"/> <DList Name="gHeartPieceExteriorDL" Offset="0x3C3D0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3C508"/> <DList Name="gHeartContainerInteriorDL" Offset="0x3C508"/>
@ -903,6 +1140,9 @@
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/> <Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/> <Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/> <Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
<Array Name="gItemDropVtx" Count="4" Offset="0x3F0F8">
<Vtx/>
</Array>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/> <Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
<Texture Name="gGameplayKeepTex_3FD80" OutName="gameplay_keep_tex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/> <Texture Name="gGameplayKeepTex_3FD80" OutName="gameplay_keep_tex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
@ -914,6 +1154,9 @@
<DList Name="gItemDropDL" Offset="0x41D80"/> <DList Name="gItemDropDL" Offset="0x41D80"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/> <Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
<Array Name="gRupeeVtx" Count="36" Offset="0x42200">
<Vtx/>
</Array>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/> <Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/> <Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x43650"/> <Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x43650"/>
@ -938,26 +1181,62 @@
<Texture Name="gGameplayKeepTex_47260" OutName="gameplay_keep_tex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/> <Texture Name="gGameplayKeepTex_47260" OutName="gameplay_keep_tex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/> <Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
<Array Name="gRaindropVtx" Count="3" Offset="0x48130">
<Vtx/>
</Array>
<Array Name="gFootShadowVtx" Count="3" Offset="0x481E0">
<Vtx/>
</Array>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x48260"/> <Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/> <Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x49260"/> <Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x49260"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/> <Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/>
<Array Name="gHorseShadowVtx" Count="4" Offset="0x49A90">
<Vtx/>
</Array>
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x49F20">
<Vtx/>
</Array>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/> <Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/>
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x4B090">
<Vtx/>
</Array>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/> <Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/> <Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/> <Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/> <Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/> <Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
<Array Name="gSunVtx" Count="12" Offset="0x4D348">
<Vtx/>
</Array>
<Array Name="gKokiriDustMoteModelVtx" Count="4" Offset="0x4D408">
<Vtx/>
</Array>
<Array Name="gLockOnReticleTriangleVtx" Count="3" Offset="0x4D468">
<Vtx/>
</Array>
<Array Name="gEffFire1DL_0404D4A0_Vtx_fused__MULTIUSERMAGIC_Vtx" Count="4" Offset="0x4D4A0">
<Vtx/>
</Array>
<DList Name="gRaindropDL" Offset="0x4D690"/> <DList Name="gRaindropDL" Offset="0x4D690"/>
<DList Name="gFootShadowDL" Offset="0x4D6B0"/> <DList Name="gFootShadowDL" Offset="0x4D6B0"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/> <Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x4E660">
<Vtx/>
</Array>
<DList Name="gCircleShadowDL" Offset="0x4E740"/> <DList Name="gCircleShadowDL" Offset="0x4E740"/>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/> <Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
<DList Name="gHorseShadowDL" Offset="0x4F000"/> <DList Name="gHorseShadowDL" Offset="0x4F000"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/> <Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
<DList Name="gDungeonDoorDL" Offset="0x4F510"/> <DList Name="gDungeonDoorDL" Offset="0x4F510"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/> <Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
<Array Name="gUnusedUnknownShape2Vtx" Count="202" Offset="0x4F640">
<Vtx/>
</Array>
<DList Name="gDoorMetalBarsDL" Offset="0x50600"/> <DList Name="gDoorMetalBarsDL" Offset="0x50600"/>
<Array Name="gUnusedUnknownShape3Vtx" Count="199" Offset="0x50610">
<Vtx/>
</Array>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/> <Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/> <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x51A70"/> <Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x51A70"/>

View file

@ -1,6 +1,71 @@
<Root> <Root>
<!-- Assets for Ganondorf --> <!-- Assets for Ganondorf -->
<File Name="object_ganon" Segment="6"> <File Name="object_ganon" Segment="6">
<!-- Ganondorf Limb Vertices -->
<Array Name="gGanondorfJawVtx" Count="43" Offset="0x0">
<Vtx/>
</Array>
<Array Name="gGanondorfMouthVtx" Count="40" Offset="0x2B0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightUpperLipVtx" Count="19" Offset="0x530">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftUpperLipVtx" Count="19" Offset="0x660">
<Vtx/>
</Array>
<Array Name="gGanondorfLowerHairEndVtx" Count="41" Offset="0x790">
<Vtx/>
</Array>
<Array Name="gGanondorfUpperHairEndVtx" Count="49" Offset="0xA20">
<Vtx/>
</Array>
<Array Name="gGanondorfHeadVtx" Count="196" Offset="0xD30">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftForearmVtx" Count="26" Offset="0x1970">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftUpperArmVtx" Count="71" Offset="0x1B10">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftShoulderVtx" Count="35" Offset="0x1F80">
<Vtx/>
</Array>
<Array Name="gGanondorfRightForearmVtx" Count="26" Offset="0x21B0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightUpperArmVtx" Count="71" Offset="0x2350">
<Vtx/>
</Array>
<Array Name="gGanondorfRightShoulderVtx" Count="35" Offset="0x27C0">
<Vtx/>
</Array>
<Array Name="gGanondorfTorsoVtx" Count="118" Offset="0x29F0">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftFootVtx" Count="40" Offset="0x3150">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftShinVtx" Count="53" Offset="0x33D0">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftThighVtx" Count="59" Offset="0x3720">
<Vtx/>
</Array>
<Array Name="gGanondorfRightFootVtx" Count="40" Offset="0x3AD0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightShinVtx" Count="53" Offset="0x3D50">
<Vtx/>
</Array>
<Array Name="gGanondorfRightThighVtx" Count="59" Offset="0x40A0">
<Vtx/>
</Array>
<Array Name="gGanondorfPelvisVtx" Count="87" Offset="0x4450">
<Vtx/>
</Array>
<!-- Ganondorf Limb DisplayLists --> <!-- Ganondorf Limb DisplayLists -->
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/> <DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/> <DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
@ -58,6 +123,22 @@
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/> <Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/> <Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
<Array Name="gGanondorfEyesVtx" Count="10" Offset="0xACE0">
<Vtx/>
</Array>
<Array Name="gGanondorfJewelVtx" Count="20" Offset="0xAD80">
<Vtx/>
</Array>
<Array Name="gGanondorfLeftHandVtx" Count="55" Offset="0xAEC0">
<Vtx/>
</Array>
<Array Name="gGanondorfRightHandClosedVtx" Count="55" Offset="0xB230">
<Vtx/>
</Array>
<Array Name="gGanondorfRightHandOpenVtx" Count="143" Offset="0xB5A0">
<Vtx/>
</Array>
<!-- DisplayList for Ganondorf's eyes --> <!-- DisplayList for Ganondorf's eyes -->
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/> <DList Name="gGanondorfEyesDL" Offset="0xBE90"/>

View file

@ -13,6 +13,113 @@
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" --> <Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" --> <Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
<!-- Ganon Limb Vertices -->
<Array Name="gGanonRightHair3Vtx" Count="19" Offset="0x10000">
<Vtx/>
</Array>
<Array Name="gGanonRightHair2Vtx" Count="17" Offset="0x10130">
<Vtx/>
</Array>
<Array Name="gGanonRightHair1Vtx" Count="5" Offset="0x10240">
<Vtx/>
</Array>
<Array Name="gGanonLeftHair3Vtx" Count="19" Offset="0x10290">
<Vtx/>
</Array>
<Array Name="gGanonLeftHair2Vtx" Count="17" Offset="0x103C0">
<Vtx/>
</Array>
<Array Name="gGanonLeftHair1Vtx" Count="5" Offset="0x104D0">
<Vtx/>
</Array>
<Array Name="gGanonMiddleHair3Vtx" Count="30" Offset="0x10520">
<Vtx/>
</Array>
<Array Name="gGanonMiddleHair2Vtx" Count="25" Offset="0x10700">
<Vtx/>
</Array>
<Array Name="gGanonMiddleHair1Vtx" Count="11" Offset="0x10890">
<Vtx/>
</Array>
<Array Name="gGanonJawVtx" Count="60" Offset="0x10940">
<Vtx/>
</Array>
<Array Name="gGanonMouthVtx" Count="62" Offset="0x10D00">
<Vtx/>
</Array>
<Array Name="gGanonSnoutVtx" Count="15" Offset="0x110E0">
<Vtx/>
</Array>
<Array Name="gGanonHeadVtx" Count="204" Offset="0x111D0">
<Vtx/>
</Array>
<Array Name="gGanonNeckVtx" Count="32" Offset="0x11E90">
<Vtx/>
</Array>
<Array Name="gGanonRightWristVtx" Count="16" Offset="0x12090">
<Vtx/>
</Array>
<Array Name="gGanonRightForearmVtx" Count="45" Offset="0x12190">
<Vtx/>
</Array>
<Array Name="gGanonRightUpperArmVtx" Count="71" Offset="0x12460">
<Vtx/>
</Array>
<Array Name="gGanonRightShoulderVtx" Count="35" Offset="0x128D0">
<Vtx/>
</Array>
<Array Name="gGanonLeftWristVtx" Count="16" Offset="0x12B00">
<Vtx/>
</Array>
<Array Name="gGanonLeftForearmVtx" Count="45" Offset="0x12C00">
<Vtx/>
</Array>
<Array Name="gGanonLeftUpperArmVtx" Count="71" Offset="0x12ED0">
<Vtx/>
</Array>
<Array Name="gGanonLeftShoulderVtx" Count="35" Offset="0x13340">
<Vtx/>
</Array>
<Array Name="gGanonTorsoVtx" Count="130" Offset="0x13570">
<Vtx/>
</Array>
<Array Name="gGanonLeftFootVtx" Count="55" Offset="0x13D90">
<Vtx/>
</Array>
<Array Name="gGanonLeftShinVtx" Count="70" Offset="0x14100">
<Vtx/>
</Array>
<Array Name="gGanonLeftThighVtx" Count="79" Offset="0x14560">
<Vtx/>
</Array>
<Array Name="gGanonRightFootVtx" Count="55" Offset="0x14A50">
<Vtx/>
</Array>
<Array Name="gGanonRightShinVtx" Count="69" Offset="0x14DC0">
<Vtx/>
</Array>
<Array Name="gGanonRightThighVtx" Count="79" Offset="0x15210">
<Vtx/>
</Array>
<Array Name="gGanonTail1Vtx" Count="18" Offset="0x15700">
<Vtx/>
</Array>
<Array Name="gGanonTail2Vtx" Count="18" Offset="0x15820">
<Vtx/>
</Array>
<Array Name="gGanonTail3Vtx" Count="24" Offset="0x15940">
<Vtx/>
</Array>
<Array Name="gGanonTail4Vtx" Count="36" Offset="0x15AC0">
<Vtx/>
</Array>
<Array Name="gGanonTail5Vtx" Count="32" Offset="0x15D00">
<Vtx/>
</Array>
<Array Name="gGanonPelvisVtx" Count="79" Offset="0x15F00">
<Vtx/>
</Array>
<!-- Ganon Limb DisplayLists --> <!-- Ganon Limb DisplayLists -->
<DList Name="gGanonPelvisDL" Offset="0x163F0"/> <DList Name="gGanonPelvisDL" Offset="0x163F0"/>
<DList Name="gGanonTail1DL" Offset="0x16630"/> <DList Name="gGanonTail1DL" Offset="0x16630"/>
@ -92,6 +199,38 @@
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/> <Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/> <Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
<!-- Ganon Limb Vertices -->
<Array Name="gGanonEyesVtx" Count="10" Offset="0x1EA88">
<Vtx/>
</Array>
<Array Name="gGanonJewelVtx" Count="10" Offset="0x1EB28">
<Vtx/>
</Array>
<Array Name="gGanonRightHornVtx" Count="58" Offset="0x1EBC8">
<Vtx/>
</Array>
<Array Name="gGanonLeftHornVtx" Count="56" Offset="0x1EF68">
<Vtx/>
</Array>
<Array Name="gGanonRightHandVtx" Count="79" Offset="0x1F2E8">
<Vtx/>
</Array>
<Array Name="gGanonLeftHandVtx" Count="79" Offset="0x1F7D8">
<Vtx/>
</Array>
<Array Name="gGanonRightSwordVtx" Count="100" Offset="0x1FCC8">
<Vtx/>
</Array>
<Array Name="gGanonLeftSwordVtx" Count="97" Offset="0x20308">
<Vtx/>
</Array>
<Array Name="gGanonOuterTeethVtx" Count="22" Offset="0x20918">
<Vtx/>
</Array>
<Array Name="gGanonInnerTeethVtx" Count="10" Offset="0x20A78">
<Vtx/>
</Array>
<!-- Ganon Limb DisplayLists --> <!-- Ganon Limb DisplayLists -->
<DList Name="gGanonEyesDL" Offset="0x20B18"/> <DList Name="gGanonEyesDL" Offset="0x20B18"/>
<DList Name="gGanonJewelDL" Offset="0x20BE0"/> <DList Name="gGanonJewelDL" Offset="0x20BE0"/>

View file

@ -10,6 +10,9 @@
<Animation Name="object_kingdodongo_Anim_006924" Offset="0x6924"/> <Animation Name="object_kingdodongo_Anim_006924" Offset="0x6924"/>
<Animation Name="object_kingdodongo_Anim_008EEC" Offset="0x8EEC"/> <Animation Name="object_kingdodongo_Anim_008EEC" Offset="0x8EEC"/>
<Animation Name="object_kingdodongo_Anim_009D10" Offset="0x9D10"/> <Animation Name="object_kingdodongo_Anim_009D10" Offset="0x9D10"/>
<Array Name="object_kingdodongo_Vtx_009D20" Count="3" Offset="0x9D20">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_009D50" Offset="0x9D50"/> <DList Name="object_kingdodongo_DL_009D50" Offset="0x9D50"/>
<DList Name="object_kingdodongo_DL_009DD0" Offset="0x9DD0"/> <DList Name="object_kingdodongo_DL_009DD0" Offset="0x9DD0"/>
<Texture Name="object_kingdodongo_Tex_009DE8" OutName="tex_00009DE8" Format="i8" Width="16" Height="16" Offset="0x9DE8"/> <Texture Name="object_kingdodongo_Tex_009DE8" OutName="tex_00009DE8" Format="i8" Width="16" Height="16" Offset="0x9DE8"/>
@ -17,25 +20,85 @@
<Animation Name="object_kingdodongo_Anim_00DF38" Offset="0xDF38"/> <Animation Name="object_kingdodongo_Anim_00DF38" Offset="0xDF38"/>
<Animation Name="object_kingdodongo_Anim_00E848" Offset="0xE848"/> <Animation Name="object_kingdodongo_Anim_00E848" Offset="0xE848"/>
<Animation Name="object_kingdodongo_Anim_00F0D8" Offset="0xF0D8"/> <Animation Name="object_kingdodongo_Anim_00F0D8" Offset="0xF0D8"/>
<Array Name="object_kingdodongo_Vtx_00F0F0" Count="34" Offset="0xF0F0">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_00F310" Offset="0xF310"/> <DList Name="object_kingdodongo_DL_00F310" Offset="0xF310"/>
<Array Name="object_kingdodongo_Vtx_00F470" Count="37" Offset="0xF470">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_00F6C0" Offset="0xF6C0"/> <DList Name="object_kingdodongo_DL_00F6C0" Offset="0xF6C0"/>
<Array Name="object_kingdodongo_Vtx_00F840" Count="40" Offset="0xF840">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_00FAC0" Offset="0xFAC0"/> <DList Name="object_kingdodongo_DL_00FAC0" Offset="0xFAC0"/>
<Array Name="object_kingdodongo_Vtx_00FBE8" Count="56" Offset="0xFBE8">
<Vtx/>
</Array>
<DList Name="object_kingdodongo_DL_00FF68" Offset="0xFF68"/> <DList Name="object_kingdodongo_DL_00FF68" Offset="0xFF68"/>
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@ -104,6 +167,9 @@
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<Texture Name="object_kingdodongo_Tex_0209F0" OutName="tex_000209F0" Format="ia8" Width="64" Height="64" Offset="0x1F5F0"/> <Texture Name="object_kingdodongo_Tex_0209F0" OutName="tex_000209F0" Format="ia8" Width="64" Height="64" Offset="0x1F5F0"/>
<Texture Name="object_kingdodongo_Tex_0219F0" OutName="tex_000219F0" Format="ia8" Width="64" Height="64" Offset="0x205F0"/> <Texture Name="object_kingdodongo_Tex_0219F0" OutName="tex_000219F0" Format="ia8" Width="64" Height="64" Offset="0x205F0"/>
@ -117,6 +183,15 @@
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