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En_Kz OK (#176)
* start kz * remove irrelevant file * kz progress * en_kz progress * match kz switch * progress * kz OK * kz OK * sync * kz done * delete asm files * pr suggestions 1
This commit is contained in:
parent
038ab888f6
commit
ac97807762
35 changed files with 479 additions and 1468 deletions
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@ -1,3 +1,9 @@
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/*
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* File: z_en_kz.c
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* Overlay: ovl_En_Kz
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* Description: King Zora
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*/
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#include "z_en_kz.h"
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#define FLAGS 0x00000009
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@ -9,7 +15,14 @@ void EnKz_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnKz_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void EnKz_PreMweepWait(EnKz* this, GlobalContext* globalCtx);
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void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx);
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void EnKz_Mweep(EnKz* this, GlobalContext* globalCtx);
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void EnKz_StopMweep(EnKz* this, GlobalContext* globalCtx);
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void EnKz_Wait(EnKz* this, GlobalContext* globalCtx);
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void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx);
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void EnKz_StartTimer(EnKz* this, GlobalContext* globalCtx);
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const ActorInit En_Kz_InitVars = {
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ACTOR_EN_KZ,
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ACTORTYPE_NPC,
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@ -21,47 +34,456 @@ const ActorInit En_Kz_InitVars = {
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(ActorFunc)EnKz_Update,
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(ActorFunc)EnKz_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9C550.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9C5AC.s")
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK10, 0x00, 0x00, 0x39, 0x20, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
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{ 80, 120, 0, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9C658.s")
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static CollisionCheckInfoInit2 sColChkInfoInit = {
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0x00, 0x0000, 0x0000, 0x0000, 0xFF,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9C6C0.s")
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static struct_80034EC0_Entry sAnimations[] = {
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{ 0x0600075C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
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{ 0x0600075C, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
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{ 0x0600046C, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9C8E4.s")
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extern SkeletonHeader D_060086D0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9C95C.s")
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u16 EnKz_GetTextNoMaskChild(GlobalContext* globalCtx, EnKz* this) {
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Player* player = PLAYER;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9CB18.s")
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if (CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
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return 0x402B;
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} else if (gSaveContext.eventChkInf[3] & 8) {
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return 0x401C;
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} else {
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player->exchangeItemId = 0x1D;
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return 0x401A;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9CCD8.s")
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u16 EnKz_GetTextNoMaskAdult(GlobalContext* globalCtx, EnKz* this) {
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Player* player = PLAYER;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9CE44.s")
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if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_FROG) {
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if (!(gSaveContext.infTable[19] & 0x200)) {
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if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2)) {
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return 0x401F;
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} else {
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return 0x4012;
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}
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} else {
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return CHECK_QUEST_ITEM(QUEST_SONG_SERENADE) ? 0x4045 : 0x401A;
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}
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} else {
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player->exchangeItemId = 0xC;
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return 0x4012;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/EnKz_Init.s")
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u16 EnKz_GetText(GlobalContext* globalCtx, EnKz* this) {
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u16 reactionText = Text_GetFaceReaction(globalCtx, 0x1E);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/EnKz_Destroy.s")
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if (reactionText != 0) {
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return reactionText;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D0C0.s")
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if (LINK_IS_ADULT) {
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return EnKz_GetTextNoMaskAdult(globalCtx, this);
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} else {
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return EnKz_GetTextNoMaskChild(globalCtx, this);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D130.s")
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s16 func_80A9C6C0(GlobalContext* globalCtx, EnKz* this) {
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s32 pad;
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s16 ret = 1;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D25C.s")
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switch (func_8010BDBC(&globalCtx->msgCtx)) {
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case 6:
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ret = 0;
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switch (this->actor.textId) {
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case 0x4012:
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gSaveContext.infTable[19] |= 0x200;
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ret = 2;
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break;
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case 0x401B:
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ret = func_80106BC8(globalCtx) == 0 ? 1 : 2;
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break;
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case 0x401F:
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gSaveContext.infTable[19] |= 0x200;
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break;
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}
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break;
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case 3:
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if (this->actor.textId != 0x4014) {
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if (this->actor.textId == 0x401B && !this->sfxPlayed) {
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Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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this->sfxPlayed = true;
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}
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} else if (!this->sfxPlayed) {
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Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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this->sfxPlayed = true;
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}
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break;
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case 4:
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if (func_80106BC8(globalCtx) == 0) {
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break;
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}
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if (this->actor.textId == 0x4014) {
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if (globalCtx->msgCtx.choiceIndex == 0) {
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EnKz_SetupGetItem(this, globalCtx);
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ret = 2;
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} else {
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this->actor.textId = 0x4016;
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func_8010B720(globalCtx, this->actor.textId);
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}
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}
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break;
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case 5:
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if (func_80106BC8(globalCtx) != 0) {
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ret = 2;
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}
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break;
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case 0:
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case 1:
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case 2:
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case 7:
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case 8:
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case 9:
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break;
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}
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return ret;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D3C8.s")
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void EnKz_UpdateEyes(EnKz* this) {
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if (DECR(this->blinkTimer) == 0) {
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this->eyeIdx += 1;
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if (this->eyeIdx >= 3) {
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this->blinkTimer = Math_Rand_S16Offset(30, 30);
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this->eyeIdx = 0;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D42C.s")
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s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, callback1_800343CC callback1,
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callback2_800343CC callback2) {
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Player* player = PLAYER;
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s16 sp32;
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s16 sp30;
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f32 xzDistanceFromLink;
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f32 yaw;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D490.s")
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if (func_8002F194(&this->actor, globalCtx) != 0) {
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*arg2 = 1;
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return 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D520.s")
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if (*arg2 != 0) {
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*arg2 = callback2(globalCtx, this);
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/EnKz_Update.s")
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yaw = Math_Vec3f_Yaw(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
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yaw -= this->actor.shape.rot.y;
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if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistanceFromLink < 265.0f)) {
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this->actor.flags &= ~1;
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D670.s")
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this->actor.flags |= 1;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/func_80A9D744.s")
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func_8002F374(globalCtx, &this->actor, &sp32, &sp30);
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if (!((sp32 >= -30) && (sp32 < 361) && (sp30 >= -10) && (sp30 < 241))) {
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Kz/EnKz_Draw.s")
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xzDistanceFromLink = this->actor.xzDistanceFromLink;
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this->actor.xzDistanceFromLink = Math_Vec3f_DistXZ(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
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if (func_8002F2CC(&this->actor, globalCtx, unkf) == 0) {
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this->actor.xzDistanceFromLink = xzDistanceFromLink;
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return 0;
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}
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this->actor.xzDistanceFromLink = xzDistanceFromLink;
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this->actor.textId = callback1(globalCtx, this);
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return 0;
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}
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void func_80A9CB18(EnKz* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if (func_80A9C95C(globalCtx, this, &this->unk_1E0.unk_00, 340.0f, EnKz_GetText, func_80A9C6C0) != 0) {
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if ((this->actor.textId == 0x401A) && (!(gSaveContext.eventChkInf[3] & 8))) {
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if (func_8002F368(globalCtx) == 0x1D) {
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this->actor.textId = 0x401B;
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this->sfxPlayed = false;
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} else {
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this->actor.textId = 0x401A;
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}
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player->actor.textId = this->actor.textId;
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return;
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}
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if (LINK_IS_ADULT) {
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if ((INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_PRESCRIPTION) && (func_8002F368(globalCtx) == 0xC)) {
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this->actor.textId = 0x4014;
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this->sfxPlayed = false;
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player->actor.textId = this->actor.textId;
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this->isTrading = true;
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return;
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}
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this->isTrading = false;
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if (gSaveContext.infTable[19] & 0x200) {
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this->actor.textId = CHECK_QUEST_ITEM(QUEST_SONG_SERENADE) ? 0x4045 : 0x401A;
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player->actor.textId = this->actor.textId;
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return;
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}
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this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012;
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player->actor.textId = this->actor.textId;
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}
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}
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}
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s32 EnKz_FollowPath(EnKz* this, GlobalContext* globalCtx) {
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Path* path;
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Vec3s* pointPos;
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f32 pathDiffX;
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f32 pathDiffZ;
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if ((this->actor.params & 0xFF00) == 0xFF00) {
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return 0;
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}
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path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8];
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pointPos = SEGMENTED_TO_VIRTUAL(path->points);
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pointPos += this->waypoint;
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pathDiffX = pointPos->x - this->actor.posRot.pos.x;
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pathDiffZ = pointPos->z - this->actor.posRot.pos.z;
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Math_SmoothScaleMaxMinS(&this->actor.posRot.rot.y, (Math_atan2f(pathDiffX, pathDiffZ) * 10430.3779296875f), 0xA,
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0x3E8, 1);
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if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f) {
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this->waypoint++;
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if (this->waypoint >= path->count) {
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this->waypoint = 0;
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}
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return 1;
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}
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return 0;
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}
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s32 EnKz_SetMovedPos(EnKz* this, GlobalContext* globalCtx) {
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Path* path;
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Vec3s* lastPointPos;
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if ((this->actor.params & 0xFF00) == 0xFF00) {
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return 0;
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}
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path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8];
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lastPointPos = SEGMENTED_TO_VIRTUAL(path->points);
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lastPointPos += path->count - 1;
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this->actor.posRot.pos.x = lastPointPos->x;
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this->actor.posRot.pos.y = lastPointPos->y;
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this->actor.posRot.pos.z = lastPointPos->z;
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return 1;
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}
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void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnKz* this = THIS;
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s32 pad;
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SkelAnime_InitSV(globalCtx, &this->skelanime, &D_060086D0, NULL, &this->limbDrawTable, &this->transitionDrawTable,
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12);
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ActorShape_Init(&this->actor.shape, 0.0, NULL, 0.0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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func_80061EFC(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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Actor_SetScale(&this->actor, 0.01);
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this->actor.unk_1F = 3;
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this->unk_1E0.unk_00 = 0;
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func_80034EC0(&this->skelanime, sAnimations, 0);
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if (gSaveContext.eventChkInf[3] & 8) {
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EnKz_SetMovedPos(this, globalCtx);
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}
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if (LINK_IS_ADULT) {
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if (!(gSaveContext.infTable[19] & 0x100)) {
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BG_ICE_SHELTER,
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this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0,
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0x04FF);
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}
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this->actionFunc = EnKz_Wait;
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} else {
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this->actionFunc = EnKz_PreMweepWait;
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}
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}
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void EnKz_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnKz* this = THIS;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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void EnKz_PreMweepWait(EnKz* this, GlobalContext* globalCtx) {
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if (this->unk_1E0.unk_00 == 2) {
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func_80034EC0(&this->skelanime, sAnimations, 2);
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this->unk_1E0.unk_00 = 0;
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this->actionFunc = EnKz_SetupMweep;
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} else {
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func_80034F54(globalCtx, &this->unk_2A6, &this->unk_2BE, 12);
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}
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}
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void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx) {
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Vec3f unused = { 0.0f, 0.0f, 0.0f };
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Vec3f pos;
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Vec3f initPos;
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this->cutsceneCamera = Gameplay_CreateSubCamera(globalCtx);
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this->gameplayCamera = globalCtx->activeCamera;
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Gameplay_ChangeCameraStatus(globalCtx, this->gameplayCamera, 1);
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Gameplay_ChangeCameraStatus(globalCtx, this->cutsceneCamera, 7);
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pos = this->actor.posRot.pos;
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initPos = this->actor.initPosRot.pos;
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pos.y += 60.0f;
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initPos.y += -100.0f;
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initPos.z += 260.0f;
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func_800C04D8(globalCtx, this->cutsceneCamera, &pos, &initPos);
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func_8002DF54(globalCtx, &this->actor, 8);
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this->actor.speedXZ = 0.1f;
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this->actionFunc = EnKz_Mweep;
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}
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void EnKz_Mweep(EnKz* this, GlobalContext* globalCtx) {
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Vec3f unused = { 0.0f, 0.0f, 0.0f };
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Vec3f pos;
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Vec3f initPos;
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pos = this->actor.posRot.pos;
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initPos = this->actor.initPosRot.pos;
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pos.y += 60.0f;
|
||||
initPos.y += -100.0f;
|
||||
initPos.z += 260.0f;
|
||||
func_800C04D8(globalCtx, this->cutsceneCamera, &pos, &initPos);
|
||||
if ((EnKz_FollowPath(this, globalCtx) == 1) && (this->waypoint == 0)) {
|
||||
func_80034EC0(&this->skelanime, sAnimations, 1);
|
||||
Inventory_ReplaceItem(globalCtx, ITEM_LETTER_RUTO, ITEM_BOTTLE);
|
||||
EnKz_SetMovedPos(this, globalCtx);
|
||||
gSaveContext.eventChkInf[3] |= 8;
|
||||
this->actor.speedXZ = 0.0;
|
||||
this->actionFunc = EnKz_StopMweep;
|
||||
}
|
||||
if (this->skelanime.animCurrentFrame == 13.0f) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_VO_KZ_MOVE);
|
||||
}
|
||||
}
|
||||
|
||||
void EnKz_StopMweep(EnKz* this, GlobalContext* globalCtx) {
|
||||
Gameplay_ChangeCameraStatus(globalCtx, this->gameplayCamera, 7);
|
||||
Gameplay_ClearCamera(globalCtx, this->cutsceneCamera);
|
||||
func_8002DF54(globalCtx, &this->actor, 7);
|
||||
this->actionFunc = EnKz_Wait;
|
||||
}
|
||||
|
||||
void EnKz_Wait(EnKz* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_1E0.unk_00 == 2) {
|
||||
this->actionFunc = EnKz_SetupGetItem;
|
||||
EnKz_SetupGetItem(this, globalCtx);
|
||||
} else {
|
||||
func_80034F54(globalCtx, &this->unk_2A6, &this->unk_2BE, 12);
|
||||
}
|
||||
}
|
||||
|
||||
void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx) {
|
||||
s32 getItemID;
|
||||
f32 xzRange;
|
||||
f32 yRange;
|
||||
|
||||
if (func_8002F410(this, globalCtx)) {
|
||||
this->actor.attachedA = NULL;
|
||||
this->unk_1E0.unk_00 = 1;
|
||||
this->actionFunc = EnKz_StartTimer;
|
||||
} else {
|
||||
getItemID = this->isTrading == true ? GI_FROG : GI_TUNIC_ZORA;
|
||||
yRange = fabsf(this->actor.yDistanceFromLink) + 1.0f;
|
||||
xzRange = this->actor.xzDistanceFromLink + 1.0f;
|
||||
func_8002F434(&this->actor, globalCtx, getItemID, xzRange, yRange);
|
||||
}
|
||||
}
|
||||
|
||||
void EnKz_StartTimer(EnKz* this, GlobalContext* globalCtx) {
|
||||
if ((func_8010BDBC(&globalCtx->msgCtx) == 6) && (func_80106BC8(globalCtx))) {
|
||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_FROG) {
|
||||
func_80088AA0(180); // start timer2 with 3 minutes
|
||||
gSaveContext.eventInf[1] &= ~1;
|
||||
}
|
||||
this->unk_1E0.unk_00 = 0;
|
||||
this->actionFunc = EnKz_Wait;
|
||||
}
|
||||
}
|
||||
|
||||
void EnKz_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnKz* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
if (LINK_IS_ADULT && !(gSaveContext.infTable[19] & 0x100)) {
|
||||
gSaveContext.infTable[19] |= 0x100;
|
||||
}
|
||||
Collider_CylinderUpdate(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
|
||||
SkelAnime_FrameUpdateMatrix(&this->skelanime);
|
||||
EnKz_UpdateEyes(this);
|
||||
Actor_MoveForward(&this->actor);
|
||||
if (this->actionFunc != EnKz_StartTimer) {
|
||||
func_80A9CB18(this, globalCtx);
|
||||
}
|
||||
this->actionFunc(this, globalCtx);
|
||||
}
|
||||
|
||||
s32 EnKz_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
||||
s32 limb = limbIndex;
|
||||
|
||||
if (limb == 8 || limb == 9 || limb == 10) {
|
||||
rot->y += Math_Sins(THIS->unk_2A6[limb]) * 200.0f;
|
||||
rot->z += Math_Coss(THIS->unk_2BE[limb]) * 200.0f;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EnKz_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
||||
s32 limb = limbIndex;
|
||||
Vec3f mult = { 2600.0f, 0.0f, 0.0f };
|
||||
|
||||
if (limb == 11) {
|
||||
Matrix_MultVec3f(&mult, &THIS->actor.posRot2.pos);
|
||||
}
|
||||
}
|
||||
|
||||
void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
static UNK_PTR sEyeSegments[] = {
|
||||
0x06001470,
|
||||
0x06001870,
|
||||
0x06001C70,
|
||||
};
|
||||
EnKz* this = THIS;
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_kz.c", 1259);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeSegments[this->eyeIdx]));
|
||||
func_800943C8(globalCtx->state.gfxCtx);
|
||||
SkelAnime_DrawSV(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, this->skelanime.dListCount,
|
||||
EnKz_OverrideLimbDraw, EnKz_PostLimbDraw, &this->actor);
|
||||
Graph_CloseDisps(&dispRefs, globalCtx->state.gfxCtx, "../z_en_kz.c", 1281);
|
||||
}
|
||||
|
|
|
@ -6,9 +6,26 @@
|
|||
|
||||
struct EnKz;
|
||||
|
||||
typedef void (*EnKzActionFunc)(struct EnKz*, GlobalContext*);
|
||||
|
||||
typedef struct EnKz {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x18C];
|
||||
/* 0x014C */ SkelAnime skelanime;
|
||||
/* 0x0190 */ EnKzActionFunc actionFunc;
|
||||
/* 0x0194 */ ColliderCylinder collider;
|
||||
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
|
||||
/* 0x0208 */ u8 sfxPlayed;
|
||||
/* 0x0209 */ u8 isTrading;
|
||||
/* 0x020A */ s16 waypoint;
|
||||
/* 0x020C */ s16 blinkTimer;
|
||||
/* 0x020E */ char unk_20E[0x2];
|
||||
/* 0x0210 */ s16 eyeIdx;
|
||||
/* 0x0212 */ s16 cutsceneCamera;
|
||||
/* 0x0214 */ s16 gameplayCamera;
|
||||
/* 0x0216 */ Vec3s limbDrawTable[12];
|
||||
/* 0x025E */ Vec3s transitionDrawTable[12];
|
||||
/* 0x02A6 */ s16 unk_2A6[12];
|
||||
/* 0x02BE */ s16 unk_2BE[12];
|
||||
} EnKz; // size = 0x02D8
|
||||
|
||||
extern const ActorInit En_Kz_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue