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Update Room Documentation (#2015)
* Update Room Documentation * Write more complete documentation, implement suggestions. * Function name changes; minor comment tweaks * nit * Resolve Dragorn fixes * Resolve Fig suggestions, fix comment wording * fix bss, fig suggestion * bss
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27 changed files with 243 additions and 195 deletions
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@ -230,8 +230,8 @@ BAD_RETURN(s32) Scene_CommandCollisionHeader(PlayState* play, SceneCmd* cmd) {
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}
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BAD_RETURN(s32) Scene_CommandRoomList(PlayState* play, SceneCmd* cmd) {
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play->numRooms = cmd->roomList.length;
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play->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.data);
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play->roomList.count = cmd->roomList.length;
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play->roomList.romFiles = SEGMENTED_TO_VIRTUAL(cmd->roomList.data);
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}
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BAD_RETURN(s32) Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) {
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@ -327,12 +327,12 @@ BAD_RETURN(s32) Scene_CommandPathList(PlayState* play, SceneCmd* cmd) {
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}
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BAD_RETURN(s32) Scene_CommandTransitionActorEntryList(PlayState* play, SceneCmd* cmd) {
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play->transiActorCtx.numActors = cmd->transiActorList.length;
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play->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.data);
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play->transitionActors.count = cmd->transiActorList.length;
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play->transitionActors.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.data);
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}
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void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) {
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transiActorCtx->numActors = 0;
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void Scene_ResetTransitionActorList(GameState* state, TransitionActorList* transitionActors) {
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transitionActors->count = 0;
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}
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BAD_RETURN(s32) Scene_CommandLightSettingsList(PlayState* play, SceneCmd* cmd) {
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