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Update Room Documentation (#2015)
* Update Room Documentation * Write more complete documentation, implement suggestions. * Function name changes; minor comment tweaks * nit * Resolve Dragorn fixes * Resolve Fig suggestions, fix comment wording * fix bss, fig suggestion * bss
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27 changed files with 243 additions and 195 deletions
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@ -337,7 +337,7 @@ void BossMo_Init(Actor* thisx, PlayState* play2) {
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Flags_SetSwitch(play, 0x14);
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sMorphaCore = this;
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MO_WATER_LEVEL(play) = this->waterLevel = MO_WATER_LEVEL(play);
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play->roomCtx.unk_74[0] = 0xA0;
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play->roomCtx.drawParams[0] = 0xA0;
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play->specialEffects = sEffects;
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for (i = 0; i < BOSS_MO_EFFECT_COUNT; i++) {
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sEffects[i].type = MO_FX_NONE;
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@ -357,7 +357,7 @@ void BossMo_Init(Actor* thisx, PlayState* play2) {
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Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, 0.0f, -280.0f, 0.0f, 0, 0, 0,
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WARP_DUNGEON_ADULT);
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Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_B_HEART, -200.0f, -280.0f, 0.0f, 0, 0, 0, 0);
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play->roomCtx.unk_74[0] = 0xFF;
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play->roomCtx.drawParams[0] = 0xFF;
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MO_WATER_LEVEL(play) = -500;
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return;
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}
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@ -1711,9 +1711,9 @@ void BossMo_DeathCs(BossMo* this, PlayState* play) {
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}
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}
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if (sMorphaCore->waterLevel < -200.0f) {
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play->roomCtx.unk_74[0]++;
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if (play->roomCtx.unk_74[0] >= 0xFF) {
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play->roomCtx.unk_74[0] = 0xFF;
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play->roomCtx.drawParams[0]++;
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if (play->roomCtx.drawParams[0] >= 0xFF) {
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play->roomCtx.drawParams[0] = 0xFF;
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}
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}
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if (sMorphaCore->waterLevel < -250.0f) {
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