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Update Room Documentation (#2015)

* Update Room Documentation

* Write more complete documentation, implement suggestions.

* Function name changes; minor comment tweaks

* nit

* Resolve Dragorn fixes

* Resolve Fig suggestions, fix comment wording

* fix bss, fig suggestion

* bss
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mzxrules 2024-09-05 08:08:21 -04:00 committed by GitHub
parent dbb059c6a7
commit acb5c7f20c
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27 changed files with 243 additions and 195 deletions

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@ -14,7 +14,7 @@
#include "cic6105.h"
#endif
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162"
#pragma increment_block_number "gc-eu:157 gc-eu-mq:157 gc-jp:159 gc-jp-ce:159 gc-jp-mq:159 gc-us:159 gc-us-mq:159"
#define FLAGS ACTOR_FLAG_4
@ -920,10 +920,10 @@ void Fishing_Init(Actor* thisx, PlayState* play2) {
sFishGameNumber = (HIGH_SCORE(HS_FISHING) & (HS_FISH_PLAYED * 255)) >> 0x10;
if ((sFishGameNumber & 7) == 7) {
play->roomCtx.unk_74[0] = 90;
play->roomCtx.drawParams[0] = 90;
sFishingFoggy = 1;
} else {
play->roomCtx.unk_74[0] = 40;
play->roomCtx.drawParams[0] = 40;
sFishingFoggy = 0;
}