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Update Room Documentation (#2015)
* Update Room Documentation * Write more complete documentation, implement suggestions. * Function name changes; minor comment tweaks * nit * Resolve Dragorn fixes * Resolve Fig suggestions, fix comment wording * fix bss, fig suggestion * bss
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27 changed files with 243 additions and 195 deletions
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@ -14,7 +14,7 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:162 gc-jp-ce:162 gc-jp-mq:162 gc-us:162 gc-us-mq:162"
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#pragma increment_block_number "gc-eu:157 gc-eu-mq:157 gc-jp:159 gc-jp-ce:159 gc-jp-mq:159 gc-us:159 gc-us-mq:159"
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#define FLAGS ACTOR_FLAG_4
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@ -920,10 +920,10 @@ void Fishing_Init(Actor* thisx, PlayState* play2) {
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sFishGameNumber = (HIGH_SCORE(HS_FISHING) & (HS_FISH_PLAYED * 255)) >> 0x10;
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if ((sFishGameNumber & 7) == 7) {
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play->roomCtx.unk_74[0] = 90;
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play->roomCtx.drawParams[0] = 90;
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sFishingFoggy = 1;
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} else {
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play->roomCtx.unk_74[0] = 40;
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play->roomCtx.drawParams[0] = 40;
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sFishingFoggy = 0;
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}
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