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gWindMill*
-> gWindmill*
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parent
5fd93ae79b
commit
aec0103938
3 changed files with 4 additions and 4 deletions
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@ -31,8 +31,8 @@
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<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20"/>
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<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20"/>
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<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320"/>
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<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320"/>
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<Texture Name="gWindMillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720"/>
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<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720"/>
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<Texture Name="gWindMillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920"/>
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<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920"/>
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<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20"/>
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<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20"/>
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<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
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<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
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@ -411,7 +411,7 @@ void DemoEc_UpdateWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
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}
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}
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void DemoEc_DrawWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
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void DemoEc_DrawWindmillMan(DemoEc* this, GlobalContext* globalCtx) {
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DemoEc_DrawSkeleton(this, globalCtx, &gWindmillManEyeClosedTex, &gWindMillManMouthAngryTex, NULL, NULL);
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DemoEc_DrawSkeleton(this, globalCtx, &gWindmillManEyeClosedTex, &gWindmillManMouthAngryTex, NULL, NULL);
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}
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}
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void DemoEc_InitKokiriBoy(DemoEc* this, GlobalContext* globalCtx) {
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void DemoEc_InitKokiriBoy(DemoEc* this, GlobalContext* globalCtx) {
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@ -299,7 +299,7 @@ void EnFu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
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void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx) {
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void EnFu_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static void* sEyesSegments[] = { gWindmillManEyeClosedTex, gWindmillManEyeAngryTex };
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static void* sEyesSegments[] = { gWindmillManEyeClosedTex, gWindmillManEyeAngryTex };
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static void* sMouthSegments[] = { gWindMillManMouthOpenTex, gWindMillManMouthAngryTex };
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static void* sMouthSegments[] = { gWindmillManMouthOpenTex, gWindmillManMouthAngryTex };
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s32 pad;
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s32 pad;
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EnFu* this = THIS;
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EnFu* this = THIS;
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