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Document some z_actor.c functions (#1091)
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5 changed files with 60 additions and 59 deletions
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@ -347,7 +347,7 @@ void ActorShadow_DrawHorse(Actor* actor, Lights* lights, GlobalContext* globalCt
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void ActorShadow_DrawFeet(Actor* actor, Lights* lights, GlobalContext* globalCtx);
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void Actor_SetFeetPos(Actor* actor, s32 limbIndex, s32 leftFootIndex, Vec3f* leftFootPos, s32 rightFootIndex,
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Vec3f* rightFootPos);
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void func_8002BE04(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, f32* arg3);
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void Actor_ProjectPos(GlobalContext* globalCtx, Vec3f* src, Vec3f* xyzDest, f32* cappedInvWDest);
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void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx);
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s32 Flags_GetSwitch(GlobalContext* globalCtx, s32 flag);
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void Flags_SetSwitch(GlobalContext* globalCtx, s32 flag);
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@ -369,7 +369,7 @@ void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx
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u8 height);
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void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, void* texture, s32 x, s32 y,
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s32 width, s32 height, s32 delay);
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s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx);
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s32 TitleCard_Clear(GlobalContext* globalCtx, TitleCardContext* titleCtx);
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void Actor_Kill(Actor* actor);
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void Actor_SetFocus(Actor* actor, f32 offset);
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void Actor_SetScale(Actor* actor, f32 scale);
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