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Document some z_actor.c functions (#1091)
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@ -77,7 +77,7 @@ void* ZeldaArena_Calloc(u32 num, u32 size) {
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bzero(ret, n);
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}
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ZeldaArena_CheckPointer(ret, n, "zelda_calloc", "確保");
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ZeldaArena_CheckPointer(ret, n, "zelda_calloc", "確保"); // "Secure"
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return ret;
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}
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