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commit
aef0335681
15 changed files with 425 additions and 481 deletions
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@ -391,9 +391,9 @@ Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContex
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Hilite* func_8002EB44(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx);
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void func_8002EBCC(Actor* actor, PlayState* play, s32 flag);
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void func_8002ED80(Actor* actor, PlayState* play, s32 flag);
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PosRot* Actor_GetFocus(PosRot* dest, Actor* actor);
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PosRot* Actor_GetWorld(PosRot* dest, Actor* actor);
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PosRot* Actor_GetWorldPosShapeRot(PosRot* arg0, Actor* actor);
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PosRot Actor_GetFocus(Actor* actor);
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PosRot Actor_GetWorld(Actor* actor);
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PosRot Actor_GetWorldPosShapeRot(Actor* actor);
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s32 func_8002F0C8(Actor* actor, Player* player, s32 flag);
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s32 Actor_TalkOfferAccepted(Actor* actor, PlayState* play);
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s32 Actor_OfferTalkExchange(Actor* actor, PlayState* play, f32 xzRange, f32 yRange, u32 exchangeItemId);
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@ -639,7 +639,7 @@ s32 Camera_CheckValidMode(Camera* camera, s16 mode);
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s32 Camera_RequestSetting(Camera* camera, s16 setting);
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s32 Camera_RequestBgCam(Camera* camera, s32 requestedBgCamIndex);
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s16 Camera_GetInputDirYaw(Camera* camera);
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Vec3s* Camera_GetCamDir(Vec3s* dst, Camera* camera);
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Vec3s Camera_GetCamDir(Camera* camera);
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s16 Camera_GetCamDirPitch(Camera* camera);
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s16 Camera_GetCamDirYaw(Camera* camera);
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s32 Camera_RequestQuake(Camera* camera, s32 unused, s16 y, s32 duration);
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@ -653,7 +653,7 @@ s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCa
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s32 Camera_ChangeDoorCam(Camera* camera, Actor* doorActor, s16 bgCamIndex, f32 arg3, s16 timer1, s16 timer2,
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s16 timer3);
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s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
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Vec3f* Camera_GetQuakeOffset(Vec3f* quakeOffset, Camera* camera);
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Vec3f Camera_GetQuakeOffset(Camera* camera);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
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UNK_TYPE arg6);
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s32 func_8005B198(void);
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@ -923,12 +923,12 @@ f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
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f32 OLib_ClampMinDist(f32 val, f32 min);
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f32 OLib_ClampMaxDist(f32 val, f32 max);
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Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_VecGeoToVec3f(Vec3f* dest, VecGeo* geo);
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VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec);
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VecGeo* OLib_Vec3fToVecGeo(VecGeo* dest, Vec3f* vec);
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VecGeo* OLib_Vec3fDiffToVecGeo(VecGeo* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3f OLib_Vec3fDistNormalize(Vec3f* a, Vec3f* b);
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Vec3f OLib_VecGeoToVec3f(VecGeo* geo);
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VecSph OLib_Vec3fToVecSph(Vec3f* vec);
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VecGeo OLib_Vec3fToVecGeo(Vec3f* vec);
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VecGeo OLib_Vec3fDiffToVecGeo(Vec3f* a, Vec3f* b);
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Vec3f OLib_Vec3fDiffRad(Vec3f* a, Vec3f* b);
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s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s16 parentCamId);
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s16 OnePointCutscene_EndCutscene(PlayState* play, s16 subCamId);
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s32 OnePointCutscene_Attention(PlayState* play, Actor* actor);
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