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15 changed files with 425 additions and 481 deletions
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@ -1200,7 +1200,7 @@ void Play_Draw(PlayState* this) {
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(GET_ACTIVE_CAM(this)->setting != CAM_SET_PREREND_FIXED)) {
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Vec3f quakeOffset;
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Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(this));
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quakeOffset = Camera_GetQuakeOffset(GET_ACTIVE_CAM(this));
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + quakeOffset.x,
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this->view.eye.y + quakeOffset.y, this->view.eye.z + quakeOffset.z);
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}
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