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another chunk of renaming

Signed-off-by: angie <angheloalf95@gmail.com>
This commit is contained in:
angie 2021-01-28 01:06:55 -03:00
parent 40aa6f0677
commit af07cb5f5c
No known key found for this signature in database
GPG key ID: E5212BA1B6FEA700
2 changed files with 168 additions and 175 deletions

View file

@ -268,7 +268,7 @@ void func_8097895C(DemoGj* this, GlobalContext* globalCtx, ColliderCylinder* arg
}
s32 func_809789A4(DemoGj* this, GlobalContext* globalCtx, Collider* collider) {
if (Actor_GetCollidedExplosive(globalCtx, collider) != 0) {
if (Actor_GetCollidedExplosive(globalCtx, collider) != NULL) {
return 1;
}
return 0;
@ -450,8 +450,8 @@ void func_80978F60(DemoGj* this, GlobalContext* globalCtx, CollisionHeader *arg2
s32 func_80978FCC(DemoGj* this, GlobalContext* globalCtx, s32 arg2, s32 arg3, CollisionHeader* arg4) {
if (func_80978EBC() == 0) {
this->unk_164 = arg2;
this->unk_168 = arg3;
this->updateIndex = arg2;
this->drawIndex = arg3;
func_80978F60(this, globalCtx, arg4);
return 1;
}
@ -479,17 +479,13 @@ void func_8097911C(DemoGj* this, GlobalContext* globalCtx, Gfx* displayList) {
s32 pad; // Needed for matching.
GraphicsContext *gfxCtx;
s16 sp56;
s16 sp54;
s16 sp52;
s16 x = this->rotationVec.x;
s16 y = this->rotationVec.y;
s16 z = this->rotationVec.z;
s32 pad2; // Needed for matching.
Mtx* matrix;
sp56 = this->unk_16C.x;
sp54 = this->unk_16C.y;
sp52 = this->unk_16C.z;
gfxCtx = globalCtx->state.gfxCtx;
matrix = Graph_Alloc(gfxCtx, 0x40);
@ -497,7 +493,7 @@ void func_8097911C(DemoGj* this, GlobalContext* globalCtx, Gfx* displayList) {
OPEN_DISPS(gfxCtx, "../z_demo_gj.c", 1187);
Matrix_Push();
Matrix_RotateRPY(sp56, sp54, sp52, MTXMODE_APPLY);
Matrix_RotateRPY(x, y, z, MTXMODE_APPLY);
Matrix_ToMtx(matrix, "../z_demo_gj.c", 1193);
Matrix_Pull();
@ -510,82 +506,81 @@ void func_8097911C(DemoGj* this, GlobalContext* globalCtx, Gfx* displayList) {
CLOSE_DISPS(gfxCtx, "../z_demo_gj.c", 1201);
}
void func_8097923C(DemoGj *this, GlobalContext *globalCtx) {
// TODO: find a better name
void DemoGj_Reflect(DemoGj *this, GlobalContext *globalCtx) {
f32 yPosition = this->dyna.actor.world.pos.y;
f32 *yVelocity = &this->dyna.actor.velocity.y;
f32 *speedXZ = &this->dyna.actor.speedXZ;
Vec3s *unk_172 = &this->unk_172;
f32 phi_f12;
f32 phi_f14;
f32 phi_f16;
f32 phi_f18;
f32 phi_f20;
f32 phi_f22;
f32 verticalTranslation;
Vec3f vec;
f32 verticalFactor;
f32 xzPlaneFactor;
switch (DemoGj_GetType(this)) {
case 8:
phi_f12 = gGameInfo->data[2615];
phi_f14 = gGameInfo->data[2616] * 0.01f + 1.0f;
phi_f16 = gGameInfo->data[2617] * 0.01f + 1.0f;
phi_f18 = gGameInfo->data[2618] * 0.01f + 1.0f;
phi_f20 = gGameInfo->data[2619] * 0.01f + -1.0f;
phi_f22 = gGameInfo->data[2620] * 0.01f + 1.0f;
verticalTranslation = gGameInfo->data[2615];
vec.x = gGameInfo->data[2616] * 0.01f + 1.0f;
vec.y = gGameInfo->data[2617] * 0.01f + 1.0f;
vec.z = gGameInfo->data[2618] * 0.01f + 1.0f;
verticalFactor = gGameInfo->data[2619] * 0.01f + -1.0f;
xzPlaneFactor = gGameInfo->data[2620] * 0.01f + 1.0f;
break;
case 9:
phi_f12 = gGameInfo->data[2628];
phi_f14 = gGameInfo->data[2629] * 0.01f + 1.0f;
phi_f16 = gGameInfo->data[2630] * 0.01f + 1.0f;
phi_f18 = gGameInfo->data[2631] * 0.01f + 1.0f;
phi_f20 = gGameInfo->data[2632] * 0.01f + -1.0f;
phi_f22 = gGameInfo->data[2633] * 0.01f + 1.0f;
verticalTranslation = gGameInfo->data[2628];
vec.x = gGameInfo->data[2629] * 0.01f + 1.0f;
vec.y = gGameInfo->data[2630] * 0.01f + 1.0f;
vec.z = gGameInfo->data[2631] * 0.01f + 1.0f;
verticalFactor = gGameInfo->data[2632] * 0.01f + -1.0f;
xzPlaneFactor = gGameInfo->data[2633] * 0.01f + 1.0f;
break;
case 10:
phi_f12 = gGameInfo->data[2641];
phi_f14 = gGameInfo->data[2642] * 0.01f + 1.0f;
phi_f16 = gGameInfo->data[2643] * 0.01f + 1.0f;
phi_f18 = gGameInfo->data[2644] * 0.01f + 1.0f;
phi_f20 = gGameInfo->data[2645] * 0.01f + -1.0f;
phi_f22 = gGameInfo->data[2646] * 0.01f + 1.0f;
verticalTranslation = gGameInfo->data[2641];
vec.x = gGameInfo->data[2642] * 0.01f + 1.0f;
vec.y = gGameInfo->data[2643] * 0.01f + 1.0f;
vec.z = gGameInfo->data[2644] * 0.01f + 1.0f;
verticalFactor = gGameInfo->data[2645] * 0.01f + -1.0f;
xzPlaneFactor = gGameInfo->data[2646] * 0.01f + 1.0f;
break;
case 11:
phi_f12 = gGameInfo->data[2654];
phi_f14 = gGameInfo->data[2655] * 0.01f + 1.0f;
phi_f16 = gGameInfo->data[2656] * 0.01f + 1.0f;
phi_f18 = gGameInfo->data[2657] * 0.01f + 1.0f;
phi_f20 = gGameInfo->data[2658] * 0.01f + -1.0f;
phi_f22 = gGameInfo->data[2659] * 0.01f + 1.0f;
verticalTranslation = gGameInfo->data[2654];
vec.x = gGameInfo->data[2655] * 0.01f + 1.0f;
vec.y = gGameInfo->data[2656] * 0.01f + 1.0f;
vec.z = gGameInfo->data[2657] * 0.01f + 1.0f;
verticalFactor = gGameInfo->data[2658] * 0.01f + -1.0f;
xzPlaneFactor = gGameInfo->data[2659] * 0.01f + 1.0f;
break;
case 12:
phi_f12 = gGameInfo->data[2667];
phi_f14 = gGameInfo->data[2668] * 0.01f + 1.0f;
phi_f16 = gGameInfo->data[2669] * 0.01f + 1.0f;
phi_f18 = gGameInfo->data[2670] * 0.01f + 1.0f;
phi_f20 = gGameInfo->data[2671] * 0.01f + -1.0f;
phi_f22 = gGameInfo->data[2672] * 0.01f + 1.0f;
verticalTranslation = gGameInfo->data[2667];
vec.x = gGameInfo->data[2668] * 0.01f + 1.0f;
vec.y = gGameInfo->data[2669] * 0.01f + 1.0f;
vec.z = gGameInfo->data[2670] * 0.01f + 1.0f;
verticalFactor = gGameInfo->data[2671] * 0.01f + -1.0f;
xzPlaneFactor = gGameInfo->data[2672] * 0.01f + 1.0f;
break;
case 13:
phi_f12 = gGameInfo->data[2680];
phi_f14 = gGameInfo->data[2681] * 0.01f + 1.0f;
phi_f16 = gGameInfo->data[2682] * 0.01f + 1.0f;
phi_f18 = gGameInfo->data[2683] * 0.01f + 1.0f;
phi_f20 = gGameInfo->data[2684] * 0.01f + -1.0f;
phi_f22 = gGameInfo->data[2685] * 0.01f + 1.0f;
verticalTranslation = gGameInfo->data[2680];
vec.x = gGameInfo->data[2681] * 0.01f + 1.0f;
vec.y = gGameInfo->data[2682] * 0.01f + 1.0f;
vec.z = gGameInfo->data[2683] * 0.01f + 1.0f;
verticalFactor = gGameInfo->data[2684] * 0.01f + -1.0f;
xzPlaneFactor = gGameInfo->data[2685] * 0.01f + 1.0f;
break;
case 14:
phi_f12 = gGameInfo->data[2602] + -190.0f;
phi_f14 = gGameInfo->data[2601] * 0.01f + 1.0f;
phi_f16 = gGameInfo->data[2600] * 0.01f + 1.0f;
phi_f18 = gGameInfo->data[2599] * 0.01f + 1.0f;
phi_f20 = gGameInfo->data[2598] * 0.01f + -1.0f;
phi_f22 = gGameInfo->data[2597] * 0.01f + 1.0f;
verticalTranslation = gGameInfo->data[2602] + -190.0f;
vec.x = gGameInfo->data[2601] * 0.01f + 1.0f;
vec.y = gGameInfo->data[2600] * 0.01f + 1.0f;
vec.z = gGameInfo->data[2599] * 0.01f + 1.0f;
verticalFactor = gGameInfo->data[2598] * 0.01f + -1.0f;
xzPlaneFactor = gGameInfo->data[2597] * 0.01f + 1.0f;
break;
default:
@ -594,15 +589,15 @@ void func_8097923C(DemoGj *this, GlobalContext *globalCtx) {
return;
}
yPosition += phi_f12;
yPosition += verticalTranslation;
if (yPosition <= 1086.0f && (*yVelocity < 0.0f)) {
if (this->unk_180 == 0) {
*yVelocity *= phi_f20;
*speedXZ *= phi_f22;
if (!this->flag2) {
*yVelocity *= verticalFactor;
*speedXZ *= xzPlaneFactor;
unk_172->x *= phi_f14;
unk_172->y *= phi_f16;
unk_172->z *= phi_f18;
unk_172->x *= vec.x;
unk_172->y *= vec.y;
unk_172->z *= vec.z;
if (*yVelocity <= -this->dyna.actor.gravity) {
*yVelocity = 0.0f;
@ -613,16 +608,15 @@ void func_8097923C(DemoGj *this, GlobalContext *globalCtx) {
unk_172->z = 0;
}
this->unk_180 = 1;
this->flag2 = 1; // this->flag2 = true; (?)
}
}
}
s32 func_809797E4(DemoGj *this, u8 arg1) {
BossGanon2 *ganon = this->ganon;
arg1 &= 0xFF;
if ((ganon != 0) && (ganon->unk_314 == arg1)) {
if ((ganon != NULL) && (ganon->unk_314 == arg1)) {
return 1;
}
return 0;
@ -636,18 +630,17 @@ s32 func_8097983C(DemoGj *this, GlobalContext* globalCtx) {
return func_809797E4(this, 2);
}
void func_80979860(DemoGj *this, GlobalContext *globalCtx) {
// TODO: find a better name
void DemoGj_SetupMovement(DemoGj *this, GlobalContext *globalCtx) {
Actor* actor = &this->dyna.actor;
Player* player;
Vec3f* pos;
Vec3f* pos = &actor->world.pos;
Vec3s *unk_172;
f32 xDistance;
f32 zDistance;
pos = &actor->world.pos;
if (this->ganon != NULL) {
xDistance = actor->world.pos.x - this->ganon->actor.world.pos.x;
zDistance = actor->world.pos.z - this->ganon->actor.world.pos.z;
@ -748,8 +741,8 @@ void func_80979860(DemoGj *this, GlobalContext *globalCtx) {
}
void func_80979F9C(DemoGj* this){
if (func_809797E4(this, 3) != 0) {
this->unk_17C = 1;
if (func_809797E4(this, 3)) {
this->flag1 = 1; // this->flag1 = true; (?)
}
}
@ -761,17 +754,17 @@ void func_80979FD0(DemoGj* this, GlobalContext* globalCtx) {
void func_8097A000(DemoGj *this, GlobalContext *globalCtx) {
Actor_MoveForward(&this->dyna.actor);
this->unk_16C.x += (s16) (kREG(18));
this->unk_16C.y += (s16) (kREG(19) + 0x3E8);
this->unk_16C.z += (s16) (kREG(20) + 0xBB8);
this->rotationVec.x += (s16) (kREG(18));
this->rotationVec.y += (s16) (kREG(19) + 0x3E8);
this->rotationVec.z += (s16) (kREG(20) + 0xBB8);
func_8097923C(this, globalCtx);
DemoGj_Reflect(this, globalCtx);
}
void func_8097A07C(DemoGj *this, GlobalContext *globalCtx) {
u32 gameplayFrames;
if (this->unk_17C == 0) {
if (!this->flag1) {
gameplayFrames = globalCtx->gameplayFrames % 3;
if (1) { }
@ -785,15 +778,15 @@ void func_8097A07C(DemoGj *this, GlobalContext *globalCtx) {
}
void func_8097A0E4(DemoGj *this, GlobalContext *globalCtx) {
if (func_80979818(this, globalCtx) != 0) {
func_80979860(this, globalCtx);
this->unk_164 = 8;
this->unk_168 = 9;
if (func_80979818(this, globalCtx)) {
DemoGj_SetupMovement(this, globalCtx);
this->updateIndex = 8;
this->drawIndex = 9;
}
}
void func_8097A130(DemoGj *this, GlobalContext* globalCtx) {
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
@ -823,21 +816,21 @@ void func_8097A208(DemoGj* this, GlobalContext* globalCtx) {
void func_8097A238(DemoGj *this, GlobalContext *globalCtx) {
Actor_MoveForward(&this->dyna.actor);
this->unk_16C.x += (s16) (kREG(31));
this->unk_16C.y += (s16) (kREG(32) + 0x3E8);
this->unk_16C.z += (s16) (kREG(33) + 0xBB8);
this->rotationVec.x += (s16) (kREG(31));
this->rotationVec.y += (s16) (kREG(32) + 0x3E8);
this->rotationVec.z += (s16) (kREG(33) + 0xBB8);
func_8097923C(this, globalCtx);
DemoGj_Reflect(this, globalCtx);
}
void func_8097A2B4(DemoGj *this, GlobalContext *globalCtx) {
u32 gameplayFrames;
if (this->unk_17C == 0) {
if (!this->flag1) {
gameplayFrames = globalCtx->gameplayFrames % 3;
if (1) { }
if ((gameplayFrames ) == 1) {
if (gameplayFrames == 1) {
if (!globalCtx->gameplayFrames) { }
func_80978AFC(globalCtx, &D_8097BE94, 300.0f);
}
@ -847,15 +840,15 @@ void func_8097A2B4(DemoGj *this, GlobalContext *globalCtx) {
}
void func_8097A320(DemoGj* this, GlobalContext* globalCtx) {
if (func_80979818(this, globalCtx) != 0) {
func_80979860(this, globalCtx);
this->unk_164 = 9;
this->unk_168 = 10;
if (func_80979818(this, globalCtx)) {
DemoGj_SetupMovement(this, globalCtx);
this->updateIndex = 9;
this->drawIndex = 10;
}
}
void func_8097A36C(DemoGj* this, GlobalContext* globalCtx) {
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
@ -885,23 +878,23 @@ void func_8097A444(DemoGj* this, GlobalContext* globalCtx) {
void func_8097A474(DemoGj *this, GlobalContext *globalCtx) {
Actor_MoveForward(&this->dyna.actor);
this->unk_16C.x += (s16) (kREG(44));
this->unk_16C.y += (s16) (kREG(45) + 0x3E8);
this->unk_16C.z += (s16) (kREG(46) + 0xBB8);
this->rotationVec.x += (s16) (kREG(44));
this->rotationVec.y += (s16) (kREG(45) + 0x3E8);
this->rotationVec.z += (s16) (kREG(46) + 0xBB8);
func_8097923C(this, globalCtx);
DemoGj_Reflect(this, globalCtx);
}
void func_8097A4F0(DemoGj* this, GlobalContext* globalCtx) {
if (func_80979818(this, globalCtx) != 0) {
func_80979860(this, globalCtx);
this->unk_164 = 10;
this->unk_168 = 11;
if (func_80979818(this, globalCtx)) {
DemoGj_SetupMovement(this, globalCtx);
this->updateIndex = 10;
this->drawIndex = 11;
}
}
void func_8097A53C(DemoGj* this, GlobalContext* globalCtx) {
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
@ -931,23 +924,23 @@ void func_8097A614(DemoGj* this, GlobalContext* globalCtx) {
void func_8097A644(DemoGj *this, GlobalContext *globalCtx) {
Actor_MoveForward(&this->dyna.actor);
this->unk_16C.x += (s16) (kREG(57));
this->unk_16C.y += (s16) (kREG(58) + 0x3E8);
this->unk_16C.z += (s16) (kREG(59) + 0xBB8);
this->rotationVec.x += (s16) (kREG(57));
this->rotationVec.y += (s16) (kREG(58) + 0x3E8);
this->rotationVec.z += (s16) (kREG(59) + 0xBB8);
func_8097923C(this, globalCtx);
DemoGj_Reflect(this, globalCtx);
}
void func_8097A6C0(DemoGj* this, GlobalContext* globalCtx) {
if (func_80979818(this, globalCtx) != 0) {
func_80979860(this, globalCtx);
this->unk_164 = 11;
this->unk_168 = 12;
if (func_80979818(this, globalCtx)) {
DemoGj_SetupMovement(this, globalCtx);
this->updateIndex = 11;
this->drawIndex = 12;
}
}
void func_8097A70C(DemoGj* this, GlobalContext* globalCtx) {
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
@ -977,23 +970,23 @@ void func_8097A7E4(DemoGj* this, GlobalContext* globalCtx) {
void func_8097A814(DemoGj *this, GlobalContext *globalCtx) {
Actor_MoveForward(&this->dyna.actor);
this->unk_16C.x += (s16) (kREG(70));
this->unk_16C.y += (s16) (kREG(71) + 0x3E8);
this->unk_16C.z += (s16) (kREG(72) + 0xBB8);
this->rotationVec.x += (s16) (kREG(70));
this->rotationVec.y += (s16) (kREG(71) + 0x3E8);
this->rotationVec.z += (s16) (kREG(72) + 0xBB8);
func_8097923C(this, globalCtx);
DemoGj_Reflect(this, globalCtx);
}
void func_8097A890(DemoGj *this, GlobalContext *globalCtx) {
if (func_80979818(this, globalCtx) != 0) {
func_80979860(this, globalCtx);
this->unk_164 = 12;
this->unk_168 = 13;
if (func_80979818(this, globalCtx)) {
DemoGj_SetupMovement(this, globalCtx);
this->updateIndex = 12;
this->drawIndex = 13;
}
}
void func_8097A8DC(DemoGj *this, GlobalContext *globalCtx) {
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
@ -1023,23 +1016,23 @@ void func_8097A9B4(DemoGj *this, GlobalContext *globalCtx) {
void func_8097A9E4(DemoGj *this, GlobalContext *globalCtx) {
Actor_MoveForward(&this->dyna.actor);
this->unk_16C.x += (s16) (kREG(83));
this->unk_16C.y += (s16) (kREG(84) + 0x3E8);
this->unk_16C.z += (s16) (kREG(85) + 0xBB8);
this->rotationVec.x += (s16) (kREG(83));
this->rotationVec.y += (s16) (kREG(84) + 0x3E8);
this->rotationVec.z += (s16) (kREG(85) + 0xBB8);
func_8097923C(this, globalCtx);
DemoGj_Reflect(this, globalCtx);
}
void func_8097AA60(DemoGj *this, GlobalContext *globalCtx) {
if (func_80979818(this, globalCtx) != 0) {
func_80979860(this, globalCtx);
this->unk_164 = 13;
this->unk_168 = 14;
if (func_80979818(this, globalCtx)) {
DemoGj_SetupMovement(this, globalCtx);
this->updateIndex = 13;
this->drawIndex = 14;
}
}
void func_8097AAAC(DemoGj *this, GlobalContext *globalCtx) {
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
@ -1069,17 +1062,17 @@ void func_8097AB84(DemoGj *this, GlobalContext *globalCtx) {
void func_8097ABB4(DemoGj *this, GlobalContext *globalCtx) {
Actor_MoveForward(&this->dyna.actor);
this->unk_16C.x += (s16) (kREG(15));
this->unk_16C.y += (s16) (kREG(14) + 0x3E8);
this->unk_16C.z += (s16) (kREG(13) + 0xBB8);
this->rotationVec.x += (s16) (kREG(15));
this->rotationVec.y += (s16) (kREG(14) + 0x3E8);
this->rotationVec.z += (s16) (kREG(13) + 0xBB8);
func_8097923C(this, globalCtx);
DemoGj_Reflect(this, globalCtx);
}
void func_8097AC30(DemoGj *this, GlobalContext *globalCtx) {
u32 gameplayFrames;
if (this->unk_17C == 0) {
if (!this->flag1) {
gameplayFrames = globalCtx->gameplayFrames % 3;
if (1) { }
@ -1093,15 +1086,15 @@ void func_8097AC30(DemoGj *this, GlobalContext *globalCtx) {
}
void func_8097AC9C(DemoGj *this, GlobalContext *globalCtx) {
if (func_80979818(this, globalCtx) != 0) {
func_80979860(this, globalCtx);
this->unk_164 = 14;
this->unk_168 = 15;
if (func_80979818(this, globalCtx)) {
DemoGj_SetupMovement(this, globalCtx);
this->updateIndex = 14;
this->drawIndex = 15;
}
}
void func_8097ACE8(DemoGj *this, GlobalContext *globalCtx) {
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
Actor_Kill(&this->dyna.actor);
}
}
@ -1205,10 +1198,10 @@ void func_8097B0EC(DemoGj *this, GlobalContext *globalCtx, Vec3f *arg2) {
void func_8097B128(DemoGj *this, GlobalContext *globalCtx) {
Vec3f *scale = &this->dyna.actor.scale;
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
func_80978F60(this, globalCtx, &D_06001F70);
this->unk_164 = 18;
this->unk_168 = 16;
this->updateIndex = 18;
this->drawIndex = 16;
scale->x *= 0.8f;
scale->y *= 0.8f;
scale->z *= 0.8f;
@ -1216,13 +1209,13 @@ void func_8097B128(DemoGj *this, GlobalContext *globalCtx) {
}
s32 func_8097B1B4(DemoGj *this, GlobalContext *globalCtx) {
if (func_809789A4(this, globalCtx, &this->cylinders[0].base) != 0) {
if (func_809789A4(this, globalCtx, &this->cylinders[0].base)) {
return 1;
}
if (func_809789A4(this, globalCtx, &this->cylinders[1].base) != 0) {
if (func_809789A4(this, globalCtx, &this->cylinders[1].base)) {
return 1;
}
if (func_809789A4(this, globalCtx, &this->cylinders[2].base) != 0) {
if (func_809789A4(this, globalCtx, &this->cylinders[2].base)) {
return 1;
}
return 0;
@ -1236,16 +1229,16 @@ void func_8097B22C(DemoGj *this, GlobalContext *globalCtx) {
Actor* actor = &this->dyna.actor;
if (func_809797E4(this, 4) != 0) {
if (func_809797E4(this, 4)) {
Actor_Kill(actor);
} else if (func_8097B1B4(this, globalCtx) != 0) {
} else if (func_8097B1B4(this, globalCtx)) {
vec1 = D_8097BEAC;
func_80978B90(this, globalCtx);
func_8097B0EC(this, globalCtx, &vec1);
Actor_Kill(actor);
} else if (this->unk_268 != 0) {
} else if (this->flag3) {
vec2 = this->unk_26C;
vec2.y = 0.0f;
@ -1329,13 +1322,13 @@ void func_8097B5A4(DemoGj *this, GlobalContext *globalCtx) {
}
s32 func_8097B610(DemoGj *this, GlobalContext *globalCtx) {
if (func_809789A4(this, globalCtx, &this->cylinders[0].base) != 0) {
if (func_809789A4(this, globalCtx, &this->cylinders[0].base)) {
return 1;
}
if (func_809789A4(this, globalCtx, &this->cylinders[1].base) != 0) {
if (func_809789A4(this, globalCtx, &this->cylinders[1].base)) {
return 1;
}
if (func_809789A4(this, globalCtx, &this->cylinders[2].base) != 0) {
if (func_809789A4(this, globalCtx, &this->cylinders[2].base)) {
return 1;
}
return 0;
@ -1354,10 +1347,10 @@ void func_8097B688(DemoGj *this, GlobalContext *globalCtx, Vec3f *arg2) {
void func_8097B6C4(DemoGj *this, GlobalContext *globalCtx) {
Vec3f *scale = &this->dyna.actor.scale;
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
func_80978F60(this, globalCtx, &D_06002448);
this->unk_164 = 19;
this->unk_168 = 17;
this->updateIndex = 19;
this->drawIndex = 17;
scale->x *= 0.8f;
scale->y *= 0.8f;
scale->z *= 0.8f;
@ -1372,16 +1365,16 @@ void func_8097B750(DemoGj *this, GlobalContext *globalCtx) {
Actor* actor = &this->dyna.actor;
if (func_809797E4(this, 4) != 0) {
if (func_809797E4(this, 4)) {
Actor_Kill(actor);
} else if (func_8097B610(this, globalCtx) != 0) {
} else if (func_8097B610(this, globalCtx)) {
vec1 = D_8097BEB8;
func_80978B90(this, globalCtx);
func_8097B688(this, globalCtx, &vec1);
Actor_Kill(actor);
} else if (this->unk_268 != 0) {
} else if (this->flag3) {
vec2 = this->unk_26C;
vec2.y = 0.0f;
@ -1434,10 +1427,10 @@ void func_8097B93C(DemoGj *this, GlobalContext *globalCtx, Vec3f *arg2) {
void func_8097B9BC(DemoGj *this, GlobalContext *globalCtx) {
Vec3f *scale = &this->dyna.actor.scale;
if (func_8097983C(this, globalCtx) != 0) {
if (func_8097983C(this, globalCtx)) {
func_80978F60(this, globalCtx, &D_06003AF0);
this->unk_164 = 20;
this->unk_168 = 18;
this->updateIndex = 20;
this->drawIndex = 18;
scale->x *= 0.8f;
scale->y *= 0.8f;
scale->z *= 0.8f;
@ -1453,16 +1446,16 @@ void func_8097BA48(DemoGj *this, GlobalContext *globalCtx) {
Vec3f vec1;
Vec3f vec2;
if (func_809797E4(this, 4) != 0) {
if (func_809797E4(this, 4)) {
Actor_Kill(actor);
} else if (func_809789A4(this, globalCtx, collider) != 0) {
} else if (func_809789A4(this, globalCtx, collider)) {
vec1 = D_8097BEC4;
func_80978B90(this, globalCtx);
func_8097B93C(this, globalCtx, &vec1);
Actor_Kill(actor);
} else if (this->unk_268 != 0) {
} else if (this->flag3) {
vec2 = this->unk_26C;
vec2.y = 0.0f;
@ -1494,7 +1487,7 @@ void DemoGj_Update(Actor* thisx, GlobalContext* globalCtx) {
DemoGj *this = THIS;
DemoGjActionFunc callback;
if (this->unk_164 < 0 || this->unk_164 >= 21 || (callback = sUpdateCallbacks[this->unk_164]) == NULL) {
if (this->updateIndex < 0 || this->updateIndex >= 21 || (callback = sUpdateCallbacks[this->updateIndex]) == NULL) {
// The main mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!
osSyncPrintf("\x1b[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n\x1b[m");
return;
@ -1565,7 +1558,7 @@ void DemoGj_Draw(Actor *thisx, GlobalContext *globalCtx) {
DemoGj *this = THIS;
DemoGjActionFunc callback;
if (this->unk_168 < 0 || this->unk_168 >= 19 || (callback = sDrawCallbacks[this->unk_168]) == NULL) {
if (this->drawIndex < 0 || this->drawIndex >= 19 || (callback = sDrawCallbacks[this->drawIndex]) == NULL) {
// The drawing mode is abnormal!!!!!!!!!!!!!!!!!!!!!!!!!
osSyncPrintf("\x1b[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n\x1b[m");
return;

View file

@ -10,15 +10,15 @@ struct DemoGj;
typedef struct DemoGj {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ s32 unk_164;
/* 0x0168 */ s32 unk_168;
/* 0x016C */ Vec3s unk_16C; // x,y,z?
/* 0x0164 */ s32 updateIndex;
/* 0x0168 */ s32 drawIndex;
/* 0x016C */ Vec3s rotationVec;
/* 0x0172 */ Vec3s unk_172;
/* 0x0178 */ BossGanon2* ganon;
/* 0x017C */ s32 unk_17C;
/* 0x0180 */ s32 unk_180;
/* 0x017C */ s32 flag1;
/* 0x0180 */ s32 flag2;
/* 0x0184 */ ColliderCylinder cylinders[3];
/* 0x0268 */ s32 unk_268;
/* 0x0268 */ s32 flag3;
/* 0x026C */ Vec3f unk_26C;
} DemoGj; // size = 0x0278