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Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
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51 changed files with 169 additions and 156 deletions
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@ -6,15 +6,18 @@
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* - Argument 2: Scene this entrance belongs to
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* - Argument 3: Spawn number for this entrance
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* - Argument 4: Toggle if bgm should continue during the transition using this entrance (true or false)
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* NOTE: For non-cutscene layers, this field is only read from the `SCENE_LAYER_CHILD_DAY` layer.
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* Meaning, the setting only matters for the first entry within a group of layers and that
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* setting will apply to the other 3 non-cutscene layers.
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* - Argument 5: Toggle if a title card should display when using this entrance (true or false)
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* - Argument 6: Transition type when entering using this entrance (second half of a scene transition)
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* - Argument 7: Transition type when exiting using this entrance (first half of a scene transition)
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*
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* WARNING: Due to how the entrance system is implemented, entries within the same group of scene setups are NOT shiftable.
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* Groups of scene setups are indicated by line breaks.
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* WARNING: Due to how the entrance system is implemented, entries within the same group of scene layers are NOT shiftable.
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* Groups of scene layers are indicated by line breaks.
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*
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* Only the first entrance within a group of setups is expected to be referenced in code.
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* The entrance system will apply the offset on its own to access the correct entrance for a given setup.
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* Only the first entrance within a group of layers is expected to be referenced in code.
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* The entrance system will apply the offset on its own to access the correct entrance for a given layer.
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*/
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/* 0x000 */ DEFINE_ENTRANCE(ENTR_YDAN_0, SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
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/* 0x001 */ DEFINE_ENTRANCE(ENTR_YDAN_0_1, SCENE_YDAN, 0, false, true, TRANS_TYPE_FADE_BLACK, TRANS_TYPE_FADE_BLACK)
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