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Rename "Scene Setup Index" to "Scene Layer" (#1300)

* setup -> layer

* IS_CUTSCENE_LAYER

* review

* backtick

* remove some more mentions of setup

* alt header block

* clarifying comment
This commit is contained in:
fig02 2022-07-30 17:28:50 -04:00 committed by GitHub
parent d7ea63c75d
commit afbc312024
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 169 additions and 156 deletions

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@ -347,7 +347,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused)
play->envCtx.precipitation[PRECIP_SOS_MAX] = 0;
if (gSaveContext.retainWeatherMode) {
if (((void)0, gSaveContext.sceneSetupIndex) < 4) {
if (!IS_CUTSCENE_LAYER) {
switch (gWeatherMode) {
case WEATHER_MODE_CLOUDY_CONFIG3:
envCtx->skyboxConfig = 1;
@ -934,7 +934,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
}
//! @bug `gTimeSpeed` is unsigned, it can't be negative
if (((((void)0, gSaveContext.sceneSetupIndex) >= 5 || gTimeSpeed != 0) &&
if (((((void)0, gSaveContext.sceneLayer) >= 5 || gTimeSpeed != 0) &&
((void)0, gSaveContext.dayTime) > gSaveContext.skyboxTime) ||
(((void)0, gSaveContext.dayTime) < CLOCK_TIME(1, 0) || gTimeSpeed < 0)) {
@ -1387,7 +1387,7 @@ void Environment_DrawSunAndMoon(PlayState* play) {
play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
}
if (gSaveContext.entranceIndex != ENTR_SPOT00_0 || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
if (gSaveContext.entranceIndex != ENTR_SPOT00_0 || ((void)0, gSaveContext.sceneLayer) != 5) {
Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y,
play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);