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Rename "Scene Setup Index" to "Scene Layer" (#1300)

* setup -> layer

* IS_CUTSCENE_LAYER

* review

* backtick

* remove some more mentions of setup

* alt header block

* clarifying comment
This commit is contained in:
fig02 2022-07-30 17:28:50 -04:00 committed by GitHub
parent d7ea63c75d
commit afbc312024
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 169 additions and 156 deletions

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@ -696,7 +696,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
} else {
Actor_SetScale(&this->actor, 84 * 0.001f);
}
} else if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 4 ||
} else if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 4 ||
(gSaveContext.entranceIndex == ENTR_TOKINOMA_4 && !GET_EVENTCHKINF(EVENTCHKINF_C9))) {
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
SkelCurve_Update(play, &this->skelCurve);
@ -852,7 +852,7 @@ void DemoEffect_UpdateTriforceSpot(DemoEffect* this, PlayState* play) {
}
}
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0 && gSaveContext.sceneSetupIndex == 6 &&
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0 && gSaveContext.sceneLayer == 6 &&
play->csCtx.frames == 143) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_RING_EXPLOSION);
}
@ -1068,11 +1068,11 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
break;
}
if (play->sceneNum == SCENE_SPOT04 && gSaveContext.sceneSetupIndex == 6 && play->csCtx.frames == 197) {
if (play->sceneNum == SCENE_SPOT04 && gSaveContext.sceneLayer == 6 && play->csCtx.frames == 197) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_WHITE_OUT);
}
if (play->sceneNum == SCENE_SPOT16 && gSaveContext.sceneSetupIndex == 5) {
if (play->sceneNum == SCENE_SPOT16 && gSaveContext.sceneLayer == 5) {
if (!DemoEffect_CheckCsAction(this, play, 1)) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
@ -1083,7 +1083,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
if (0) {}
}
if (play->sceneNum == SCENE_SPOT08 && gSaveContext.sceneSetupIndex == 4) {
if (play->sceneNum == SCENE_SPOT08 && gSaveContext.sceneLayer == 4) {
if (!DemoEffect_CheckCsAction(this, play, 1)) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
@ -1095,7 +1095,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
if (0) {}
}
if (play->sceneNum == SCENE_TOKINOMA && gSaveContext.sceneSetupIndex == 14) {
if (play->sceneNum == SCENE_TOKINOMA && gSaveContext.sceneLayer == 14) {
if (1) {}
if (play->csCtx.npcActions[this->csActionId]->action == 2) {
@ -1152,7 +1152,7 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) {
}
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
switch (gSaveContext.sceneSetupIndex) {
switch (gSaveContext.sceneLayer) {
case 4:
if (play->csCtx.frames == 288) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
@ -1207,7 +1207,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
}
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
switch (gSaveContext.sceneSetupIndex) {
switch (gSaveContext.sceneLayer) {
case 4:
if (play->csCtx.frames == 298) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
@ -1228,7 +1228,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
}
}
if (gSaveContext.entranceIndex == ENTR_SPOT16_0 && gSaveContext.sceneSetupIndex == 4) {
if (gSaveContext.entranceIndex == ENTR_SPOT16_0 && gSaveContext.sceneLayer == 4) {
if (play->csCtx.frames == 72) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
@ -1267,7 +1267,7 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) {
}
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
switch (gSaveContext.sceneSetupIndex) {
switch (gSaveContext.sceneLayer) {
case 4:
if (play->csCtx.frames == 315) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
@ -1802,7 +1802,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play) {
if (!DemoEffect_CheckCsAction(this, play, 2)) {
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
if (gSaveContext.sceneSetupIndex == 4) {
if (gSaveContext.sceneLayer == 4) {
if (play->csCtx.frames <= 680) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_GOD_FLYING - SFX_FLAG);
}
@ -2071,7 +2071,7 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play) {
u8 effectType = (this->actor.params & 0x00FF);
if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL ||
Flags_GetEnv(play, 1) || gSaveContext.sceneSetupIndex >= 4 || gSaveContext.entranceIndex == ENTR_TOKINOMA_4) {
Flags_GetEnv(play, 1) || IS_CUTSCENE_LAYER || gSaveContext.entranceIndex == ENTR_TOKINOMA_4) {
OPEN_DISPS(gfxCtx, "../z_demo_effect.c", 3201);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_25);