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Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
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51 changed files with 169 additions and 156 deletions
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@ -325,7 +325,7 @@ void func_80985430(DemoIm* this, PlayState* play) {
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void func_8098544C(DemoIm* this, PlayState* play) {
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s32 pad[2];
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if ((gSaveContext.chamberCutsceneNum == 4) && (gSaveContext.sceneSetupIndex < 4)) {
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if ((gSaveContext.chamberCutsceneNum == 4) && !IS_CUTSCENE_LAYER) {
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Player* player = GET_PLAYER(play);
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this->action = 1;
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@ -923,7 +923,7 @@ void func_80986CFC(DemoIm* this, PlayState* play) {
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}
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void func_80986D40(DemoIm* this, PlayState* play) {
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if (gSaveContext.sceneSetupIndex == 6) {
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if (gSaveContext.sceneLayer == 6) {
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this->action = 19;
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this->drawConfig = 1;
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} else if (GET_EVENTCHKINF(EVENTCHKINF_80)) {
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