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Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
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51 changed files with 169 additions and 156 deletions
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@ -168,7 +168,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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this->actionFunc(this, play);
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if (gSaveContext.entranceIndex == ENTR_SPOT20_0 && gSaveContext.sceneSetupIndex == 8) { // ride carpet if in credits
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if (gSaveContext.entranceIndex == ENTR_SPOT20_0 && gSaveContext.sceneLayer == 8) { // ride carpet if in credits
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Actor_MoveForward(&this->actor);
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osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
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Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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