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Rename "Scene Setup Index" to "Scene Layer" (#1300)

* setup -> layer

* IS_CUTSCENE_LAYER

* review

* backtick

* remove some more mentions of setup

* alt header block

* clarifying comment
This commit is contained in:
fig02 2022-07-30 17:28:50 -04:00 committed by GitHub
parent d7ea63c75d
commit afbc312024
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 169 additions and 156 deletions

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@ -198,7 +198,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
s32 animationEnded;
if (type == ENVIEWER_TYPE_2_ZELDA) {
if (gSaveContext.sceneSetupIndex == 5) {
if (gSaveContext.sceneLayer == 5) {
csFrames = play->csCtx.frames;
if (csFrames == 792) {
Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_SURPRISE);
@ -212,7 +212,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
this->actor.uncullZoneScale = 10000.0f;
this->actor.uncullZoneDownward = 10000.0f;
} else if (type == ENVIEWER_TYPE_3_GANONDORF) {
if (gSaveContext.sceneSetupIndex == 4) {
if (gSaveContext.sceneLayer == 4) {
switch (play->csCtx.frames) {
case 20:
case 59:
@ -230,7 +230,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
break;
}
}
if (gSaveContext.sceneSetupIndex == 5) {
if (gSaveContext.sceneLayer == 5) {
if (play->csCtx.frames == 1508) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_FANTOM_ST_LAUGH);
}
@ -247,7 +247,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) {
if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 10) {
if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 10) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
}
} else if (type == ENVIEWER_TYPE_4_HORSE_GANONDORF) {
@ -351,7 +351,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
}
}
} else if (type == ENVIEWER_TYPE_1_IMPA) {
if (gSaveContext.sceneSetupIndex == 5) {
if (gSaveContext.sceneLayer == 5) {
if (play->csCtx.frames == 845) {
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_ITEM_OCARINA, 4.0f, 81.0f, 2600.0f, 0, 0,
0, 0);
@ -487,7 +487,7 @@ void EnViewer_Update(Actor* thisx, PlayState* play) {
s32 EnViewer_Ganondorf3OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
if (gSaveContext.sceneSetupIndex == 4) {
if (gSaveContext.sceneLayer == 4) {
if (play->csCtx.frames >= 400) {
if (limbIndex == 5) {
*dList = object_gndd_DL_00E1A8;
@ -530,7 +530,7 @@ void EnViewer_DrawGanondorf(EnViewer* this, PlayState* play) {
type = this->actor.params >> 8;
if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_5_GANONDORF || type == ENVIEWER_TYPE_7_GANONDORF ||
type == ENVIEWER_TYPE_8_GANONDORF) {
if (gSaveContext.sceneSetupIndex != 4) {
if (gSaveContext.sceneLayer != 4) {
frames = 149;
}
@ -642,7 +642,7 @@ void EnViewer_DrawZelda(EnViewer* this, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex));
}
if (gSaveContext.sceneSetupIndex == 6) {
if (gSaveContext.sceneLayer == 6) {
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthSurprisedTex));
} else {
if (play->csCtx.frames < 758) {