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Rename "Scene Setup Index" to "Scene Layer" (#1300)
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
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51 changed files with 169 additions and 156 deletions
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@ -87,7 +87,7 @@ void EnZl1_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f);
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this->actor.targetMode = 0;
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if (gSaveContext.sceneSetupIndex >= 4) {
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if (IS_CUTSCENE_LAYER) {
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frameCount = Animation_GetLastFrame(&gChildZelda1Anim_00438);
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Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
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this->unk_1E6 = 0;
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