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Decompile z_sram.c (#431)

* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
Random 2020-10-11 19:45:08 +02:00 committed by GitHub
parent 9d35542207
commit b010db7c19
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
74 changed files with 1514 additions and 1672 deletions

View file

@ -85,7 +85,7 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
sp26 >>= gEquipShifts[equipment];
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.equipment ^= gBitFlags[sp26 - 1] << gEquipShifts[equipment];
gSaveContext.inventory.equipment ^= gBitFlags[sp26 - 1] << gEquipShifts[equipment];
if (equipment == EQUIP_TUNIC) {
gSaveContext.equips.equipment |= 0x0100;
@ -104,6 +104,6 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
}
void Inventory_ChangeUpgrade(s16 upgrade, s16 value) {
gSaveContext.upgrades &= gUpgradeNegMasks[upgrade];
gSaveContext.upgrades |= value << gUpgradeShifts[upgrade];
gSaveContext.inventory.upgrades &= gUpgradeNegMasks[upgrade];
gSaveContext.inventory.upgrades |= value << gUpgradeShifts[upgrade];
}

View file

@ -1949,10 +1949,10 @@ void func_800304B0(GlobalContext* globalCtx) {
// Actor_InitContext
void func_800304DC(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEntry* actorEntry) {
ActorOverlay* overlayEntry;
SaveSceneFlags* saveSceneFlags;
SavedSceneFlags* savedSceneFlags;
s32 i;
saveSceneFlags = &gSaveContext.sceneFlags[globalCtx->sceneNum];
savedSceneFlags = &gSaveContext.sceneFlags[globalCtx->sceneNum];
bzero(actorCtx, sizeof(*actorCtx));
@ -1967,10 +1967,10 @@ void func_800304DC(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEntry*
overlayEntry++;
}
actorCtx->flags.chest = saveSceneFlags->chest;
actorCtx->flags.swch = saveSceneFlags->swch;
actorCtx->flags.clear = saveSceneFlags->clear;
actorCtx->flags.collect = saveSceneFlags->collect;
actorCtx->flags.chest = savedSceneFlags->chest;
actorCtx->flags.swch = savedSceneFlags->swch;
actorCtx->flags.clear = savedSceneFlags->clear;
actorCtx->flags.collect = savedSceneFlags->collect;
func_8002CDE4(globalCtx, &actorCtx->titleCtx);

View file

@ -2009,7 +2009,7 @@ void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetSegment(globalCtx, entranceCutscene->segAddr);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.unk_13C7 = 0;
gSaveContext.showTitleCard = false;
break;
}
}

View file

@ -22,8 +22,8 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
flag = 1 << (msg->byte1 & 0x0F);
return ((msg->byte0 & 1) == 1) == ((flag & gSaveContext.eventChkInf[(msg->byte1 & 0xF0) >> 4]) != 0);
case 2:
return ((msg->byte0 & 1) == 1) ==
((gSaveContext.dungeonItems[gSaveContext.mapIndex] & gBitFlags[msg->byte1 - ITEM_KEY_BOSS]) != 0);
return ((msg->byte0 & 1) == 1) == ((gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] &
gBitFlags[msg->byte1 - ITEM_KEY_BOSS]) != 0);
case 4:
return ((msg->byte0 & 1) == 1) == (msg->byte3 == INV_CONTENT(msg->byte1));
case 6:
@ -33,7 +33,7 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
case 0x10:
return ((msg->byte0 & 1) == 1) ==
(((gBitFlags[msg->byte3 - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) &
gSaveContext.equipment) != 0);
gSaveContext.inventory.equipment) != 0);
case 0x20:
return ((msg->byte0 & 1) == 1) ==
((CHECK_QUEST_ITEM(msg->byte3 - ITEM_SONG_MINUET + QUEST_SONG_MINUET)) != 0);

View file

@ -77,7 +77,7 @@ void func_800775D8() {
}
s32 func_800775E4() {
return gSaveContext.unk_14;
return gSaveContext.numDays;
}
void func_800775F0(u16 arg0) {

View file

@ -204,7 +204,7 @@ void Health_Draw(GlobalContext* globalCtx) {
f32 sp144 = interfaceCtx->unk_22A * 0.1f;
s32 curCombineModeSet = 0;
u8* curBgImgLoaded = NULL;
s32 ddHeartCountMinusOne = gSaveContext.defenseHearts - 1;
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
OPEN_DISPS(gfxCtx, "../z_lifemeter.c", 353);

View file

@ -46,7 +46,7 @@ void Map_SetFloorPalettesData(GlobalContext* globalCtx, s16 floor) {
interfaceCtx->unk_140[i + 16] = 0;
}
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
interfaceCtx->unk_140[30] = 0;
interfaceCtx->unk_140[31] = 1;
}
@ -383,7 +383,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
gDPSetCombineLERP(oGfxCtx->overlay.p++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0,
PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
gDPLoadTextureBlock_4b(oGfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
@ -395,7 +395,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
0, 0, 1024, 1024);
}
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_COMPASS]) {
if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_COMPASS]) {
Minimap_DrawCompassIcons(globalCtx); // Draw icons for the player spawn and current position
func_80094520(globalCtx->state.gfxCtx);
MapMark_DrawConditionally(globalCtx);
@ -525,7 +525,7 @@ void Map_Update(GlobalContext* globalCtx) {
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
interfaceCtx->unk_140[30] = 0;
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
if (gSaveContext.inventory.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
interfaceCtx->unk_140[31] = 1;
} else {
interfaceCtx->unk_140[31] = 0;

View file

@ -636,7 +636,7 @@ void func_80083108(GlobalContext* globalCtx) {
Interface_LoadItemIcon1(globalCtx, 0);
} else {
if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) {
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
} else {
Interface_LoadItemIcon1(globalCtx, 0);
@ -752,7 +752,7 @@ void func_80083108(GlobalContext* globalCtx) {
if (player->stateFlags1 & 0x00800000) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
if (gSaveContext.items[SLOT_BOW] == ITEM_NONE) {
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_BOW;
@ -1154,7 +1154,7 @@ void Inventory_SwapAgeEquipment(void) {
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.items[SLOT_NUT] != ITEM_NONE) {
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
@ -1162,7 +1162,7 @@ void Inventory_SwapAgeEquipment(void) {
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
gSaveContext.equips.buttonItems[3] = gSaveContext.items[SLOT_OCARINA];
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = 0x1122;
@ -1179,7 +1179,8 @@ void Inventory_SwapAgeEquipment(void) {
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] = gSaveContext.items[gSaveContext.equips.cButtonSlots[i - 1]];
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
@ -1209,7 +1210,8 @@ void Inventory_SwapAgeEquipment(void) {
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] = gSaveContext.items[gSaveContext.equips.cButtonSlots[i - 1]];
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
@ -1222,7 +1224,7 @@ void Inventory_SwapAgeEquipment(void) {
temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
if (temp != 0) {
temp >>= gEquipShifts[EQUIP_SHIELD];
if (!(gBitFlags[temp + 3] & gSaveContext.equipment)) {
if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
}
}
@ -1238,10 +1240,10 @@ void Interface_InitHorsebackArchery(GlobalContext* globalCtx) {
}
void func_800849EC(GlobalContext* globalCtx) {
gSaveContext.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
gSaveContext.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
if (gBitFlags[3] & gSaveContext.equipment) {
if (gBitFlags[3] & gSaveContext.inventory.equipment) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
@ -1318,15 +1320,15 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]);
osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
osSyncPrintf(VT_RST);
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
gSaveContext.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Seals = %x"
osSyncPrintf("封印 = %x\n", gSaveContext.questItems);
osSyncPrintf("封印 = %x\n", gSaveContext.inventory.questItems);
osSyncPrintf(VT_RST);
if (item == ITEM_MEDALLION_WATER) {
@ -1335,53 +1337,53 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
return ITEM_NONE;
} else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
gSaveContext.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET];
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Musical scores = %x"
osSyncPrintf("楽譜 = %x\n", gSaveContext.questItems);
osSyncPrintf("楽譜 = %x\n", gSaveContext.inventory.questItems);
// Translates to: "Musical scores = %x (%x) (%x)"
osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.questItems,
osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.inventory.questItems,
gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]);
osSyncPrintf(VT_RST);
return ITEM_NONE;
} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) {
gSaveContext.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Spiritual Stones = %x"
osSyncPrintf("精霊石 = %x\n", gSaveContext.questItems);
osSyncPrintf("精霊石 = %x\n", gSaveContext.inventory.questItems);
osSyncPrintf(VT_RST);
return ITEM_NONE;
} else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) {
gSaveContext.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY];
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Items = %x"
osSyncPrintf("アイテム = %x\n", gSaveContext.questItems);
osSyncPrintf("アイテム = %x\n", gSaveContext.inventory.questItems);
osSyncPrintf(VT_RST);
return ITEM_NONE;
} else if (item == ITEM_SKULL_TOKEN) {
gSaveContext.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
gSaveContext.gsTokens++;
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
gSaveContext.inventory.gsTokens++;
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "N Coins = %x(%d)"
osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.questItems, gSaveContext.gsTokens);
osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.inventory.questItems, gSaveContext.inventory.gsTokens);
osSyncPrintf(VT_RST);
return ITEM_NONE;
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
gSaveContext.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
if (item == ITEM_SWORD_BGS) {
gSaveContext.swordHealth = 8;
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) {
gSaveContext.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
Interface_LoadItemIcon1(globalCtx, 0);
@ -1396,23 +1398,23 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
return ITEM_NONE;
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
gSaveContext.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
return ITEM_NONE;
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
gSaveContext.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
return ITEM_NONE;
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
gSaveContext.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
return ITEM_NONE;
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
gSaveContext.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
return ITEM_NONE;
} else if (item == ITEM_KEY_SMALL) {
if (gSaveContext.dungeonKeys[gSaveContext.mapIndex] < 0) {
gSaveContext.dungeonKeys[gSaveContext.mapIndex] = 1;
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
return ITEM_NONE;
} else {
gSaveContext.dungeonKeys[gSaveContext.mapIndex]++;
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]++;
return ITEM_NONE;
}
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
@ -1485,28 +1487,28 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
return ITEM_NONE;
} else if (item == ITEM_STICK_UPGRADE_20) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
return ITEM_NONE;
} else if (item == ITEM_STICK_UPGRADE_30) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
return ITEM_NONE;
} else if (item == ITEM_NUT_UPGRADE_30) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
return ITEM_NONE;
} else if (item == ITEM_NUT_UPGRADE_40) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 3);
@ -1522,7 +1524,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
return ITEM_NONE;
} else if (item == ITEM_STICK) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = 1;
} else {
@ -1532,7 +1534,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
}
} else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
} else {
@ -1543,7 +1545,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
item = ITEM_STICK;
} else if (item == ITEM_NUT) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) = ITEM_NUT;
} else {
@ -1553,7 +1555,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
}
} else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
// Translates to: "Deku Nuts %d(%d)=%d BS_count=%d"
@ -1583,7 +1585,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
return ITEM_NONE;
} else if (item == ITEM_BOMBCHU) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) = 10;
return ITEM_NONE;
@ -1595,7 +1597,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
return ITEM_NONE;
}
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
return ITEM_NONE;
@ -1660,7 +1662,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
return ITEM_NONE;
} else if (item == ITEM_BEAN) {
if (gSaveContext.items[slot] == ITEM_NONE) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(item) = item;
AMMO(ITEM_BEAN) = 1;
BEANS_BOUGHT = 1;
@ -1670,7 +1672,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
return ITEM_NONE;
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
gSaveContext.questItems += 1 << (QUEST_HEART_PIECE + 4);
gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
return ITEM_NONE;
} else if (item == ITEM_HEART_CONTAINER) {
gSaveContext.healthCapacity += 0x10;
@ -1712,8 +1714,8 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
return ITEM_NONE;
} else if (item == ITEM_BOTTLE) {
for (i = 0; i < 4; i++) {
if (gSaveContext.items[SLOT(item) + i] == ITEM_NONE) {
gSaveContext.items[SLOT(item) + i] = item;
if (gSaveContext.inventory.items[SLOT(item) + i] == ITEM_NONE) {
gSaveContext.inventory.items[SLOT(item) + i] = item;
return ITEM_NONE;
}
}
@ -1727,7 +1729,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
}
for (i = 0; i < 4; i++) {
if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) {
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_BOTTLE) {
// Translates to: "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
@ -1747,14 +1749,14 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
gSaveContext.buttonStatus[3] = BTN_ENABLED;
}
gSaveContext.items[bottleSlot + i] = item;
gSaveContext.inventory.items[bottleSlot + i] = item;
return ITEM_NONE;
}
}
} else {
for (i = 0; i < 4; i++) {
if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) {
gSaveContext.items[bottleSlot + i] = item;
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_NONE) {
gSaveContext.inventory.items[bottleSlot + i] = item;
return ITEM_NONE;
}
}
@ -1784,7 +1786,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
return ITEM_NONE;
}
oldItem = gSaveContext.items[slot];
oldItem = gSaveContext.inventory.items[slot];
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, oldItem);
INV_CONTENT(item) = item;
@ -1805,7 +1807,7 @@ u8 Item_CheckObtainability(u8 item) {
}
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]);
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
osSyncPrintf(VT_RST);
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
@ -1815,25 +1817,26 @@ u8 Item_CheckObtainability(u8 item) {
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
if (item == ITEM_SWORD_BGS) {
return ITEM_NONE;
} else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & gSaveContext.equipment) {
} else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
gSaveContext.inventory.equipment) {
return item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.equipment) {
if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
return item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.equipment) {
if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
return item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.equipment) {
if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
return item;
} else {
return ITEM_NONE;
@ -1904,13 +1907,13 @@ u8 Item_CheckObtainability(u8 item) {
}
for (i = 0; i < 4; i++) {
if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE) {
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_BOTTLE) {
return ITEM_NONE;
}
}
} else {
for (i = 0; i < 4; i++) {
if (gSaveContext.items[bottleSlot + i] == ITEM_NONE) {
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_NONE) {
return ITEM_NONE;
}
}
@ -1919,7 +1922,7 @@ u8 Item_CheckObtainability(u8 item) {
return ITEM_NONE;
}
return gSaveContext.items[slot];
return gSaveContext.inventory.items[slot];
}
void Inventory_DeleteItem(u16 item, u16 invSlot) {
@ -1929,9 +1932,9 @@ void Inventory_DeleteItem(u16 item, u16 invSlot) {
BEANS_BOUGHT = 0;
}
gSaveContext.items[invSlot] = ITEM_NONE;
gSaveContext.inventory.items[invSlot] = ITEM_NONE;
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.items[invSlot]);
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]);
for (i = 1; i < 4; i++) {
if (gSaveContext.equips.buttonItems[i] == item) {
@ -1944,9 +1947,9 @@ void Inventory_DeleteItem(u16 item, u16 invSlot) {
s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
s16 i;
for (i = 0; i < ARRAY_COUNT(gSaveContext.items); i++) {
if (gSaveContext.items[i] == oldItem) {
gSaveContext.items[i] = newItem;
for (i = 0; i < ARRAY_COUNT(gSaveContext.inventory.items); i++) {
if (gSaveContext.inventory.items[i] == oldItem) {
gSaveContext.inventory.items[i] = newItem;
// Translates to: "Item Purge (%d)"
osSyncPrintf("アイテム消去(%d)\n", i);
for (i = 1; i < 4; i++) {
@ -1964,7 +1967,7 @@ s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
}
s32 Inventory_HasEmptyBottle(void) {
u8* items = gSaveContext.items;
u8* items = gSaveContext.inventory.items;
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
return 1;
@ -1980,7 +1983,7 @@ s32 Inventory_HasEmptyBottle(void) {
}
s32 Inventory_HasSpecificBottle(u8 bottleItem) {
u8* items = gSaveContext.items;
u8* items = gSaveContext.inventory.items;
if (items[SLOT_BOTTLE_1] == bottleItem) {
return 1;
@ -1998,15 +2001,15 @@ s32 Inventory_HasSpecificBottle(u8 bottleItem) {
void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 button) {
osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
gSaveContext.equips.cButtonSlots[button - 1],
gSaveContext.items[gSaveContext.equips.cButtonSlots[button - 1]]);
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]);
// Special case to only empty half of a Lon Lon Milk Bottle
if ((gSaveContext.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) &&
if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) &&
(item == ITEM_BOTTLE)) {
item = ITEM_MILK_HALF;
}
gSaveContext.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
gSaveContext.equips.buttonItems[button] = item;
Interface_LoadItemIcon1(globalCtx, button);
@ -2023,7 +2026,7 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
bottleSlot = SLOT(ITEM_FAIRY);
for (i = 0; i < 4; i++) {
if (gSaveContext.items[bottleSlot + i] == ITEM_FAIRY) {
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
for (j = 1; j < 4; j++) {
if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) {
gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE;
@ -2035,7 +2038,7 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
}
// Translates to: "Fairy Usage%d"
osSyncPrintf("妖精使用=%d\n", bottleSlot);
gSaveContext.items[bottleSlot + i] = ITEM_BOTTLE;
gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
return 1;
}
}
@ -3124,7 +3127,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_TAKARAYA:
if (gSaveContext.dungeonKeys[gSaveContext.mapIndex] >= 0) {
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
// Small Key Icon
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
@ -3139,7 +3142,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[2] = 0;
interfaceCtx->counterDigits[3] = gSaveContext.dungeonKeys[gSaveContext.mapIndex];
interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
while (interfaceCtx->counterDigits[3] >= 10) {
interfaceCtx->counterDigits[2]++;

View file

@ -234,7 +234,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
globalCtx->cameraPtrs[0]->uid = 0;
globalCtx->activeCamera = 0;
func_8005AC48(&globalCtx->mainCamera, 0xFF);
func_800A9D28(globalCtx, &globalCtx->sub_1F74);
Sram_Init(globalCtx, &globalCtx->sramCtx);
func_80112098(globalCtx);
func_80110F68(globalCtx);
func_80110450(globalCtx);
@ -317,7 +317,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
if (gSaveContext.nextDayTime != 0xFFFF) {
if (gSaveContext.nextDayTime == 0x8001) {
gSaveContext.unk_14++;
gSaveContext.numDays++;
gSaveContext.unk_18++;
gSaveContext.dogIsLost = true;
if (Inventory_ReplaceItem(globalCtx, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
@ -1724,12 +1724,12 @@ s16 func_800C09D8(GlobalContext* globalCtx, s16 camId, s16 arg2) {
}
void Gameplay_SaveSceneFlags(GlobalContext* globalCtx) {
SaveSceneFlags* sceneFlags = &gSaveContext.sceneFlags[globalCtx->sceneNum];
SavedSceneFlags* savedSceneFlags = &gSaveContext.sceneFlags[globalCtx->sceneNum];
sceneFlags->chest = globalCtx->actorCtx.flags.chest;
sceneFlags->swch = globalCtx->actorCtx.flags.swch;
sceneFlags->clear = globalCtx->actorCtx.flags.clear;
sceneFlags->collect = globalCtx->actorCtx.flags.collect;
savedSceneFlags->chest = globalCtx->actorCtx.flags.chest;
savedSceneFlags->swch = globalCtx->actorCtx.flags.swch;
savedSceneFlags->clear = globalCtx->actorCtx.flags.clear;
savedSceneFlags->collect = globalCtx->actorCtx.flags.collect;
}
void Gameplay_SetRespawnData(GlobalContext* globalCtx, s32 respawnMode, s16 entranceIndex, s32 roomIndex,

View file

@ -1,25 +1,905 @@
#include "global.h"
#include "vt.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A81A0.s")
// these are the main substructs of save context.
// we are going to hold off on splitting save context until later on,
// so these temporary structs will live here for now.
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A82C8.s")
typedef struct {
/* 0x00 */ char newf[6]; // string "ZELDAZ"
/* 0x06 */ s16 deaths;
/* 0x08 */ char playerName[8];
/* 0x10 */ s16 n64ddFlag;
/* 0x12 */ s16 healthCapacity; // "max_life"
/* 0x14 */ s16 health; // "now_life"
/* 0x16 */ s8 magicLevel;
/* 0x17 */ s8 magic;
/* 0x18 */ s16 rupees;
/* 0x1A */ u16 swordHealth;
/* 0x1C */ u16 naviTimer;
/* 0x1E */ u8 magicAcquired;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ u8 doubleMagic;
/* 0x21 */ u8 doubleDefense;
/* 0x22 */ u8 bgsFlag;
/* 0x23 */ u8 ocarinaGameReward;
/* 0x24 */ ItemEquips childEquips;
/* 0x2E */ ItemEquips adultEquips;
/* 0x38 */ u32 unk_38; // this may be incorrect, currently used for alignement
/* 0x3C */ char unk_3C[0x0E];
/* 0x4A */ s16 savedSceneNum;
} SavePlayerData; // size = 0x4C
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A8484.s")
typedef struct {
/* 0x0000 */ SavePlayerData playerData; // "S_Private" substruct name
/* 0x004C */ ItemEquips equips;
/* 0x0058 */ Inventory inventory;
/* 0x00B8 */ SavedSceneFlags sceneFlags[124];
/* 0x0E48 */ FaroresWindData fw;
/* 0x0E70 */ char unk_E70[0x10];
/* 0x0E80 */ s32 gsFlags[6];
/* 0x0E98 */ char unk_E98[0x10];
/* 0x0EA8 */ s32 horseRaceRecord;
/* 0x0EAC */ char unk_EAC[0x0C];
/* 0x0EB8 */ u16 eventChkInf[14]; // "event_chk_inf"
/* 0x0ED4 */ u16 itemGetInf[4]; // "item_get_inf"
/* 0x0EDC */ u16 infTable[30]; // "inf_table"
/* 0x0F18 */ char unk_F18[0x04];
/* 0x0F1C */ u32 worldMapAreaData; // "area_arrival"
/* 0x0F20 */ char unk_F20[0x4];
/* 0x0F24 */ u8 scarecrowCustomSongSet;
/* 0x0F25 */ u8 scarecrowCustomSong[0x360];
/* 0x1285 */ char unk_1285[0x24];
/* 0x12A9 */ u8 scarecrowSpawnSongSet;
/* 0x12AA */ u8 scarecrowSpawnSong[0x80];
/* 0x132A */ char unk_132A[0x02];
/* 0x132C */ HorseData horseData;
/* 0x1336 */ u16 checksum; // "check_sum"
} SaveInfo; // size = 0x1338
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A88D4.s")
typedef struct {
/* 0x00 */ s32 entranceIndex;
/* 0x04 */ s32 linkAge; // 0: Adult; 1: Child
/* 0x08 */ s32 cutsceneIndex;
/* 0x0C */ u16 dayTime; // "zelda_time"
/* 0x10 */ s32 nightFlag;
/* 0x14 */ s32 numDays;
/* 0x18 */ s32 unk_18; // increments with numDays, gets reset by goron for bgs and one other use
/* 0x1C */ SaveInfo info; // "information"
} Save; // size = 0x1354
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A8A20.s")
#define SAVE_PLAYER_DATA (*((SavePlayerData*)&gSaveContext.newf))
#define SAVE_INFO (*((SaveInfo*)&gSaveContext.newf))
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9258.s")
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A96D0.s")
#define DEATHS OFFSETOF(SaveContext, deaths)
#define NAME OFFSETOF(SaveContext, playerName)
#define N64DD OFFSETOF(SaveContext, n64ddFlag)
#define HEALTH_CAP OFFSETOF(SaveContext, healthCapacity)
#define QUEST OFFSETOF(SaveContext, inventory.questItems)
#define DEFENSE OFFSETOF(SaveContext, inventory.defenseHearts)
#define HEALTH OFFSETOF(SaveContext, health)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A97F0.s")
#define SLOT_OFFSET(idx) (SLOT_SIZE * idx + 0x20)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9A9C.s")
u16 gSramSlotOffsets[][3] = {
{
SLOT_OFFSET(0),
SLOT_OFFSET(1),
SLOT_OFFSET(2),
},
{
SLOT_OFFSET(3),
SLOT_OFFSET(4),
SLOT_OFFSET(5),
},
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9AD0.s")
char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9CD4.s")
SavePlayerData sNewSavePlayerData = {
{ '\0', '\0', '\0', '\0', '\0', '\0' }, // newf
0, // deaths
{ 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName
0, // n64ddFlag
0x30, // healthCapacity
0x30, // heartStatus
0, // magicLevel
0x30, // magic
0, // rupees
0, // swordHealth
0, // naviTimer
0, // magicAcquired
0, // unk_1F
0, // doubleMagic
0, // doubleDefense
0, // bgsFlag
0, // ocarinaGameReward
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // childEquips
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // adultEquips
0, // unk_38
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
0x34, // savedSceneNum
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9D28.s")
ItemEquips sNewSaveEquips = {
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0x1100, // equipment
};
Inventory sNewSaveInventory = {
{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, // items
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // ammo
0x1100, // equipment
0, // upgrades
0, // questItems
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
{
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}, // dungeonKeys
0, // defenseHearts
0, // gsTokens
};
u16 sNewSaveChecksum = 0;
/**
* Initialize new save.
* This save has an empty inventory with 3 hearts and single magic.
*/
void Sram_InitNewSave(void) {
SaveContext* temp = &gSaveContext;
bzero(&SAVE_INFO, sizeof(SaveInfo));
gSaveContext.numDays = 0;
gSaveContext.unk_18 = 0;
SAVE_PLAYER_DATA = sNewSavePlayerData;
gSaveContext.equips = sNewSaveEquips;
gSaveContext.inventory = sNewSaveInventory;
temp->checksum = sNewSaveChecksum;
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.magicLevel = 0;
gSaveContext.infTable[29] = 1;
gSaveContext.sceneFlags[5].swch = 0x40000000;
}
SavePlayerData sDebugSavePlayerData = {
{ 'Z', 'E', 'L', 'D', 'A', 'Z' }, // newf
0, // deaths
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName ( "LINK" )
0, // n64ddFlag
0xE0, // healthCapacity
0xE0, // health
0, // magicLevel
0x30, // magic
150, // rupees
8, // swordHealth
0, // naviTimer
1, // magicAcquired
0, // unk_1F
0, // doubleMagic
0, // doubleDefense
0, // bgsFlag
0, // ocarinaGameReward
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // childEquips
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // adultEquips
0, // unk_38
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
0x51, // savedSceneNum
};
ItemEquips sDebugSaveEquips = {
{ ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY }, // buttonItems
{ SLOT_BOW, SLOT_BOMB, SLOT_OCARINA }, // cButtonSlots
0x1122, // equipment
};
Inventory sDebugSaveInventory = {
{ ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items
{ 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
0x7777, // equipment
0x125249, // upgrades
0x1E3FFFF, // questItems
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
0, // defenseHearts
0, // gsTokens
};
u16 sDebugSaveChecksum = 0;
/**
* Initialize debug save. This is also used on the Title Screen
* This save has a mostly full inventory with 10 hearts and single magic.
*
* Some noteable flags that are set:
* Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened,
* used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched,
* and set water level in Water Temple to lowest level.
*/
void Sram_InitDebugSave(void) {
SaveContext* temp = &gSaveContext;
bzero(&SAVE_INFO, sizeof(SaveInfo));
gSaveContext.numDays = 0;
gSaveContext.unk_18 = 0;
SAVE_PLAYER_DATA = sDebugSavePlayerData;
gSaveContext.equips = sDebugSaveEquips;
gSaveContext.inventory = sDebugSaveInventory;
temp->checksum = sDebugSaveChecksum;
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.infTable[0] |= 0x5009;
gSaveContext.eventChkInf[0] |= 0x123F;
gSaveContext.eventChkInf[8] |= 1;
gSaveContext.eventChkInf[12] |= 0x10;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
}
}
gSaveContext.entranceIndex = 0xCD;
gSaveContext.magicLevel = 0;
gSaveContext.sceneFlags[5].swch = 0x40000000;
}
/**
* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
* This includes:
* - Set proper entrance depending on where the game was saved
* - If health is less than 3 hearts, give 3 hearts
* - If either scarecrow song is set, copy them from save context to the proper location
* - Handle a case where the player saved and quit after zelda cutscene but didnt get the song
* - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?)
* - Revert any trade items that spoil
*/
#ifdef NON_MATCHING
// regalloc differences at the end
void Sram_OpenSave(SramContext* sramCtx) {
static s16 dungeonEntrances[] = {
0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
};
u16 i;
u16 j;
u8* ptr;
osSyncPrintf("個人File作成\n"); // Create personal file
i = gSramSlotOffsets[0][gSaveContext.fileNum];
osSyncPrintf("ぽいんと=%x(%d)\n", i, gSaveContext.fileNum); // Point=
MemCopy(&gSaveContext, sramCtx->readBuff + i, sizeof(Save));
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("SCENE_DATA_ID = %d SceneNo = %d\n", gSaveContext.savedSceneNum,
((void)0, gSaveContext.entranceIndex));
switch (gSaveContext.savedSceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_GANON:
case SCENE_MEN:
case SCENE_GERUDOWAY:
case SCENE_GANONTIKA:
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_YDAN_BOSS:
gSaveContext.entranceIndex = 0;
break;
case SCENE_DDAN_BOSS:
gSaveContext.entranceIndex = 4;
break;
case SCENE_BDAN_BOSS:
gSaveContext.entranceIndex = 0x28;
break;
case SCENE_MORIBOSSROOM:
gSaveContext.entranceIndex = 0x169;
break;
case SCENE_FIRE_BS:
gSaveContext.entranceIndex = 0x165;
break;
case SCENE_MIZUSIN_BS:
gSaveContext.entranceIndex = 0x10;
break;
case SCENE_JYASINBOSS:
gSaveContext.entranceIndex = 0x82;
break;
case SCENE_HAKADAN_BS:
gSaveContext.entranceIndex = 0x37;
break;
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_GANON_BOSS:
case SCENE_GANON_FINAL:
case SCENE_GANON_DEMO:
gSaveContext.entranceIndex = 0x41B;
break;
default:
if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
} else {
gSaveContext.entranceIndex = 0xBB;
}
break;
}
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
osSyncPrintf(VT_RST);
if (gSaveContext.health < 0x30) {
gSaveContext.health = 0x30;
}
if (gSaveContext.scarecrowCustomSongSet) {
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("\n====================================================================\n");
MemCopy(gScarecrowCustomSongPtr, &gSaveContext.scarecrowCustomSong, 0x360);
ptr = gScarecrowCustomSongPtr;
for (i = 0; i < 0x360; i++, ptr++) {
osSyncPrintf("%d, ", *ptr);
}
osSyncPrintf("\n====================================================================\n");
osSyncPrintf(VT_RST);
}
if (gSaveContext.scarecrowSpawnSongSet) {
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("\n====================================================================\n");
MemCopy(gScarecrowSpawnSongPtr, &gSaveContext.scarecrowSpawnSong, 0x80);
ptr = gScarecrowSpawnSongPtr;
for (i = 0; i < 0x80; i++, ptr++) {
osSyncPrintf("%d, ", *ptr);
}
osSyncPrintf("\n====================================================================\n");
osSyncPrintf(VT_RST);
}
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
gSaveContext.eventChkInf[4] &= ~1;
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN;
for (i = 1; i < 4; i++) {
if (gSaveContext.equips.buttonItems[i] == ITEM_LETTER_ZELDA) {
gSaveContext.equips.buttonItems[i] = ITEM_CHICKEN;
}
}
}
// check for owning kokiri sword.. to restore master sword? bug or debug feature?
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= ~0xF;
gSaveContext.equips.equipment |= 2;
}
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
for (j = 1; j < 4; j++) {
if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) {
gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i];
}
}
}
}
gSaveContext.magicLevel = 0;
}
#else
s16 dungeonEntrances[] = {
0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/Sram_OpenSave.s")
#endif
/**
* Write the contents of the Save Context to a main and backup slot in SRAM.
* Note: The whole Save Context is written even though only the `save` substruct is read back later
*/
void Sram_WriteSave(s32 unused) {
u16 offset;
u16 checksum;
u16 j;
u16* ptr;
gSaveContext.checksum = 0;
ptr = (u16*)&gSaveContext;
checksum = 0;
j = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20U) {
j = 0;
}
checksum += *ptr++;
}
gSaveContext.checksum = checksum;
ptr = (u16*)&gSaveContext;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20U) {
j = 0;
}
checksum += *ptr++;
}
offset = gSramSlotOffsets[0][gSaveContext.fileNum];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
ptr = (u16*)&gSaveContext;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20U) {
j = 0;
}
checksum += *ptr++;
}
offset = gSramSlotOffsets[1][gSaveContext.fileNum];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
}
/**
* For all 3 slots, verify that the checksum is correct. If corrupted, attempt to load a backup save.
* If backup is also corrupted, default to a new save (or debug save for slot 0 on debug rom).
*
* After verifying all 3 saves, pass relevant data to File Select to be displayed.
*/
#ifdef NON_MATCHING
// There's a problem with how "offset" is loaded
void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
u16 slotNum; // 0x72
u16 oldChecksum;
u16 newChecksum;
u16 dayTime; // 0x66
// u16* offPtr;
s32 offset;
u16 i;
u16 j;
u16* ptr;
osSyncPrintf(" START─LOAD\n");
bzero(sramCtx->readBuff, SRAM_SIZE);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
dayTime = gSaveContext.dayTime;
for (slotNum = 0; slotNum < 3; slotNum++) {
offset = gSramSlotOffsets[0][slotNum];
osSyncPrintf("ぽいんと=%x(%d) SAVE_MAX=%d\n", offset, gSaveContext.fileNum, sizeof(Save));
MemCopy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
oldChecksum = gSaveContext.checksum;
gSaveContext.checksum = 0;
osSyncPrintf("\n %d \n", slotNum);
// j = 0;
newChecksum = 0;
ptr = (u16*)&gSaveContext;
for (i = 0; i < CHECKSUM_SIZE; i++) {
j += 2;
newChecksum += *ptr++;
}
// SAVE checksum calculation
osSyncPrintf("\nSAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum);
if (oldChecksum != newChecksum) {
// checksum didnt match, try backup save
osSyncPrintf(" %x(%d)\n", offset, slotNum);
offset = gSramSlotOffsets[1][slotNum];
MemCopy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
oldChecksum = gSaveContext.checksum;
gSaveContext.checksum = 0;
osSyncPrintf("================= BACK─UP ========================\n");
newChecksum = 0;
ptr = (u16*)&gSaveContext;
for (i = 0; i < CHECKSUM_SIZE; i++) {
j += 2;
newChecksum += *ptr++;
}
// (B) SAVE checksum calculation
osSyncPrintf("\n(B)SAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum);
if (oldChecksum != newChecksum) {
// backup save didnt work, make new save
// offPtr = &gSramSlotOffsets[1][slotNum];
osSyncPrintf(" %x(%d+3)\n", offset, slotNum);
bzero(&gSaveContext.entranceIndex, sizeof(gSaveContext.entranceIndex));
bzero(&gSaveContext.linkAge, sizeof(gSaveContext.linkAge));
bzero(&gSaveContext.cutsceneIndex, sizeof(gSaveContext.cutsceneIndex));
bzero(&gSaveContext.dayTime, sizeof(gSaveContext.dayTime));
bzero(&gSaveContext.nightFlag, sizeof(gSaveContext.nightFlag));
bzero(&gSaveContext.numDays, sizeof(gSaveContext.numDays));
bzero(&gSaveContext.unk_18, sizeof(gSaveContext.unk_18));
if (slotNum == 0) {
Sram_InitDebugSave();
gSaveContext.newf[0] = 'Z';
gSaveContext.newf[1] = 'E';
gSaveContext.newf[2] = 'L';
gSaveContext.newf[3] = 'D';
gSaveContext.newf[4] = 'A';
gSaveContext.newf[5] = 'Z';
osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1],
gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4],
gSaveContext.newf[5]);
} else {
Sram_InitNewSave();
}
osSyncPrintf("\n--------------------------------------------------------------\n");
j = 0;
newChecksum = 0;
ptr = (u16*)&gSaveContext;
for (i = 0; i < CHECKSUM_SIZE; i++) {
osSyncPrintf("%x ", *ptr);
if (++j == 0x20) {
osSyncPrintf("\n");
j = 0;
}
newChecksum += *ptr++;
}
gSaveContext.checksum = newChecksum;
osSyncPrintf("\nCheck_Sum=%x(%x)\n", gSaveContext.checksum, newChecksum);
offset = gSramSlotOffsets[1][slotNum];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
osSyncPrintf("????#%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1],
gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]);
osSyncPrintf("\nぽいんと=%x(%d+3) check_sum=%x(%x)\n", offset, slotNum, gSaveContext.checksum,
newChecksum);
}
offset = gSramSlotOffsets[0][slotNum];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
osSyncPrintf("ぽいんと=%x(%d) check_sum=%x(%x)\n", offset, slotNum, gSaveContext.checksum, newChecksum);
} else {
// SAVE data OK! ! ! !
osSyncPrintf("\nSAVEデータ \n");
}
}
bzero(sramCtx->readBuff, SRAM_SIZE);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
gSaveContext.dayTime = dayTime;
osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD,
DEFENSE);
MemCopy(&fileChooseCtx->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileChooseCtx->deaths[0]));
MemCopy(&fileChooseCtx->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileChooseCtx->deaths[0]));
MemCopy(&fileChooseCtx->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileChooseCtx->deaths[0]));
MemCopy(&fileChooseCtx->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME,
sizeof(fileChooseCtx->fileNames[0]));
MemCopy(&fileChooseCtx->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME,
sizeof(fileChooseCtx->fileNames[0]));
MemCopy(&fileChooseCtx->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME,
sizeof(fileChooseCtx->fileNames[0]));
MemCopy(&fileChooseCtx->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
MemCopy(&fileChooseCtx->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
MemCopy(&fileChooseCtx->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
MemCopy(&fileChooseCtx->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST,
sizeof(fileChooseCtx->questItems[0]));
MemCopy(&fileChooseCtx->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST,
sizeof(fileChooseCtx->questItems[0]));
MemCopy(&fileChooseCtx->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST,
sizeof(fileChooseCtx->questItems[0]));
MemCopy(&fileChooseCtx->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
MemCopy(&fileChooseCtx->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
MemCopy(&fileChooseCtx->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
MemCopy(&fileChooseCtx->heartStatus[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE,
sizeof(fileChooseCtx->heartStatus[0]));
MemCopy(&fileChooseCtx->heartStatus[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE,
sizeof(fileChooseCtx->heartStatus[0]));
MemCopy(&fileChooseCtx->heartStatus[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE,
sizeof(fileChooseCtx->heartStatus[0]));
MemCopy(&fileChooseCtx->nowLife[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileChooseCtx->nowLife[0]));
MemCopy(&fileChooseCtx->nowLife[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileChooseCtx->nowLife[0]));
MemCopy(&fileChooseCtx->nowLife[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileChooseCtx->nowLife[0]));
osSyncPrintf("f_64dd=%d, %d, %d\n", fileChooseCtx->n64ddFlags[0], fileChooseCtx->n64ddFlags[1],
fileChooseCtx->n64ddFlags[2]);
osSyncPrintf("heart_status=%d, %d, %d\n", fileChooseCtx->heartStatus[0], fileChooseCtx->heartStatus[1],
fileChooseCtx->heartStatus[2]);
osSyncPrintf("now_life=%d, %d, %d\n", fileChooseCtx->nowLife[0], fileChooseCtx->nowLife[1],
fileChooseCtx->nowLife[2]);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/Sram_VerifyAndLoadAllSaves.s")
#endif
void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
u16 offset;
u16 j;
u16* ptr;
u16 checksum;
if (fileChooseCtx->btnIdx != 0) {
Sram_InitNewSave();
} else {
Sram_InitDebugSave();
}
gSaveContext.entranceIndex = 0xBB;
gSaveContext.linkAge = 1;
gSaveContext.dayTime = 0x6AAB;
gSaveContext.cutsceneIndex = 0xFFF1;
if (fileChooseCtx->btnIdx == 0) {
gSaveContext.cutsceneIndex = 0;
}
for (offset = 0; offset < 8; offset++) {
gSaveContext.playerName[offset] = fileChooseCtx->fileNames[fileChooseCtx->btnIdx][offset];
}
gSaveContext.newf[0] = 'Z';
gSaveContext.newf[1] = 'E';
gSaveContext.newf[2] = 'L';
gSaveContext.newf[3] = 'D';
gSaveContext.newf[4] = 'A';
gSaveContext.newf[5] = 'Z';
gSaveContext.n64ddFlag = fileChooseCtx->n64ddFlag;
osSyncPrintf("64DDフラグ=%d\n", fileChooseCtx->n64ddFlag);
osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], gSaveContext.newf[2],
gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]);
osSyncPrintf("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
ptr = (u16*)&gSaveContext;
j = 0;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
osSyncPrintf("%x ", *ptr);
checksum += *ptr++;
if (++j == 0x20u) {
osSyncPrintf("\n");
j = 0;
}
}
gSaveContext.checksum = checksum;
osSyncPrintf("\nチェックサム=%x\n", gSaveContext.checksum); // Checksum = %x
offset = gSramSlotOffsets[0][gSaveContext.fileNum];
osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum);
MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
offset = gSramSlotOffsets[1][gSaveContext.fileNum];
osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum + 3);
MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
// SAVE end
osSyncPrintf("SAVE終了\n");
osSyncPrintf("z_common_data.file_no = %d\n", gSaveContext.fileNum);
osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD);
j = gSramSlotOffsets[0][gSaveContext.fileNum];
MemCopy(&fileChooseCtx->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS,
sizeof(fileChooseCtx->deaths[0]));
MemCopy(&fileChooseCtx->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME,
sizeof(fileChooseCtx->fileNames[0]));
MemCopy(&fileChooseCtx->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
MemCopy(&fileChooseCtx->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST,
sizeof(fileChooseCtx->questItems[0]));
MemCopy(&fileChooseCtx->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
MemCopy(&fileChooseCtx->heartStatus[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE,
sizeof(fileChooseCtx->heartStatus[0]));
MemCopy(&fileChooseCtx->nowLife[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH,
sizeof(fileChooseCtx->nowLife[0]));
osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]);
osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->heartStatus[gSaveContext.fileNum]);
osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->nowLife[gSaveContext.fileNum]);
}
void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
s32 offset;
Sram_InitNewSave();
offset = gSramSlotOffsets[0][fileChooseCtx->selectedFileIdx];
MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->selectedFileIdx], sramCtx->readBuff + offset + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
offset = gSramSlotOffsets[1][fileChooseCtx->selectedFileIdx];
MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
osSyncPrintf("CLEAR終了\n");
}
void Sram_CopySave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
s32 offset;
osSyncPrintf("=%d(%x) =%d(%x)\n", fileChooseCtx->selectedFileIdx,
gSramSlotOffsets[0][fileChooseCtx->selectedFileIdx], fileChooseCtx->copyDestFileIdx,
gSramSlotOffsets[0][fileChooseCtx->copyDestFileIdx]);
offset = gSramSlotOffsets[0][fileChooseCtx->selectedFileIdx];
MemCopy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
offset = gSramSlotOffsets[0][fileChooseCtx->copyDestFileIdx];
MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
offset = gSramSlotOffsets[1][fileChooseCtx->copyDestFileIdx];
MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
offset = gSramSlotOffsets[0][fileChooseCtx->copyDestFileIdx];
MemCopy(&fileChooseCtx->deaths[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + DEATHS,
sizeof(fileChooseCtx->deaths[0]));
MemCopy(&fileChooseCtx->fileNames[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + NAME,
sizeof(fileChooseCtx->fileNames[0]));
MemCopy(&fileChooseCtx->healthCapacities[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
MemCopy(&fileChooseCtx->questItems[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + QUEST,
sizeof(fileChooseCtx->questItems[0]));
MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
MemCopy(&fileChooseCtx->heartStatus[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + DEFENSE,
sizeof(fileChooseCtx->heartStatus[0]));
MemCopy(&fileChooseCtx->nowLife[fileChooseCtx->copyDestFileIdx], (sramCtx->readBuff + offset) + HEALTH,
sizeof(fileChooseCtx->nowLife[0]));
osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]);
osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->heartStatus[gSaveContext.fileNum]);
osSyncPrintf("COPY終了\n"); // Copy end
}
void Sram_Write16Bytes(SramContext* sramCtx) {
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 0x10, OS_WRITE);
}
void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
u16 i;
osSyncPrintf("sram_initialize( Game *game, Sram *sram )\n");
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) {
if (sZeldaMagic[i + 3] != sramCtx->readBuff[i + 3]) {
// SRAM destruction! ! ! ! ! !
osSyncPrintf("SRAM破壊!!!!!!\n");
gSaveContext.language = sramCtx->readBuff[2];
MemCopy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic));
sramCtx->readBuff[2] = gSaveContext.language;
Sram_Write16Bytes(sramCtx);
}
}
gSaveContext.audioSetting = sramCtx->readBuff[0] & 3;
gSaveContext.zTargetSetting = sramCtx->readBuff[1] & 1;
gSaveContext.language = sramCtx->readBuff[2];
if (gSaveContext.language > 2) {
gSaveContext.language = 0;
sramCtx->readBuff[2] = gSaveContext.language;
Sram_Write16Bytes(sramCtx);
}
if (CHECK_BTN_ANY(gameState->input[2].cur.button, BTN_DRIGHT)) {
bzero(sramCtx->readBuff, SRAM_SIZE);
for (i = 0; i < CHECKSUM_SIZE; i++) {
sramCtx->readBuff[i] = i;
}
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
// SRAM destruction! ! ! ! ! !
osSyncPrintf("SRAM破壊!!!!!!\n");
}
// GOOD! GOOD! Size =% d +% d =% d
osSyncPrintf(" サイズ=%d + %d %d\n", sizeof(SaveInfo), 4, sizeof(SaveInfo) + 4);
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf(VT_RST);
func_800F6700(gSaveContext.audioSetting);
}
void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {
sramCtx->readBuff = GameState_Alloc(gameState, SRAM_SIZE, "../z_sram.c", 1294);
if (!(sramCtx->readBuff != NULL)) {
__assert("sram->read_buff != NULL", "../z_sram.c", 1295);
}
}
void Sram_Init(GlobalContext* globalCtx, SramContext* sramCtx) {
}

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src/code/z_ss_sram.c Normal file
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#include "ultra64.h"
#include "global.h"
typedef struct {
/* 0x00 */ OSPiHandle piHandle;
/* 0x74 */ OSIoMesg ioMesg;
/* 0x8C */ OSMesgQueue mesgQ;
} SsSramContext; // size = 0xA4
SsSramContext sSsSramContext = { 0 };
void SsSram_Init(u32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration,
u8 handlePulse, u32 handleSpeed) {
u32 intDisabled;
OSPiHandle* handle = &sSsSramContext.piHandle;
if ((u32)OS_PHYSICAL_TO_K1(addr) != (*handle).baseAddress) {
sSsSramContext.piHandle.type = handleType;
(*handle).baseAddress = OS_PHYSICAL_TO_K1(addr);
sSsSramContext.piHandle.latency = handleLatency;
sSsSramContext.piHandle.pulse = handlePulse;
sSsSramContext.piHandle.pageSize = handlePageSize;
sSsSramContext.piHandle.relDuration = handleRelDuration;
sSsSramContext.piHandle.domain = handleDomain;
sSsSramContext.piHandle.speed = handleSpeed;
bzero(&sSsSramContext.piHandle.transferInfo, sizeof(__OSTranxInfo));
intDisabled = __osDisableInt();
sSsSramContext.piHandle.next = __osPiTable;
__osPiTable = &sSsSramContext.piHandle;
__osRestoreInt(intDisabled);
sSsSramContext.ioMesg.hdr.pri = 0;
sSsSramContext.ioMesg.hdr.retQueue = &sSsSramContext.mesgQ;
sSsSramContext.ioMesg.devAddr = addr;
}
}
void SsSram_Dma(void* dramAddr, size_t size, s32 direction) {
OSMesg mesg;
osCreateMesgQueue(&sSsSramContext.mesgQ, &mesg, 1);
sSsSramContext.ioMesg.dramAddr = dramAddr;
sSsSramContext.ioMesg.size = size;
osWritebackDCache(dramAddr, size);
osEPiStartDma(&sSsSramContext.piHandle, &sSsSramContext.ioMesg, direction);
osRecvMesg(&sSsSramContext.mesgQ, &mesg, OS_MESG_BLOCK);
osInvalDCache(dramAddr, size);
}
void SsSram_ReadWrite(u32 addr, void* dramAddr, size_t size, s32 direction) {
osSyncPrintf("ssSRAMReadWrite:%08x %08x %08x %d\n", addr, dramAddr, size, direction);
SsSram_Init(addr, DEVICE_TYPE_SRAM, 1, 5, 0xD, 2, 0xC, 0);
SsSram_Dma(dramAddr, size, direction);
}