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Decompile z_sram.c (#431)
* Decompile z_sram.c * rename Sram_CalcChecksum to Sram_WriteSaveSlot * progress * done i think * add original name comments * temp substructs * minor fixes * review * review 2 * fix Co-authored-by: fig <fig02srl@gmail.com>
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74 changed files with 1514 additions and 1672 deletions
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@ -1949,10 +1949,10 @@ void func_800304B0(GlobalContext* globalCtx) {
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// Actor_InitContext
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void func_800304DC(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEntry* actorEntry) {
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ActorOverlay* overlayEntry;
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SaveSceneFlags* saveSceneFlags;
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SavedSceneFlags* savedSceneFlags;
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s32 i;
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saveSceneFlags = &gSaveContext.sceneFlags[globalCtx->sceneNum];
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savedSceneFlags = &gSaveContext.sceneFlags[globalCtx->sceneNum];
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bzero(actorCtx, sizeof(*actorCtx));
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@ -1967,10 +1967,10 @@ void func_800304DC(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEntry*
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overlayEntry++;
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}
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actorCtx->flags.chest = saveSceneFlags->chest;
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actorCtx->flags.swch = saveSceneFlags->swch;
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actorCtx->flags.clear = saveSceneFlags->clear;
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actorCtx->flags.collect = saveSceneFlags->collect;
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actorCtx->flags.chest = savedSceneFlags->chest;
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actorCtx->flags.swch = savedSceneFlags->swch;
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actorCtx->flags.clear = savedSceneFlags->clear;
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actorCtx->flags.collect = savedSceneFlags->collect;
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func_8002CDE4(globalCtx, &actorCtx->titleCtx);
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