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Decompile z_sram.c (#431)
* Decompile z_sram.c * rename Sram_CalcChecksum to Sram_WriteSaveSlot * progress * done i think * add original name comments * temp substructs * minor fixes * review * review 2 * fix Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
parent
9d35542207
commit
b010db7c19
74 changed files with 1514 additions and 1672 deletions
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@ -104,7 +104,7 @@ s32 func_80994750(DoorGerudo* this, GlobalContext* globalCtx) {
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void func_8099485C(DoorGerudo* this, GlobalContext* globalCtx) {
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if (this->unk_164 != 0) {
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this->actionFunc = func_8099496C;
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gSaveContext.dungeonKeys[gSaveContext.mapIndex] -= 1;
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gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] -= 1;
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Flags_SetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_CHAIN_KEY_UNLOCK);
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} else {
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@ -113,7 +113,7 @@ void func_8099485C(DoorGerudo* this, GlobalContext* globalCtx) {
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if (direction != 0) {
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Player* player = PLAYER;
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if (gSaveContext.dungeonKeys[gSaveContext.mapIndex] <= 0) {
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if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] <= 0) {
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player->naviMessageId = -0x203;
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} else if (!Flags_GetCollectible(globalCtx, (this->dyna.actor.params >> 8) & 0x1F)) {
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player->naviMessageId = -0x225;
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@ -426,7 +426,7 @@ s32 func_80A3AEBC(GlobalContext* globalCtx, EnGirlA* this) {
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}
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s32 func_80A3AF30(GlobalContext* globalCtx, EnGirlA* this) {
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if ((gBitFlags[2] & gSaveContext.equipment) && !(gBitFlags[3] & gSaveContext.equipment)) {
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if ((gBitFlags[2] & gSaveContext.inventory.equipment) && !(gBitFlags[3] & gSaveContext.inventory.equipment)) {
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return 2;
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}
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if (gSaveContext.rupees < this->unk_1C8) {
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@ -439,7 +439,7 @@ s32 func_80A3AF30(GlobalContext* globalCtx, EnGirlA* this) {
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}
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s32 func_80A3AFC4(GlobalContext* globalCtx, EnGirlA* this) {
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if (gBitFlags[5] & gSaveContext.equipment) {
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if (gBitFlags[5] & gSaveContext.inventory.equipment) {
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return 2;
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}
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if (gSaveContext.rupees < this->unk_1C8) {
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@ -452,7 +452,7 @@ s32 func_80A3AFC4(GlobalContext* globalCtx, EnGirlA* this) {
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}
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s32 func_80A3B040(GlobalContext* globalCtx, EnGirlA* this) {
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if (gBitFlags[4] & gSaveContext.equipment) {
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if (gBitFlags[4] & gSaveContext.inventory.equipment) {
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return 2;
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}
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if (gSaveContext.rupees < this->unk_1C8) {
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@ -468,7 +468,7 @@ s32 func_80A3B0BC(GlobalContext* globalCtx, EnGirlA* this) {
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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return 2;
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}
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if (gBitFlags[9] & gSaveContext.equipment) {
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if (gBitFlags[9] & gSaveContext.inventory.equipment) {
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return 2;
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}
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if (gSaveContext.rupees < this->unk_1C8) {
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@ -484,7 +484,7 @@ s32 func_80A3B160(GlobalContext* globalCtx, EnGirlA* this) {
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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return 2;
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}
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if (gBitFlags[10] & gSaveContext.equipment) {
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if (gBitFlags[10] & gSaveContext.inventory.equipment) {
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return 2;
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}
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if (gSaveContext.rupees < this->unk_1C8) {
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@ -234,7 +234,7 @@ void EnIshi_DropCollectible(EnIshi* this, GlobalContext* globalCtx) {
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if (dropParams >= 0xD) {
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dropParams = 0;
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}
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Item_DropCollectibleRandom(globalCtx, NULL, &this->actor.posRot.pos, dropParams << 4);
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}
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}
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@ -169,13 +169,13 @@ void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx) {
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this->unk_196 = 6;
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if (LINK_IS_CHILD) {
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this->unk_194 = false;
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if (gSaveContext.unk_F3C[4] != 0) {
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if (gSaveContext.scarecrowCustomSongSet) {
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this->actor.textId = 0x407A;
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this->unk_196 = 5;
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}
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} else {
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this->unk_194 = true;
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if (gSaveContext.unk_F3C[4] != 0) {
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if (gSaveContext.scarecrowCustomSongSet) {
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this->actor.textId = 0x4079;
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this->unk_196 = 5;
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}
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@ -335,7 +335,7 @@ void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (BREG(3) != 0) {
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osSyncPrintf("\n\n");
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// flag!
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.unk_F3C[4]);
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.scarecrowCustomSongSet);
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}
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, this->skelanime.dListCount, NULL,
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@ -205,7 +205,8 @@ void EnKakasi2_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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if (BREG(0) != 0) {
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if (BREG(5) != 0) {
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ this->actor.player_distance ☆☆☆☆☆ %f\n" VT_RST, this->actor.xzDistFromLink);
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ this->actor.player_distance ☆☆☆☆☆ %f\n" VT_RST,
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this->actor.xzDistFromLink);
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ this->hosei.x ☆☆☆☆☆ %f\n" VT_RST, this->maxSpawnDistance.x);
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osSyncPrintf("\n\n");
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}
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@ -179,14 +179,14 @@ void func_80A91284(EnKakasi3* this, GlobalContext* globalCtx) {
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if (LINK_IS_CHILD) {
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this->unk_194 = false;
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if (gSaveContext.unk_12C5 != 0) {
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if (gSaveContext.scarecrowSpawnSongSet) {
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this->actor.textId = 0x40A0;
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this->dialogState = 5;
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this->unk_1A8 = 1;
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}
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} else {
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this->unk_194 = true;
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if (gSaveContext.unk_12C5 != 0) {
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if (gSaveContext.scarecrowSpawnSongSet) {
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if (this->unk_195) {
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this->actor.textId = 0x40A2;
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} else {
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@ -238,7 +238,7 @@ void func_80A91348(EnKakasi3* this, GlobalContext* globalCtx) {
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if (this->actor.xzDistFromLink < 80.0f) {
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player->stateFlags2 |= 0x800000;
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}
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} else if (gSaveContext.unk_12C5 != 0 && !this->unk_195) {
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} else if (gSaveContext.scarecrowSpawnSongSet && !this->unk_195) {
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if (player->stateFlags2 & 0x1000000) {
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this->camId = func_800800F8(globalCtx, 0x8D4, -0x63, &this->actor, 0);
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@ -341,7 +341,7 @@ void func_80A918E4(EnKakasi3* this, GlobalContext* globalCtx) {
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}
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if ((globalCtx->msgCtx.unk_E3EE == 4 || (globalCtx->msgCtx.unk_E3EE >= 5 && globalCtx->msgCtx.unk_E3EE < 11)) &&
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globalCtx->msgCtx.msgMode == 0) {
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func_8010B680(globalCtx, 0x40A6, NULL);
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this->dialogState = 5;
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func_800803F0(globalCtx, this->camId);
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@ -405,7 +405,7 @@ void EnKakasi3_Update(Actor* thisx, GlobalContext* globalCtx) {
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if (BREG(2) != 0) {
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osSyncPrintf("\n\n");
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// flag!
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.unk_12C5);
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.scarecrowSpawnSongSet);
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}
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this->unk_198++;
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@ -83,13 +83,13 @@ u16 func_80AA2AA0(GlobalContext* globalCtx, Actor* thisx) {
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if (gSaveContext.timer1Value >= 0xD3) {
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return 0x208E;
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}
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if ((gSaveContext.unk_EC4 == 0) || (gSaveContext.unk_EC4 >= 0xB4)) {
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gSaveContext.unk_EC4 = 0xB4;
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if ((gSaveContext.horseRaceRecord == 0) || (gSaveContext.horseRaceRecord >= 0xB4)) {
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gSaveContext.horseRaceRecord = 0xB4;
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gSaveContext.timer1Value = *timer1ValuePtr;
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}
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if (!(gSaveContext.eventChkInf[1] & 0x4000) && (gSaveContext.timer1Value < 0x32)) {
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return 0x208F;
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} else if (gSaveContext.timer1Value < gSaveContext.unk_EC4) {
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} else if (gSaveContext.timer1Value < gSaveContext.horseRaceRecord) {
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return 0x2012;
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} else {
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return 0x2004;
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@ -126,7 +126,7 @@ s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* thisx) {
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if (globalCtx->msgCtx.choiceIndex == 0) {
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if (gSaveContext.eventChkInf[1] & 0x4000) {
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func_8010B720(globalCtx, 0x2091);
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} else if (gSaveContext.unk_EC4 == 0) {
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} else if (gSaveContext.horseRaceRecord == 0) {
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func_8010B720(globalCtx, 0x2092);
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} else {
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func_8010B720(globalCtx, 0x2090);
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@ -144,8 +144,8 @@ s16 func_80AA2BD4(GlobalContext* globalCtx, Actor* thisx) {
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gSaveContext.eventChkInf[1] |= 0x4000;
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case 0x2004:
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case 0x2012:
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if (gSaveContext.unk_EC4 > gSaveContext.timer1Value) {
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gSaveContext.unk_EC4 = gSaveContext.timer1Value;
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if (gSaveContext.horseRaceRecord > gSaveContext.timer1Value) {
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gSaveContext.horseRaceRecord = gSaveContext.timer1Value;
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}
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case 0x208E:
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gSaveContext.eventInf[0] &= ~0x400;
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@ -117,7 +117,7 @@ void func_80ABEF2C(EnOkarinaTag* this, GlobalContext* globalCtx) {
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if ((this->switchFlag >= 0) && (Flags_GetSwitch(globalCtx, this->switchFlag))) {
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this->actor.flags &= ~1;
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} else {
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if ((this->unk_152 != 6) || (gSaveContext.unk_12C5 != 0)) {
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if ((this->unk_152 != 6) || (gSaveContext.scarecrowSpawnSongSet)) {
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if (player->stateFlags2 & 0x1000000) {
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// "North! ! ! ! !"
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osSyncPrintf(VT_FGCOL(RED) "☆☆☆☆☆ 北!!!!! ☆☆☆☆☆ %f\n" VT_RST, this->actor.xzDistFromLink);
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@ -189,7 +189,7 @@ void func_80ABF28C(EnOkarinaTag* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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this->unk_15A++;
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if ((this->unk_152 != 6) || (gSaveContext.unk_12C5 != 0)) {
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if ((this->unk_152 != 6) || (gSaveContext.scarecrowSpawnSongSet)) {
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if ((this->switchFlag >= 0) && Flags_GetSwitch(globalCtx, this->switchFlag)) {
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this->actor.flags &= ~1;
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} else if (((this->unk_150 != 4) || !(gSaveContext.eventChkInf[4] & 0x800)) &&
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@ -229,12 +229,11 @@ void func_80AE5270(EnReeba* this, GlobalContext* globalCtx) {
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this->actionfunc = func_80AE5688;
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return;
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}
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if (this->unk_274 == 0) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_MOVE);
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this->unk_274 = 10;
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}
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}
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void func_80AE538C(EnReeba* this, GlobalContext* globalCtx) {
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@ -396,4 +396,4 @@ const ActorInit En_Rl_InitVars = {
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(ActorFunc)EnRl_Destroy,
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(ActorFunc)EnRl_Update,
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(ActorFunc)EnRl_Draw,
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};
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};
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@ -57,7 +57,7 @@ void EnTakaraMan_Init(Actor* thisx, GlobalContext* globalCtx) {
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osSyncPrintf(VT_FGCOL(PURPLE) "☆☆☆☆☆ ばぅん! ☆☆☆☆☆ %x\n" VT_RST,
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globalCtx->actorCtx.flags.chest); // "Bun! %x" (needs a better translation)
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globalCtx->actorCtx.flags.chest = 0;
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gSaveContext.dungeonKeys[gSaveContext.mapIndex] = -1;
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gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = -1;
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06004FE0, &D_06000498, this->limbDrawTbl, this->transitionDrawTbl,
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10);
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thisx->posRot2.pos = thisx->posRot.pos;
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@ -268,10 +268,8 @@ void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, 0);
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Matrix_Translate(0.0f, 52.0f, 0.0f, MTXMODE_APPLY);
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Matrix_RotateY(
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(s16)(func_8005A9F4(ACTIVE_CAM) - this->actor.shape.rot.y + 0x8000) *
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(M_PI / 0x8000),
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MTXMODE_APPLY);
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Matrix_RotateY((s16)(func_8005A9F4(ACTIVE_CAM) - this->actor.shape.rot.y + 0x8000) * (M_PI / 0x8000),
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MTXMODE_APPLY);
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Matrix_Scale(flameScale, flameScale, flameScale, MTXMODE_APPLY);
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gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 745),
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@ -3056,7 +3056,7 @@ void func_80836BEC(Player* this, GlobalContext* globalCtx) {
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actorToTarget = &PLAYER->actor;
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}
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holdTarget = (gSaveContext.zTargetingSetting != 0) || (this->actor.type != ACTORTYPE_PLAYER);
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holdTarget = (gSaveContext.zTargetSetting != 0) || (this->actor.type != ACTORTYPE_PLAYER);
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this->stateFlags1 |= 0x8000;
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if ((actorToTarget != NULL) && !(actorToTarget->flags & 0x8000000)) {
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@ -4042,9 +4042,9 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* arg2, u
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}
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if (linearVel > R_RUN_SPEED_LIMIT / 100.0f) {
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gSaveContext.unk_13BC = R_RUN_SPEED_LIMIT / 100.0f;
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gSaveContext.entranceSpeed = R_RUN_SPEED_LIMIT / 100.0f;
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} else {
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gSaveContext.unk_13BC = linearVel;
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gSaveContext.entranceSpeed = linearVel;
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}
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if (D_808535F4 != 0) {
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@ -4273,8 +4273,8 @@ s32 func_80839800(Player* this, GlobalContext* globalCtx) {
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func_8003C890(&globalCtx->colCtx, &sp58, &sp4C);
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if (func_80839034(globalCtx, this, sp58, 50)) {
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gSaveContext.unk_13BC = 2.0f;
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gSaveContext.unk_13C0 = NA_SE_OC_DOOR_OPEN;
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gSaveContext.entranceSpeed = 2.0f;
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gSaveContext.entranceSound = NA_SE_OC_DOOR_OPEN;
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}
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} else {
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func_8005AD40(Gameplay_GetCamera(globalCtx, 0), doorActor,
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@ -5356,18 +5356,18 @@ void func_8083CA20(GlobalContext* globalCtx, Player* this) {
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void func_8083CA54(GlobalContext* globalCtx, Player* this) {
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this->linearVelocity = 2.0f;
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gSaveContext.unk_13BC = 2.0f;
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gSaveContext.entranceSpeed = 2.0f;
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if (func_8083C910(globalCtx, this, 120.0f)) {
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this->unk_850 = -15;
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}
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}
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void func_8083CA9C(GlobalContext* globalCtx, Player* this) {
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if (gSaveContext.unk_13BC < 0.1f) {
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gSaveContext.unk_13BC = 0.1f;
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if (gSaveContext.entranceSpeed < 0.1f) {
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gSaveContext.entranceSpeed = 0.1f;
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}
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this->linearVelocity = gSaveContext.unk_13BC;
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this->linearVelocity = gSaveContext.entranceSpeed;
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if (func_8083C910(globalCtx, this, 800.0f)) {
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this->unk_850 = -80 / this->linearVelocity;
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@ -8676,7 +8676,7 @@ void func_80845CA4(Player* this, GlobalContext* globalCtx) {
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sp30 = 20;
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if (this->stateFlags1 & 1) {
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sp34 = gSaveContext.unk_13BC;
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sp34 = gSaveContext.entranceSpeed;
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if (D_808535F4 != 0) {
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this->unk_450.x = (Math_Sins(D_808535FC) * 400.0f) + this->actor.posRot.pos.x;
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@ -8685,7 +8685,7 @@ void func_80845CA4(Player* this, GlobalContext* globalCtx) {
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} else if (this->unk_850 < 0) {
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this->unk_850++;
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sp34 = gSaveContext.unk_13BC;
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sp34 = gSaveContext.entranceSpeed;
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sp30 = -1;
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}
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@ -9071,7 +9071,7 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 sp4C;
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s32 initMode;
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s16 params;
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u16 unk_13C0;
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u16 entranceSound;
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||||
|
||||
globalCtx->unk_11E5C = globalCtx->bombchuBowlingAmmo = 0;
|
||||
|
||||
|
@ -9125,7 +9125,7 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if ((sp50 == 0) || (sp50 < -1)) {
|
||||
if ((scene->titleFile.vromStart != scene->titleFile.vromEnd) && (gSaveContext.unk_13C7 != 0) &&
|
||||
if ((scene->titleFile.vromStart != scene->titleFile.vromEnd) && (gSaveContext.showTitleCard) &&
|
||||
(gSaveContext.sceneSetupIndex < 4) &&
|
||||
(gEntranceTable[gSaveContext.entranceIndex + gSaveContext.sceneSetupIndex].field & 0x4000) &&
|
||||
((globalCtx->sceneNum != SCENE_DDAN) || (gSaveContext.eventChkInf[11] & 1)) &&
|
||||
|
@ -9133,7 +9133,7 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
TitleCard_InitPlaceName(globalCtx, &globalCtx->actorCtx.titleCtx, this->giObjectSegment, 0xA0, 0x78, 0x90,
|
||||
0x18, 0x14);
|
||||
}
|
||||
gSaveContext.unk_13C7 = 1;
|
||||
gSaveContext.showTitleCard = true;
|
||||
}
|
||||
|
||||
if (sp50 == 2) {
|
||||
|
@ -9177,10 +9177,10 @@ void Player_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->stateFlags3 &= ~0x40;
|
||||
}
|
||||
|
||||
if (gSaveContext.unk_13C0 != 0) {
|
||||
unk_13C0 = gSaveContext.unk_13C0;
|
||||
Audio_PlayActorSound2(&this->actor, unk_13C0);
|
||||
gSaveContext.unk_13C0 = 0;
|
||||
if (gSaveContext.entranceSound != 0) {
|
||||
entranceSound = gSaveContext.entranceSound;
|
||||
Audio_PlayActorSound2(&this->actor, entranceSound);
|
||||
gSaveContext.entranceSound = 0;
|
||||
}
|
||||
|
||||
Map_SavePlayerInitialInfo(globalCtx);
|
||||
|
@ -11818,7 +11818,8 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
|
|||
Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else {
|
||||
if ((this->getItemId == GI_HEART_CONTAINER_2) || (this->getItemId == GI_HEART_CONTAINER) ||
|
||||
((this->getItemId == GI_HEART_PIECE) && ((gSaveContext.questItems & 0xF0000000) == 0x40000000))) {
|
||||
((this->getItemId == GI_HEART_PIECE) &&
|
||||
((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
|
||||
temp1 = 0x924;
|
||||
} else {
|
||||
temp1 = temp2 = (this->getItemId == GI_HEART_PIECE) ? 0x39 : 0x922;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue