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Decompile z_sram.c (#431)
* Decompile z_sram.c * rename Sram_CalcChecksum to Sram_WriteSaveSlot * progress * done i think * add original name comments * temp substructs * minor fixes * review * review 2 * fix Co-authored-by: fig <fig02srl@gmail.com>
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74 changed files with 1514 additions and 1672 deletions
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@ -169,13 +169,13 @@ void func_80A8F660(EnKakasi* this, GlobalContext* globalCtx) {
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this->unk_196 = 6;
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if (LINK_IS_CHILD) {
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this->unk_194 = false;
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if (gSaveContext.unk_F3C[4] != 0) {
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if (gSaveContext.scarecrowCustomSongSet) {
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this->actor.textId = 0x407A;
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this->unk_196 = 5;
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}
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} else {
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this->unk_194 = true;
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if (gSaveContext.unk_F3C[4] != 0) {
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if (gSaveContext.scarecrowCustomSongSet) {
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this->actor.textId = 0x4079;
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this->unk_196 = 5;
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}
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@ -335,7 +335,7 @@ void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (BREG(3) != 0) {
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osSyncPrintf("\n\n");
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// flag!
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.unk_F3C[4]);
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.scarecrowCustomSongSet);
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}
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func_80093D18(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, this->skelanime.dListCount, NULL,
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