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Decompile z_sram.c (#431)
* Decompile z_sram.c * rename Sram_CalcChecksum to Sram_WriteSaveSlot * progress * done i think * add original name comments * temp substructs * minor fixes * review * review 2 * fix Co-authored-by: fig <fig02srl@gmail.com>
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74 changed files with 1514 additions and 1672 deletions
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@ -268,10 +268,8 @@ void ObjSyokudai_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetEnvColor(oGfxCtx->polyXlu.p++, 255, 0, 0, 0);
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Matrix_Translate(0.0f, 52.0f, 0.0f, MTXMODE_APPLY);
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Matrix_RotateY(
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(s16)(func_8005A9F4(ACTIVE_CAM) - this->actor.shape.rot.y + 0x8000) *
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(M_PI / 0x8000),
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MTXMODE_APPLY);
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Matrix_RotateY((s16)(func_8005A9F4(ACTIVE_CAM) - this->actor.shape.rot.y + 0x8000) * (M_PI / 0x8000),
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MTXMODE_APPLY);
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Matrix_Scale(flameScale, flameScale, flameScale, MTXMODE_APPLY);
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gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_syokudai.c", 745),
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