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Decompile z_sram.c (#431)

* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
Random 2020-10-11 19:45:08 +02:00 committed by GitHub
parent 9d35542207
commit b010db7c19
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
74 changed files with 1514 additions and 1672 deletions

View file

@ -10,7 +10,7 @@ void Opening_SetupTitleScreen(OpeningContext* this) {
gSaveContext.gameMode = 1;
this->state.running = false;
gSaveContext.linkAge = 0;
func_800A82C8();
Sram_InitDebugSave();
gSaveContext.cutsceneIndex = 0xFFF3;
gSaveContext.sceneSetupIndex = 7;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);

View file

@ -19,7 +19,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
osSyncPrintf("\n\n\n_%x\n\n\n", gSaveContext.fileNum);
osSyncPrintf(VT_RST);
if (gSaveContext.fileNum == 0xFF) {
func_800A82C8();
Sram_InitDebugSave();
gSaveContext.unk_13F6 = gSaveContext.magic;
gSaveContext.magic = 0;
gSaveContext.unk_13F4 = 0;
@ -37,7 +37,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1;
gSaveContext.seqIndex = 0xFF;
gSaveContext.nightSeqIndex = 0xFF;
gSaveContext.unk_13C7 = 1;
gSaveContext.showTitleCard = true;
D_8011FB30 = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);

View file

@ -155,7 +155,7 @@ void Title_Main(TitleContext* this) {
}
void Title_Destroy(TitleContext* this) {
func_800A9AD0(this, &this->sram);
Sram_InitSram(this, &this->sramCtx);
}
void Title_Init(TitleContext* this) {
@ -175,7 +175,7 @@ void Title_Init(TitleContext* this) {
this->state.destroy = Title_Destroy;
this->exit = false;
gSaveContext.fileNum = 0xFF;
func_800A9CD4(&this->state, &this->sram);
Sram_Alloc(&this->state, &this->sramCtx);
this->ult = 0;
this->unk_1D4 = 0x14;
this->coverAlpha = 255;