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Renamed EVENTCHKINF_3C (#2324)

* Renamed EVENTCHKINF_3C

* Renamed to Nabooru Knuckle

* Format for Jenkins
This commit is contained in:
Jordan Longstaff 2024-12-10 11:00:18 -05:00 committed by GitHub
parent c04ed0e76c
commit b01b20697e
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GPG key ID: B5690EEEBB952194
2 changed files with 4 additions and 3 deletions

View file

@ -505,7 +505,7 @@ typedef enum LinkAge {
#define EVENTCHKINF_39 0x39
#define EVENTCHKINF_OPENED_JABU_JABU 0x3A
#define EVENTCHKINF_3B 0x3B
#define EVENTCHKINF_3C 0x3C
#define EVENTCHKINF_DEFEATED_NABOORU_KNUCKLE 0x3C
// 0x40
#define EVENTCHKINF_40_INDEX 4

View file

@ -1528,7 +1528,7 @@ void EnIk_StartDefeatCutscene(Actor* thisx, PlayState* play) {
Cutscene_SetScript(play, gSpiritBossNabooruKnuckleDefeatCs);
gSaveContext.cutsceneTrigger = 1;
Actor_SetScale(&this->actor, 0.01f);
SET_EVENTCHKINF(EVENTCHKINF_3C);
SET_EVENTCHKINF(EVENTCHKINF_DEFEATED_NABOORU_KNUCKLE);
EnIk_SetupCsAction3(this, play);
}
}
@ -1537,7 +1537,8 @@ void EnIk_Init(Actor* thisx, PlayState* play) {
EnIk* this = (EnIk*)thisx;
s32 upperParams = IK_GET_UPPER_PARAMS(&this->actor);
if (((IK_GET_ARMOR_TYPE(&this->actor) == IK_TYPE_NABOORU) && GET_EVENTCHKINF(EVENTCHKINF_3C)) ||
if (((IK_GET_ARMOR_TYPE(&this->actor) == IK_TYPE_NABOORU) &&
GET_EVENTCHKINF(EVENTCHKINF_DEFEATED_NABOORU_KNUCKLE)) ||
(upperParams != 0 && Flags_GetSwitch(play, upperParams >> 8))) {
Actor_Kill(&this->actor);
} else {