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En_Dodongo (#498)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * I can't wait to bomb some do dodongos * a whole heap of bombchus * matched * more names * Dodongo dislikes smoke * i am error * merge * fixes * Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -25,7 +25,7 @@ typedef struct EnBombf {
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typedef enum {
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/* 0xFFFF */ BOMBFLOWER_FLOWER = -1,
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/* 0x0000 */ BOMBFLOWER_BODY,
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/* 0x0001 */ BOMBFLOWER_EXPLOSION,
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/* 0x0001 */ BOMBFLOWER_EXPLOSION
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} EnBombfType;
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extern const ActorInit En_Bombf_InitVars;
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