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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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572 changed files with 933 additions and 933 deletions
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@ -1,5 +1,5 @@
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#include "global.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
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EffectBlureElement* elem;
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