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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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572 changed files with 933 additions and 933 deletions
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@ -1,7 +1,7 @@
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#include "global.h"
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#include "message_data_static.h"
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#include "vt.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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s16 sTextFade = false; // original name: key_off_flag ?
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@ -31,7 +31,7 @@ MessageTableEntry sNesMessageEntryTable[] = {
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#define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) \
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{ textId, (_SHIFTL(type, 4, 8) | _SHIFTL(yPos, 0, 8)), _message_##textId##_nes },
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#define DEFINE_MESSAGE_FFFC
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#include "text/message_data.h"
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#include "assets/text/message_data.h"
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#undef DEFINE_MESSAGE_FFFC
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#undef DEFINE_MESSAGE
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{ 0xFFFF, 0, NULL },
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@ -39,14 +39,14 @@ MessageTableEntry sNesMessageEntryTable[] = {
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const char* sGerMessageEntryTable[] = {
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#define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) _message_##textId##_ger,
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#include "text/message_data.h"
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#include "assets/text/message_data.h"
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#undef DEFINE_MESSAGE
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NULL,
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};
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const char* sFraMessageEntryTable[] = {
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#define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) _message_##textId##_fra,
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#include "text/message_data.h"
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#include "assets/text/message_data.h"
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#undef DEFINE_MESSAGE
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NULL,
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};
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@ -54,7 +54,7 @@ const char* sFraMessageEntryTable[] = {
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MessageTableEntry sStaffMessageEntryTable[] = {
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#define DEFINE_MESSAGE(textId, type, yPos, staffMessage) \
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{ textId, (_SHIFTL(type, 4, 8) | _SHIFTL(yPos, 0, 8)), _message_##textId##_staff },
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#include "text/message_data_staff.h"
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#include "assets/text/message_data_staff.h"
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#undef DEFINE_MESSAGE
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{ 0xFFFF, 0, NULL },
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};
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