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Fix asset file includes to always start with assets/ (#1260)

* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
This commit is contained in:
Roman971 2022-06-06 21:37:25 +02:00 committed by GitHub
parent b28ad659e3
commit b0bfa9eb69
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GPG key ID: 4AEE18F83AFDEB23
572 changed files with 933 additions and 933 deletions

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@ -1,5 +1,5 @@
#include "z_arms_hook.h"
#include "objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -18,7 +18,7 @@ void ArrowFire_Charge(ArrowFire* this, PlayState* play);
void ArrowFire_Fly(ArrowFire* this, PlayState* play);
void ArrowFire_Hit(ArrowFire* this, PlayState* play);
#include "overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.c"
#include "assets/overlays/ovl_Arrow_Fire/ovl_Arrow_Fire.c"
const ActorInit Arrow_Fire_InitVars = {
ACTOR_ARROW_FIRE,

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@ -19,7 +19,7 @@ void ArrowIce_Charge(ArrowIce* this, PlayState* play);
void ArrowIce_Fly(ArrowIce* this, PlayState* play);
void ArrowIce_Hit(ArrowIce* this, PlayState* play);
#include "overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.c"
#include "assets/overlays/ovl_Arrow_Ice/ovl_Arrow_Ice.c"
const ActorInit Arrow_Ice_InitVars = {
ACTOR_ARROW_ICE,

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@ -19,7 +19,7 @@ void ArrowLight_Charge(ArrowLight* this, PlayState* play);
void ArrowLight_Fly(ArrowLight* this, PlayState* play);
void ArrowLight_Hit(ArrowLight* this, PlayState* play);
#include "overlays/ovl_Arrow_Light/ovl_Arrow_Light.c"
#include "assets/overlays/ovl_Arrow_Light/ovl_Arrow_Light.c"
const ActorInit Arrow_Light_InitVars = {
ACTOR_ARROW_LIGHT,

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@ -5,7 +5,7 @@
*/
#include "z_bg_bdan_objects.h"
#include "objects/object_bdan_objects/object_bdan_objects.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_bdan_switch.h"
#include "objects/object_bdan_objects/object_bdan_objects.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -6,7 +6,7 @@
#include "z_bg_bom_guard.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
#include "objects/object_bowl/object_bowl.h"
#include "assets/objects/object_bowl/object_bowl.h"
#include "vt.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_bombwall.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
#define FLAGS ACTOR_FLAG_22

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@ -7,7 +7,7 @@
#include "z_bg_bowl_wall.h"
#include "overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h"
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
#include "objects/object_bowl/object_bowl.h"
#include "assets/objects/object_bowl/object_bowl.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,9 +5,9 @@
*/
#include "z_bg_breakwall.h"
#include "scenes/dungeons/ddan/ddan_scene.h"
#include "objects/object_bwall/object_bwall.h"
#include "objects/object_kingdodongo/object_kingdodongo.h"
#include "assets/scenes/dungeons/ddan/ddan_scene.h"
#include "assets/objects/object_bwall/object_bwall.h"
#include "assets/objects/object_kingdodongo/object_kingdodongo.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_ddan_jd.h"
#include "objects/object_ddan_objects/object_ddan_objects.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_ddan_kd.h"
#include "objects/object_ddan_objects/object_ddan_objects.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -6,7 +6,7 @@
#include "z_bg_dodoago.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "objects/object_ddan_objects/object_ddan_objects.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h"
#define FLAGS 0

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@ -5,11 +5,11 @@
*/
#include "z_bg_dy_yoseizo.h"
#include "objects/object_dy_obj/object_dy_obj.h"
#include "assets/objects/object_dy_obj/object_dy_obj.h"
#include "vt.h"
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
#include "scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
#include "scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.h"
#include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
#include "assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25)

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@ -63,7 +63,7 @@ static Vec3f sSideCenters[] = {
static f32 sSideAngles[] = { M_PI / 2, -M_PI / 2, 0.0f, M_PI };
#include "overlays/ovl_Bg_Ganon_Otyuka/ovl_Bg_Ganon_Otyuka.c"
#include "assets/overlays/ovl_Bg_Ganon_Otyuka/ovl_Bg_Ganon_Otyuka.c"
void BgGanonOtyuka_Init(Actor* thisx, PlayState* play2) {
BgGanonOtyuka* this = (BgGanonOtyuka*)thisx;

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@ -5,7 +5,7 @@
*/
#include "z_bg_gate_shutter.h"
#include "objects/object_spot01_matoyab/object_spot01_matoyab.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"
#include "vt.h"
#define FLAGS 0

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@ -5,8 +5,8 @@
*/
#include "z_bg_gjyo_bridge.h"
#include "objects/object_gjyo_objects/object_gjyo_objects.h"
#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
#include "assets/objects/object_gjyo_objects/object_gjyo_objects.h"
#include "assets/scenes/dungeons/ganon_tou/ganon_tou_scene.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_gnd_darkmeiro.h"
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_gnd_firemeiro.h"
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_gnd_iceblock.h"
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_gnd_nisekabe.h"
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_gnd_soulmeiro.h"
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"
#include "global.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_haka.h"
#include "objects/object_haka/object_haka.h"
#include "assets/objects/object_haka/object_haka.h"
#define FLAGS 0

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@ -5,8 +5,8 @@
*/
#include "z_bg_haka_gate.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_haka_huta.h"
#include "objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#include "overlays/actors/ovl_En_Rd/z_en_rd.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,8 +5,8 @@
*/
#include "z_bg_haka_megane.h"
#include "objects/object_hakach_objects/object_hakach_objects.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_7)

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@ -5,7 +5,7 @@
*/
#include "z_bg_haka_meganebg.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#define FLAGS 0

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@ -5,8 +5,8 @@
*/
#include "z_bg_haka_sgami.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "objects/object_ice_objects/object_ice_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4)

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@ -5,7 +5,7 @@
*/
#include "z_bg_haka_ship.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_haka_trap.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#define FLAGS 0

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@ -5,8 +5,8 @@
*/
#include "z_bg_haka_tubo.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_haka_water.h"
#include "objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,8 +5,8 @@
*/
#include "z_bg_haka_zou.h"
#include "objects/object_hakach_objects/object_hakach_objects.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_heavy_block.h"
#include "objects/object_heavy_object/object_heavy_object.h"
#include "assets/objects/object_heavy_object/object_heavy_object.h"
#include "vt.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_curtain.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_dalm.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_firewall.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_fslift.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -6,8 +6,8 @@
*/
#include "z_bg_hidan_fwbig.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_hamstep.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_hrock.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_kousi.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,9 +5,9 @@
*/
#include "z_bg_hidan_kowarerukabe.h"
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_rock.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_rsekizou.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_sekizou.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_sima.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_hidan_syoku.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "assets/objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_ice_objects.h"
#include "objects/object_ice_objects/object_ice_objects.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
#define FLAGS 0

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@ -1,5 +1,5 @@
#include "z_bg_ice_shelter.h"
#include "objects/object_ice_objects/object_ice_objects.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_ice_shutter.h"
#include "objects/object_ice_objects/object_ice_objects.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_ice_turara.h"
#include "objects/object_ice_objects/object_ice_objects.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_ingate.h"
#include "objects/object_ingate/object_ingate.h"
#include "assets/objects/object_ingate/object_ingate.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_1flift.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_amishutter.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_bigmirror.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_block.h"
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#define FLAGS 0

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@ -1,6 +1,6 @@
#include "z_bg_jya_bombchuiwa.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS ACTOR_FLAG_0
void BgJyaBombchuiwa_Init(Actor* thisx, PlayState* play);

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@ -6,7 +6,7 @@
#include "z_bg_jya_bombiwa.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#include "vt.h"
#define FLAGS 0

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@ -1,7 +1,7 @@
#include "z_bg_jya_cobra.h"
#include "overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h"
#include "overlays/actors/ovl_Mir_Ray/z_mir_ray.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#include "vt.h"
#define FLAGS ACTOR_FLAG_4
@ -16,7 +16,7 @@ void func_80896950(BgJyaCobra* this, PlayState* play);
void func_808969F8(BgJyaCobra* this, PlayState* play);
void func_80896ABC(BgJyaCobra* this, PlayState* play);
#include "overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.c"
#include "assets/overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.c"
const ActorInit Bg_Jya_Cobra_InitVars = {
ACTOR_BG_JYA_COBRA,

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@ -6,7 +6,7 @@
*/
#include "z_bg_jya_goroiwa.h"
#include "objects/object_goroiwa/object_goroiwa.h"
#include "assets/objects/object_goroiwa/object_goroiwa.h"
#define FLAGS ACTOR_FLAG_4

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@ -6,7 +6,7 @@
#include "z_bg_jya_haheniron.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/object_jya_iron/object_jya_iron.h"
#include "assets/objects/object_jya_iron/object_jya_iron.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_ironobj.h"
#include "objects/object_jya_iron/object_jya_iron.h"
#include "assets/objects/object_jya_iron/object_jya_iron.h"
#include "overlays/actors/ovl_En_Ik/z_en_ik.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_kanaami.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_lift.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS ACTOR_FLAG_4

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@ -6,7 +6,7 @@
#include "z_bg_jya_megami.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_jya_zurerukabe.h"
#include "objects/object_jya_obj/object_jya_obj.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"
#include "vt.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_menkuri_eye.h"
#include "objects/object_menkuri_objects/object_menkuri_objects.h"
#include "assets/objects/object_menkuri_objects/object_menkuri_objects.h"
#define FLAGS ACTOR_FLAG_5

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@ -5,7 +5,7 @@
*/
#include "z_bg_menkuri_kaiten.h"
#include "objects/object_menkuri_objects/object_menkuri_objects.h"
#include "assets/objects/object_menkuri_objects/object_menkuri_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_menkuri_nisekabe.h"
#include "objects/object_menkuri_objects/object_menkuri_objects.h"
#include "assets/objects/object_menkuri_objects/object_menkuri_objects.h"
#define FLAGS 0

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@ -6,7 +6,7 @@
#include "z_bg_mizu_bwall.h"
#include "overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h"
#include "objects/object_mizu_objects/object_mizu_objects.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -6,7 +6,7 @@
#include "z_bg_mizu_movebg.h"
#include "overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h"
#include "objects/object_mizu_objects/object_mizu_objects.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -1,5 +1,5 @@
#include "z_bg_mizu_shutter.h"
#include "objects/object_mizu_objects/object_mizu_objects.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_mizu_uzu.h"
#include "objects/object_mizu_objects/object_mizu_objects.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_mizu_water.h"
#include "objects/object_mizu_objects/object_mizu_objects.h"
#include "assets/objects/object_mizu_objects/object_mizu_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,14 +5,14 @@
*/
#include "z_bg_mjin.h"
#include "objects/object_mjin/object_mjin.h"
#include "objects/object_mjin_wind/object_mjin_wind.h"
#include "objects/object_mjin_soul/object_mjin_soul.h"
#include "objects/object_mjin_dark/object_mjin_dark.h"
#include "objects/object_mjin_ice/object_mjin_ice.h"
#include "objects/object_mjin_flame/object_mjin_flame.h"
#include "objects/object_mjin_flash/object_mjin_flash.h"
#include "objects/object_mjin_oka/object_mjin_oka.h"
#include "assets/objects/object_mjin/object_mjin.h"
#include "assets/objects/object_mjin_wind/object_mjin_wind.h"
#include "assets/objects/object_mjin_soul/object_mjin_soul.h"
#include "assets/objects/object_mjin_dark/object_mjin_dark.h"
#include "assets/objects/object_mjin_ice/object_mjin_ice.h"
#include "assets/objects/object_mjin_flame/object_mjin_flame.h"
#include "assets/objects/object_mjin_flash/object_mjin_flash.h"
#include "assets/objects/object_mjin_oka/object_mjin_oka.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_mori_bigst.h"
#include "objects/object_mori_objects/object_mori_objects.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -1,5 +1,5 @@
#include "z_bg_mori_elevator.h"
#include "objects/object_mori_objects/object_mori_objects.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_mori_hashigo.h"
#include "objects/object_mori_objects/object_mori_objects.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_mori_hashira4.h"
#include "objects/object_mori_objects/object_mori_objects.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,13 +5,13 @@
*/
#include "z_bg_mori_hineri.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_box/object_box.h"
#include "objects/object_mori_hineri1/object_mori_hineri1.h"
#include "objects/object_mori_hineri1a/object_mori_hineri1a.h"
#include "objects/object_mori_hineri2/object_mori_hineri2.h"
#include "objects/object_mori_hineri2a/object_mori_hineri2a.h"
#include "objects/object_mori_tex/object_mori_tex.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_box/object_box.h"
#include "assets/objects/object_mori_hineri1/object_mori_hineri1.h"
#include "assets/objects/object_mori_hineri1a/object_mori_hineri1a.h"
#include "assets/objects/object_mori_hineri2/object_mori_hineri2.h"
#include "assets/objects/object_mori_hineri2a/object_mori_hineri2a.h"
#include "assets/objects/object_mori_tex/object_mori_tex.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_mori_idomizu.h"
#include "objects/object_mori_objects/object_mori_objects.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_mori_kaitenkabe.h"
#include "objects/object_mori_objects/object_mori_objects.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_mori_rakkatenjo.h"
#include "objects/object_mori_objects/object_mori_objects.h"
#include "assets/objects/object_mori_objects/object_mori_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_po_event.h"
#include "objects/object_po_sisters/object_po_sisters.h"
#include "assets/objects/object_po_sisters/object_po_sisters.h"
#define FLAGS 0

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@ -5,8 +5,8 @@
*/
#include "z_bg_po_syokudai.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_syokudai/object_syokudai.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_syokudai/object_syokudai.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_pushbox.h"
#include "objects/object_pu_box/object_pu_box.h"
#include "assets/objects/object_pu_box/object_pu_box.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_relay_objects.h"
#include "objects/object_relay_objects/object_relay_objects.h"
#include "assets/objects/object_relay_objects/object_relay_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot00_break.h"
#include "objects/object_spot00_break/object_spot00_break.h"
#include "assets/objects/object_spot00_break/object_spot00_break.h"
#define FLAGS 0

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@ -5,8 +5,8 @@
*/
#include "z_bg_spot00_hanebasi.h"
#include "objects/object_spot00_objects/object_spot00_objects.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_spot00_objects/object_spot00_objects.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot01_fusya.h"
#include "objects/object_spot01_objects/object_spot01_objects.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot01_idohashira.h"
#include "objects/object_spot01_objects/object_spot01_objects.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"
#include "vt.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot01_idomizu.h"
#include "objects/object_spot01_objects/object_spot01_objects.h"
#include "assets/objects/object_spot01_objects/object_spot01_objects.h"
#define FLAGS ACTOR_FLAG_5

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot01_idosoko.h"
#include "objects/object_spot01_matoya/object_spot01_matoya.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,8 +5,8 @@
*/
#include "z_bg_spot01_objects2.h"
#include "objects/object_spot01_matoya/object_spot01_matoya.h"
#include "objects/object_spot01_matoyab/object_spot01_matoyab.h"
#include "assets/objects/object_spot01_matoya/object_spot01_matoya.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"
#define FLAGS ACTOR_FLAG_4

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot02_objects.h"
#include "objects/object_spot02_objects/object_spot02_objects.h"
#include "assets/objects/object_spot02_objects/object_spot02_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot03_taki.h"
#include "objects/object_spot03_object/object_spot03_object.h"
#include "assets/objects/object_spot03_object/object_spot03_object.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot05_soko.h"
#include "objects/object_spot05_objects/object_spot05_objects.h"
#include "assets/objects/object_spot05_objects/object_spot05_objects.h"
#define FLAGS 0

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot06_objects.h"
#include "objects/object_spot06_objects/object_spot06_objects.h"
#include "assets/objects/object_spot06_objects/object_spot06_objects.h"
#define FLAGS ACTOR_FLAG_9

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@ -5,7 +5,7 @@
*/
#include "z_bg_spot07_taki.h"
#include "objects/object_spot07_object/object_spot07_object.h"
#include "assets/objects/object_spot07_object/object_spot07_object.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)

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