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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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572 changed files with 933 additions and 933 deletions
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@ -6,36 +6,36 @@
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#include "z_demo_ec.h"
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#include "vt.h"
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#include "objects/object_zo/object_zo.h"
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#include "objects/object_ec/object_ec.h"
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#include "objects/object_ma2/object_ma2.h"
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#include "objects/object_in/object_in.h"
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#include "objects/object_ge1/object_ge1.h"
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#include "objects/object_fu/object_fu.h"
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#include "objects/object_fish/object_fish.h"
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#include "objects/object_ta/object_ta.h"
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#include "objects/object_oF1d_map/object_oF1d_map.h"
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#include "objects/object_ma2/object_ma2.h"
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#include "objects/object_in/object_in.h"
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#include "objects/object_ta/object_ta.h"
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#include "objects/object_fu/object_fu.h"
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#include "objects/object_toryo/object_toryo.h"
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#include "objects/object_daiku/object_daiku.h"
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#include "objects/object_ge1/object_ge1.h"
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#include "objects/object_kz/object_kz.h"
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#include "objects/object_md/object_md.h"
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#include "objects/object_niw/object_niw.h"
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#include "objects/object_ds2/object_ds2.h"
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#include "objects/object_os/object_os.h"
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#include "objects/object_rs/object_rs.h"
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#include "objects/object_gm/object_gm.h"
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#include "objects/object_km1/object_km1.h"
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#include "objects/object_kw1/object_kw1.h"
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#include "objects/object_bji/object_bji.h"
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#include "objects/object_ahg/object_ahg.h"
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#include "objects/object_bob/object_bob.h"
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#include "objects/object_bba/object_bba.h"
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#include "objects/object_ane/object_ane.h"
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#include "assets/objects/object_zo/object_zo.h"
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#include "assets/objects/object_ec/object_ec.h"
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#include "assets/objects/object_ma2/object_ma2.h"
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#include "assets/objects/object_in/object_in.h"
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#include "assets/objects/object_ge1/object_ge1.h"
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#include "assets/objects/object_fu/object_fu.h"
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#include "assets/objects/object_fish/object_fish.h"
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#include "assets/objects/object_ta/object_ta.h"
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#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
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#include "assets/objects/object_ma2/object_ma2.h"
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#include "assets/objects/object_in/object_in.h"
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#include "assets/objects/object_ta/object_ta.h"
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#include "assets/objects/object_fu/object_fu.h"
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#include "assets/objects/object_toryo/object_toryo.h"
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#include "assets/objects/object_daiku/object_daiku.h"
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#include "assets/objects/object_ge1/object_ge1.h"
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#include "assets/objects/object_kz/object_kz.h"
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#include "assets/objects/object_md/object_md.h"
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#include "assets/objects/object_niw/object_niw.h"
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#include "assets/objects/object_ds2/object_ds2.h"
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#include "assets/objects/object_os/object_os.h"
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#include "assets/objects/object_rs/object_rs.h"
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#include "assets/objects/object_gm/object_gm.h"
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#include "assets/objects/object_km1/object_km1.h"
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#include "assets/objects/object_kw1/object_kw1.h"
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#include "assets/objects/object_bji/object_bji.h"
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#include "assets/objects/object_ahg/object_ahg.h"
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#include "assets/objects/object_bob/object_bob.h"
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#include "assets/objects/object_bba/object_bba.h"
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#include "assets/objects/object_ane/object_ane.h"
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#define FLAGS ACTOR_FLAG_4
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