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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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572 changed files with 933 additions and 933 deletions
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@ -1,14 +1,14 @@
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#include "z_demo_effect.h"
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#include "vt.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_efc_crystal_light/object_efc_crystal_light.h"
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#include "objects/object_efc_fire_ball/object_efc_fire_ball.h"
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#include "objects/object_efc_lgt_shower/object_efc_lgt_shower.h"
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#include "objects/object_god_lgt/object_god_lgt.h"
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#include "objects/object_light_ring/object_light_ring.h"
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#include "objects/object_triforce_spot/object_triforce_spot.h"
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#include "objects/object_efc_tw/object_efc_tw.h"
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#include "objects/object_gi_jewel/object_gi_jewel.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_efc_crystal_light/object_efc_crystal_light.h"
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#include "assets/objects/object_efc_fire_ball/object_efc_fire_ball.h"
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#include "assets/objects/object_efc_lgt_shower/object_efc_lgt_shower.h"
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#include "assets/objects/object_god_lgt/object_god_lgt.h"
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#include "assets/objects/object_light_ring/object_light_ring.h"
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#include "assets/objects/object_triforce_spot/object_triforce_spot.h"
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#include "assets/objects/object_efc_tw/object_efc_tw.h"
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#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
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