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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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572 changed files with 933 additions and 933 deletions
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@ -5,7 +5,7 @@
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*/
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#include "z_en_st.h"
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#include "objects/object_st/object_st.h"
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#include "assets/objects/object_st/object_st.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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@ -21,7 +21,7 @@ void EnSt_Die(EnSt* this, PlayState* play);
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void EnSt_BounceAround(EnSt* this, PlayState* play);
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void EnSt_FinishBouncing(EnSt* this, PlayState* play);
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#include "overlays/ovl_En_St/ovl_En_St.c"
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#include "assets/overlays/ovl_En_St/ovl_En_St.c"
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const ActorInit En_St_InitVars = {
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ACTOR_EN_ST,
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