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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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572 changed files with 933 additions and 933 deletions
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*/
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#include "z_eff_ss_blast.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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@ -5,7 +5,7 @@
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*/
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#include "z_eff_ss_bomb.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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#define rTexIdx regs[1]
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*/
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#include "z_eff_ss_bomb2.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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#define rTexIdx regs[1]
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*/
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#include "z_eff_ss_bubble.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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*/
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#include "z_eff_ss_d_fire.h"
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#include "objects/object_dodongo/object_dodongo.h"
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#include "assets/objects/object_dodongo/object_dodongo.h"
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#define rScale regs[0]
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#define rTexIdx regs[1]
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*/
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#include "z_eff_ss_dead_db.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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#define rTextIdx regs[1]
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*/
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#include "z_eff_ss_dead_dd.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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#define rPrimColorR regs[2]
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*/
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#include "z_eff_ss_dead_ds.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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#define rTimer regs[1]
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*/
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#include "z_eff_ss_dt_bubble.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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*/
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#include "z_eff_ss_dust.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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*/
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#include "z_eff_ss_en_fire.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScaleMax regs[0]
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#define rScale regs[1]
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*/
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#include "z_eff_ss_en_ice.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rLifespan regs[0]
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#define rYaw regs[1]
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*/
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#include "z_eff_ss_extra.h"
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#include "objects/object_yabusame_point/object_yabusame_point.h"
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#include "assets/objects/object_yabusame_point/object_yabusame_point.h"
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#define rObjBankIdx regs[0]
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#define rTimer regs[1]
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*/
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#include "z_eff_ss_fcircle.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rUnused regs[3] // probably supposed to be an alpha
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#define rRadius regs[8]
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#include "z_eff_ss_fhg_flash.h"
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#include "overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h"
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#include "objects/object_fhg/object_fhg.h"
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#include "assets/objects/object_fhg/object_fhg.h"
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#define rAlpha regs[0]
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#define rObjBankIdx regs[2]
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*/
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#include "z_eff_ss_fire_tail.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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#define rLifespan regs[1]
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*/
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#include "z_eff_ss_g_fire.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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u32 EffectSsGFire_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsGFire_Draw(PlayState* play, u32 index, EffectSs* this);
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*/
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#include "z_eff_ss_g_magma.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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u32 EffectSsGMagma_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsGMagma_Draw(PlayState* play, u32 index, EffectSs* this);
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*/
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#include "z_eff_ss_g_magma2.h"
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#include "objects/object_kingdodongo/object_kingdodongo.h"
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#include "assets/objects/object_kingdodongo/object_kingdodongo.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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*/
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#include "z_eff_ss_g_ripple.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rWaterBoxNum regs[0]
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#define rRadius regs[1]
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*/
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#include "z_eff_ss_g_spk.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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*/
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#include "z_eff_ss_g_splash.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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//! @bug the reuse of regs[11] means that EffectSs_DrawGEffect will treat the type as an object bank index
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// this ends up having no effect because the texture provided does not use segment 6
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*/
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#include "z_eff_ss_hahen.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPitch regs[0]
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#define rYaw regs[1]
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*/
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#include "z_eff_ss_hitmark.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rTexIdx regs[0]
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#define rType regs[1]
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*/
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#include "z_eff_ss_ice_piece.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rLifespan regs[0]
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#define rYaw regs[1]
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*/
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#include "z_eff_ss_ice_smoke.h"
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#include "objects/object_fz/object_fz.h"
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#include "assets/objects/object_fz/object_fz.h"
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#define rObjBankIdx regs[0]
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#define rAlpha regs[1]
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*/
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#include "z_eff_ss_k_fire.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rAlpha regs[0]
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#define rScroll regs[2]
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*/
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#include "z_eff_ss_kirakira.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rRotSpeed regs[0]
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#define rYaw regs[1]
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*/
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#include "z_eff_ss_lightning.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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*/
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#include "z_eff_ss_sibuki.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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*/
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#include "z_eff_ss_sibuki2.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rPrimColorR regs[0]
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#define rPrimColorG regs[1]
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*/
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#include "z_eff_ss_stick.h"
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#include "objects/object_link_boy/object_link_boy.h"
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#include "objects/object_link_child/object_link_child.h"
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#include "assets/objects/object_link_boy/object_link_boy.h"
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#include "assets/objects/object_link_child/object_link_child.h"
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#define rObjBankIdx regs[0]
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#define rYaw regs[1]
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*/
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#include "z_eff_ss_stone1.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define rReg0 regs[0]
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