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Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
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572 changed files with 933 additions and 933 deletions
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@ -1,6 +1,6 @@
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#include "z_kaleido_scope.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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#include "assets/textures/icon_item_static/icon_item_static.h"
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void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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static s16 D_8082A070[][4] = {
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#include "z_kaleido_scope.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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// Positions of each input section in the editor
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static u16 sSectionPositions[][2] = {
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#include "z_kaleido_scope.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "assets/textures/icon_item_static/icon_item_static.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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static u8 sChildUpgrades[] = { UPG_BULLET_BAG, UPG_BOMB_BAG, UPG_STRENGTH, UPG_SCALE };
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static u8 sAdultUpgrades[] = { UPG_QUIVER, UPG_BOMB_BAG, UPG_STRENGTH, UPG_SCALE };
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#include "z_kaleido_scope.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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u8 gAmmoItems[] = {
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ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_SLINGSHOT, ITEM_NONE,
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#include "z_kaleido_scope.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include "textures/icon_item_nes_static/icon_item_nes_static.h"
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#include "textures/icon_item_ger_static/icon_item_ger_static.h"
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#include "textures/icon_item_fra_static/icon_item_fra_static.h"
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#include "textures/icon_item_field_static/icon_item_field_static.h"
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#include "textures/icon_item_dungeon_static/icon_item_dungeon_static.h"
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#include "textures/icon_item_nes_static/icon_item_nes_static.h"
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#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
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#include "assets/textures/icon_item_nes_static/icon_item_nes_static.h"
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#include "assets/textures/icon_item_ger_static/icon_item_ger_static.h"
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#include "assets/textures/icon_item_fra_static/icon_item_fra_static.h"
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#include "assets/textures/icon_item_field_static/icon_item_field_static.h"
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#include "assets/textures/icon_item_dungeon_static/icon_item_dungeon_static.h"
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#include "assets/textures/icon_item_nes_static/icon_item_nes_static.h"
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void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
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static void* dungeonItemTexs[] = {
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#include "z_kaleido_scope.h"
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#include "textures/icon_item_static/icon_item_static.h"
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#include "textures/icon_item_24_static/icon_item_24_static.h"
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#include "textures/icon_item_nes_static/icon_item_nes_static.h"
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#include "textures/icon_item_ger_static/icon_item_ger_static.h"
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#include "textures/icon_item_fra_static/icon_item_fra_static.h"
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#include "textures/icon_item_gameover_static/icon_item_gameover_static.h"
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#include "assets/textures/icon_item_static/icon_item_static.h"
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#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
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#include "assets/textures/icon_item_nes_static/icon_item_nes_static.h"
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#include "assets/textures/icon_item_ger_static/icon_item_ger_static.h"
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#include "assets/textures/icon_item_fra_static/icon_item_fra_static.h"
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#include "assets/textures/icon_item_gameover_static/icon_item_gameover_static.h"
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#include "vt.h"
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static void* sEquipmentFRATexs[] = {
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#include "z_kaleido_scope.h"
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#include "textures/parameter_static/parameter_static.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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typedef struct {
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/* 0x00 */ void* texture;
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