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Decomp the remaining functions in vr_box and import its data (#917)
* stuff * not quite there * data imported * fixed some things and adjusted sSetupDLs * remove setup dls * remove alloc casts * format * palette swap * Update src/code/z_vr_box_draw.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * improved loop matches * fixed some comments * format and adjustments * palettes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -27,7 +27,7 @@
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<DList Name="gZelda2OcarinaDL" Offset="0xBAE8"/>
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<Texture Name="gZelda2OcarinaTex" OutName="zelda_2_ocarina" Format="rgba16" Width="32" Height="16" Offset="0xB598"/>
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<!-- Palletes -->
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<!-- palettes -->
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<Texture Name="gZelda2_0TLUT" OutName="zelda_2_0_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gZelda2_1TLUT" OutName="zelda_2_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
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<Texture Name="gZelda2_2TLUT" OutName="zelda_2_2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x400"/>
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