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T() macro 3 (#2083)

* T() in z_camera.c

* T() in z_parameter.c

* T() in z_room.c

* T() in z_kaleido_scope_call.c

* T() in z_map_exp.c
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Dragorn421 2024-08-24 17:47:45 +02:00 committed by GitHub
parent ea40688e4a
commit b1b8b8c426
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5 changed files with 75 additions and 87 deletions

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@ -5813,9 +5813,8 @@ s32 Camera_Demo1(Camera* camera) {
rwData->keyframe = 0;
rwData->curFrame = 0.0f;
camera->animState++;
// "absolute" : "relative"
PRINTF(VT_SGR("1") "%06u:" VT_RST " camera: spline demo: start %s \n", camera->play->state.frames,
*relativeToPlayer == 0 ? "絶対" : "相対");
*relativeToPlayer == 0 ? T("絶対", "absolute") : T("相対", "relative"));
#if OOT_DEBUG
if (PREG(93)) {