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Document undocumented matrix functions (#955)

* Document `func_800D1694` as `Matrix_TranslateRotateYXZ`

* Document `func_800D1FD4` as `Matrix_ReplaceRotation`

* Cleanup `Matrix_RotateAxis`

* Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis`

* Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`)

* Document mostly unused functions at the end of `sys_matrix.c`

* Add in-use renamed functions to `namefixer.py`

* Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py`

* Run formatter

* Fix namefixer.py mistake from #952

* Format clang-11.1

* Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ`

* VS Code is stellar at refactoring (no)

* Run formatter

* Come on VS Code

* Improve `Matrix_ReplaceRotation` docs

* Fix typo

* Fix namefixer.py
This commit is contained in:
Dragorn421 2022-01-11 00:28:01 +01:00 committed by GitHub
parent 0b8edc21c0
commit b1d3844325
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63 changed files with 403 additions and 374 deletions

View file

@ -1309,7 +1309,7 @@ void SkinMatrix_SetTranslateRotateYXZScale(MtxF* dest, f32 scaleX, f32 scaleY, f
void SkinMatrix_SetTranslateRotateZYX(MtxF* dest, s16 rotX, s16 rotY, s16 rotZ, f32 translateX, f32 translateY,
f32 translateZ);
Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src);
void func_800A7EC0(MtxF* mf, s16 a, f32 x, f32 y, f32 z);
void SkinMatrix_SetRotateAxis(MtxF* mf, s16 angle, f32 axisX, f32 axisY, f32 axisZ);
void Sram_InitNewSave(void);
void Sram_InitDebugSave(void);
void Sram_OpenSave(SramContext* sramCtx);
@ -1759,7 +1759,7 @@ void Matrix_RotateY(f32 y, u8 mode);
void Matrix_RotateZ(f32 z, u8 mode);
void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation);
void func_800D1694(f32 x, f32 y, f32 z, Vec3s* vec);
void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot);
Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line);
@ -1769,12 +1769,13 @@ void Matrix_MtxFCopy(MtxF* dest, MtxF* src);
void Matrix_MtxToMtxF(Mtx* src, MtxF* dest);
void Matrix_MultVec3fExt(Vec3f* src, Vec3f* dest, MtxF* mf);
void Matrix_Transpose(MtxF* mf);
void func_800D1FD4(MtxF* mf);
void Matrix_ReplaceRotation(MtxF* mf);
void Matrix_MtxFToYXZRotS(MtxF* mf, Vec3s* rotDest, s32 flag);
void Matrix_MtxFToZYXRotS(MtxF* mf, Vec3s* rotDest, s32 flag);
void Matrix_RotateAxis(f32 f, Vec3f* vec, u8 mode);
void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode);
MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
void func_800D2CEC(Mtx* mtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6);
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
f32 translateZ);
u32 SysUcode_GetUCodeBoot(void);
u32 SysUcode_GetUCodeBootSize(void);
u32 SysUcode_GetUCode(void);

View file

@ -470,59 +470,63 @@ void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation) {
}
}
void func_800D1694(f32 x, f32 y, f32 z, Vec3s* vec) {
/**
* Set the current matrix to translate and rotate using YXZ Tait-Bryan angles.
* This means a (column) vector is first rotated around Z, then around X, then around Y, then translated.
*/
void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot) {
MtxF* cmf = sCurrentMatrix;
f32 sp30 = Math_SinS(vec->y);
f32 sp2C = Math_CosS(vec->y);
f32 sp28;
f32 sp24;
f32 temp1 = Math_SinS(rot->y);
f32 temp2 = Math_CosS(rot->y);
f32 cos;
f32 sin;
cmf->xx = sp2C;
cmf->zx = -sp30;
cmf->xw = x;
cmf->yw = y;
cmf->zw = z;
cmf->xx = temp2;
cmf->zx = -temp1;
cmf->xw = translateX;
cmf->yw = translateY;
cmf->zw = translateZ;
cmf->wx = 0.0f;
cmf->wy = 0.0f;
cmf->wz = 0.0f;
cmf->ww = 1.0f;
if (vec->x != 0) {
sp24 = Math_SinS(vec->x);
sp28 = Math_CosS(vec->x);
if (rot->x != 0) {
sin = Math_SinS(rot->x);
cos = Math_CosS(rot->x);
cmf->zz = sp2C * sp28;
cmf->zy = sp2C * sp24;
cmf->xz = sp30 * sp28;
cmf->xy = sp30 * sp24;
cmf->yz = -sp24;
cmf->yy = sp28;
cmf->zz = temp2 * cos;
cmf->zy = temp2 * sin;
cmf->xz = temp1 * cos;
cmf->xy = temp1 * sin;
cmf->yz = -sin;
cmf->yy = cos;
} else {
cmf->zz = sp2C;
cmf->xz = sp30;
cmf->zz = temp2;
cmf->xz = temp1;
cmf->yz = 0.0f;
cmf->zy = 0.0f;
cmf->xy = 0.0f;
cmf->yy = 1.0f;
}
if (vec->z != 0) {
sp24 = Math_SinS(vec->z);
sp28 = Math_CosS(vec->z);
if (rot->z != 0) {
sin = Math_SinS(rot->z);
cos = Math_CosS(rot->z);
sp30 = cmf->xx;
sp2C = cmf->xy;
cmf->xx = sp30 * sp28 + sp2C * sp24;
cmf->xy = sp2C * sp28 - sp30 * sp24;
temp1 = cmf->xx;
temp2 = cmf->xy;
cmf->xx = temp1 * cos + temp2 * sin;
cmf->xy = temp2 * cos - temp1 * sin;
sp30 = cmf->zx;
sp2C = cmf->zy;
cmf->zx = sp30 * sp28 + sp2C * sp24;
cmf->zy = sp2C * sp28 - sp30 * sp24;
temp1 = cmf->zx;
temp2 = cmf->zy;
cmf->zx = temp1 * cos + temp2 * sin;
cmf->zy = temp2 * cos - temp1 * sin;
sp2C = cmf->yy;
cmf->yx = sp2C * sp24;
cmf->yy = sp2C * sp28;
temp2 = cmf->yy;
cmf->yx = temp2 * sin;
cmf->yy = temp2 * cos;
} else {
cmf->yx = 0.0f;
}
@ -698,47 +702,58 @@ void Matrix_Transpose(MtxF* mf) {
mf->yz = temp;
}
void func_800D1FD4(MtxF* mf) {
/**
* Changes the 3x3 part of the current matrix to `mf` * S, where S is the scale in the current matrix.
*
* In details, S is a diagonal where each coefficient is the norm of the column in the 3x3 current matrix.
* The 3x3 part can then be written as R * S where R has its columns normalized.
* Since R is typically a rotation matrix, and the 3x3 part is changed from R * S to `mf` * S, this operation can be
* seen as replacing the R rotation with `mf`, hence the function name.
*/
void Matrix_ReplaceRotation(MtxF* mf) {
MtxF* cmf = sCurrentMatrix;
f32 acc;
f32 temp;
f32 temp2;
f32 temp3;
f32 curColNorm;
temp = cmf->xx;
temp *= temp;
temp2 = cmf->yx;
temp += SQ(temp2);
temp2 = cmf->zx;
temp += SQ(temp2);
temp3 = sqrtf(temp);
// compute the Euclidean norm of the first column of the current matrix
acc = cmf->xx;
acc *= acc;
temp = cmf->yx;
acc += SQ(temp);
temp = cmf->zx;
acc += SQ(temp);
curColNorm = sqrtf(acc);
cmf->xx = mf->xx * temp3;
cmf->yx = mf->yx * temp3;
cmf->zx = mf->zx * temp3;
cmf->xx = mf->xx * curColNorm;
cmf->yx = mf->yx * curColNorm;
cmf->zx = mf->zx * curColNorm;
temp = cmf->xy;
temp *= temp;
temp2 = cmf->yy;
temp += SQ(temp2);
temp2 = cmf->zy;
temp += SQ(temp2);
temp3 = sqrtf(temp);
// second column
acc = cmf->xy;
acc *= acc;
temp = cmf->yy;
acc += SQ(temp);
temp = cmf->zy;
acc += SQ(temp);
curColNorm = sqrtf(acc);
cmf->xy = mf->xy * temp3;
cmf->yy = mf->yy * temp3;
cmf->zy = mf->zy * temp3;
cmf->xy = mf->xy * curColNorm;
cmf->yy = mf->yy * curColNorm;
cmf->zy = mf->zy * curColNorm;
temp = cmf->xz;
temp *= temp;
temp2 = cmf->yz;
temp += SQ(temp2);
temp2 = cmf->zz;
temp += SQ(temp2);
temp3 = sqrtf(temp);
// third column
acc = cmf->xz;
acc *= acc;
temp = cmf->yz;
acc += SQ(temp);
temp = cmf->zz;
acc += SQ(temp);
curColNorm = sqrtf(acc);
cmf->xz = mf->xz * temp3;
cmf->yz = mf->yz * temp3;
cmf->zz = mf->zz * temp3;
cmf->xz = mf->xz * curColNorm;
cmf->yz = mf->yz * curColNorm;
cmf->zz = mf->zz * curColNorm;
}
/**
@ -844,78 +859,76 @@ void Matrix_MtxFToZYXRotS(MtxF* mf, Vec3s* rotDest, s32 flag) {
}
/*
* Rotate the matrix by `f` radians around a unit vector `vec`.
* NB: vec is assumed to be a unit vector.
* Rotate the matrix by `angle` radians around a unit vector `axis`.
* NB: `axis` is assumed to be a unit vector.
*/
void Matrix_RotateAxis(f32 f, Vec3f* vec, u8 mode) {
void Matrix_RotateAxis(f32 angle, Vec3f* axis, u8 mode) {
MtxF* cmf;
f32 sin;
f32 cos;
f32 rCos;
f32 vrs;
f32 temp1;
f32 temp2;
f32 temp3;
f32 temp4;
f32 temp5;
if (mode == MTXMODE_APPLY) {
if (f != 0) {
if (angle != 0) {
cmf = sCurrentMatrix;
sin = sinf(f);
cos = cosf(f);
sin = sinf(angle);
cos = cosf(angle);
temp1 = cmf->xx;
temp2 = cmf->xy;
temp3 = cmf->xz;
temp1 = cmf->xx;
temp4 = (vec->x * temp1 + vec->y * temp2 + vec->z * temp3) * (1.0f - cos);
cmf->xx = temp1 * cos + vec->x * temp4 + sin * (temp2 * vec->z - temp3 * vec->y);
cmf->xy = temp2 * cos + vec->y * temp4 + sin * (temp3 * vec->x - temp1 * vec->z);
cmf->xz = temp3 * cos + vec->z * temp4 + sin * (temp1 * vec->y - temp2 * vec->x);
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
cmf->xx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
cmf->xy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
cmf->xz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
temp1 = cmf->yx;
temp2 = cmf->yy;
temp3 = cmf->yz;
temp4 = (vec->x * temp1 + vec->y * temp2 + vec->z * temp3) * (1.0f - cos);
cmf->yx = temp1 * cos + vec->x * temp4 + sin * (temp2 * vec->z - temp3 * vec->y);
cmf->yy = temp2 * cos + vec->y * temp4 + sin * (temp3 * vec->x - temp1 * vec->z);
cmf->yz = temp3 * cos + vec->z * temp4 + sin * (temp1 * vec->y - temp2 * vec->x);
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
cmf->yx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
cmf->yy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
cmf->yz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
temp1 = cmf->zx;
temp2 = cmf->zy;
temp3 = cmf->zz;
temp4 = (vec->x * temp1 + vec->y * temp2 + vec->z * temp3) * (1.0f - cos);
cmf->zx = temp1 * cos + vec->x * temp4 + sin * (temp2 * vec->z - temp3 * vec->y);
cmf->zy = temp2 * cos + vec->y * temp4 + sin * (temp3 * vec->x - temp1 * vec->z);
cmf->zz = temp3 * cos + vec->z * temp4 + sin * (temp1 * vec->y - temp2 * vec->x);
temp4 = (axis->x * temp1 + axis->y * temp2 + axis->z * temp3) * (1.0f - cos);
cmf->zx = temp1 * cos + axis->x * temp4 + sin * (temp2 * axis->z - temp3 * axis->y);
cmf->zy = temp2 * cos + axis->y * temp4 + sin * (temp3 * axis->x - temp1 * axis->z);
cmf->zz = temp3 * cos + axis->z * temp4 + sin * (temp1 * axis->y - temp2 * axis->x);
}
} else {
cmf = sCurrentMatrix;
if (f != 0) {
sin = sinf(f);
cos = cosf(f);
if (angle != 0) {
sin = sinf(angle);
cos = cosf(angle);
rCos = 1.0f - cos;
cmf->xx = vec->x * vec->x * rCos + cos;
cmf->yy = vec->y * vec->y * rCos + cos;
cmf->zz = vec->z * vec->z * rCos + cos;
cmf->xx = axis->x * axis->x * rCos + cos;
cmf->yy = axis->y * axis->y * rCos + cos;
cmf->zz = axis->z * axis->z * rCos + cos;
if (0) {}
temp2 = vec->x * rCos * vec->y;
temp3 = vec->z * sin;
temp2 = axis->x * rCos * axis->y;
temp3 = axis->z * sin;
cmf->yx = temp2 + temp3;
cmf->xy = temp2 - temp3;
temp2 = vec->x * rCos * vec->z;
temp3 = vec->y * sin;
temp2 = axis->x * rCos * axis->z;
temp3 = axis->y * sin;
cmf->zx = temp2 - temp3;
cmf->xz = temp2 + temp3;
temp2 = vec->y * rCos * vec->z;
temp3 = vec->x * sin;
temp2 = axis->y * rCos * axis->z;
temp3 = axis->x * sin;
cmf->zy = temp2 + temp3;
cmf->yz = temp2 - temp3;
@ -963,7 +976,7 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line) {
return mf;
}
void func_800D2A34(MtxF* mf, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
void Matrix_SetTranslateUniformScaleMtxF(MtxF* mf, f32 scale, f32 translateX, f32 translateY, f32 translateZ) {
mf->yx = 0.0f;
mf->zx = 0.0f;
mf->wx = 0.0f;
@ -973,131 +986,133 @@ void func_800D2A34(MtxF* mf, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
mf->xz = 0.0f;
mf->yz = 0.0f;
mf->wz = 0.0f;
mf->xx = arg1;
mf->yy = arg1;
mf->zz = arg1;
mf->xw = arg2;
mf->yw = arg3;
mf->zw = arg4;
mf->xx = scale;
mf->yy = scale;
mf->zz = scale;
mf->xw = translateX;
mf->yw = translateY;
mf->zw = translateZ;
mf->ww = 1.0f;
}
void func_800D2A98(Mtx* mtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
void Matrix_SetTranslateUniformScaleMtx(Mtx* mtx, f32 scale, f32 translateX, f32 translateY, f32 translateZ) {
MtxF mf;
func_800D2A34(&mf, arg1, arg2, arg3, arg4);
Matrix_SetTranslateUniformScaleMtxF(&mf, scale, translateX, translateY, translateZ);
guMtxF2L(&mf, mtx);
}
void func_800D2AE4(Mtx* mtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
u16* m1 = (u16*)&mtx->m[0][0];
u16* m2 = (u16*)&mtx->m[2][0];
u32 temp;
void Matrix_SetTranslateUniformScaleMtx2(Mtx* mtx, f32 scale, f32 translateX, f32 translateY, f32 translateZ) {
u16* intPart = (u16*)&mtx->m[0][0];
u16* fracPart = (u16*)&mtx->m[2][0];
u32 fixedPoint;
temp = (s32)(arg1 * 65536.0f);
m2[0] = temp & 0xFFFF;
m1[0] = (temp >> 16) & 0xFFFF;
fixedPoint = (s32)(scale * 0x10000);
fracPart[0] = fixedPoint & 0xFFFF;
intPart[0] = (fixedPoint >> 16) & 0xFFFF;
temp = (s32)(arg1 * 65536.0f);
m1[5] = (temp >> 16) & 0xFFFF;
m2[5] = temp & 0xFFFF;
fixedPoint = (s32)(scale * 0x10000);
intPart[5] = (fixedPoint >> 16) & 0xFFFF;
fracPart[5] = fixedPoint & 0xFFFF;
temp = (s32)(arg1 * 65536.0f);
m1[10] = (temp >> 16) & 0xFFFF;
m2[10] = temp & 0xFFFF;
fixedPoint = (s32)(scale * 0x10000);
intPart[10] = (fixedPoint >> 16) & 0xFFFF;
fracPart[10] = fixedPoint & 0xFFFF;
temp = (s32)(arg2 * 65536.0f);
m1[12] = (temp >> 16) & 0xFFFF;
m2[12] = temp & 0xFFFF;
fixedPoint = (s32)(translateX * 0x10000);
intPart[12] = (fixedPoint >> 16) & 0xFFFF;
fracPart[12] = fixedPoint & 0xFFFF;
temp = (s32)(arg3 * 65536.0f);
m1[13] = (temp >> 16) & 0xFFFF;
m2[13] = temp & 0xFFFF;
fixedPoint = (s32)(translateY * 0x10000);
intPart[13] = (fixedPoint >> 16) & 0xFFFF;
fracPart[13] = fixedPoint & 0xFFFF;
temp = (s32)(arg4 * 65536.0f);
m1[14] = (temp >> 16) & 0xFFFF;
m2[14] = temp & 0xFFFF;
fixedPoint = (s32)(translateZ * 0x10000);
intPart[14] = (fixedPoint >> 16) & 0xFFFF;
fracPart[14] = fixedPoint & 0xFFFF;
m1[1] = 0;
m1[2] = 0;
m1[3] = 0;
m1[4] = 0;
m1[6] = 0;
m1[7] = 0;
m1[8] = 0;
m1[9] = 0;
m1[11] = 0;
m1[15] = 1;
intPart[1] = 0;
intPart[2] = 0;
intPart[3] = 0;
intPart[4] = 0;
intPart[6] = 0;
intPart[7] = 0;
intPart[8] = 0;
intPart[9] = 0;
intPart[11] = 0;
intPart[15] = 1;
m2[1] = 0;
m2[2] = 0;
m2[3] = 0;
m2[4] = 0;
m2[6] = 0;
m2[7] = 0;
m2[8] = 0;
m2[9] = 0;
m2[11] = 0;
m2[15] = 0;
fracPart[1] = 0;
fracPart[2] = 0;
fracPart[3] = 0;
fracPart[4] = 0;
fracPart[6] = 0;
fracPart[7] = 0;
fracPart[8] = 0;
fracPart[9] = 0;
fracPart[11] = 0;
fracPart[15] = 0;
}
void func_800D2BD0(Mtx* mtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6) {
u16* m1 = (u16*)&mtx->m[0][0];
u16* m2 = (u16*)&mtx->m[2][0];
u32 temp;
void Matrix_SetTranslateScaleMtx1(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
f32 translateZ) {
u16* intPart = (u16*)&mtx->m[0][0];
u16* fracPart = (u16*)&mtx->m[2][0];
u32 fixedPoint;
temp = (s32)(arg1 * 65536.0f);
m1[0] = (temp >> 16) & 0xFFFF;
m2[0] = temp & 0xFFFF;
fixedPoint = (s32)(scaleX * 0x10000);
intPart[0] = (fixedPoint >> 16) & 0xFFFF;
fracPart[0] = fixedPoint & 0xFFFF;
temp = (s32)(arg2 * 65536.0f);
m1[5] = (temp >> 16) & 0xFFFF;
m2[5] = temp & 0xFFFF;
fixedPoint = (s32)(scaleY * 0x10000);
intPart[5] = (fixedPoint >> 16) & 0xFFFF;
fracPart[5] = fixedPoint & 0xFFFF;
temp = (s32)(arg3 * 65536.0f);
m1[10] = (temp >> 16) & 0xFFFF;
m2[10] = temp & 0xFFFF;
fixedPoint = (s32)(scaleZ * 0x10000);
intPart[10] = (fixedPoint >> 16) & 0xFFFF;
fracPart[10] = fixedPoint & 0xFFFF;
temp = (s32)(arg4 * 65536.0f);
m1[12] = (temp >> 16) & 0xFFFF;
m2[12] = temp & 0xFFFF;
fixedPoint = (s32)(translateX * 0x10000);
intPart[12] = (fixedPoint >> 16) & 0xFFFF;
fracPart[12] = fixedPoint & 0xFFFF;
temp = (s32)(arg5 * 65536.0f);
m1[13] = (temp >> 16) & 0xFFFF;
m2[13] = temp & 0xFFFF;
fixedPoint = (s32)(translateY * 0x10000);
intPart[13] = (fixedPoint >> 16) & 0xFFFF;
fracPart[13] = fixedPoint & 0xFFFF;
temp = (s32)(arg6 * 65536.0f);
m1[14] = (temp >> 16) & 0xFFFF;
m2[14] = temp & 0xFFFF;
fixedPoint = (s32)(translateZ * 0x10000);
intPart[14] = (fixedPoint >> 16) & 0xFFFF;
fracPart[14] = fixedPoint & 0xFFFF;
m1[1] = 0;
m1[2] = 0;
m1[3] = 0;
m1[4] = 0;
m1[6] = 0;
m1[7] = 0;
m1[8] = 0;
m1[9] = 0;
m1[11] = 0;
m1[15] = 1;
intPart[1] = 0;
intPart[2] = 0;
intPart[3] = 0;
intPart[4] = 0;
intPart[6] = 0;
intPart[7] = 0;
intPart[8] = 0;
intPart[9] = 0;
intPart[11] = 0;
intPart[15] = 1;
m2[1] = 0;
m2[2] = 0;
m2[3] = 0;
m2[4] = 0;
m2[6] = 0;
m2[7] = 0;
m2[8] = 0;
m2[9] = 0;
m2[11] = 0;
m2[15] = 0;
fracPart[1] = 0;
fracPart[2] = 0;
fracPart[3] = 0;
fracPart[4] = 0;
fracPart[6] = 0;
fracPart[7] = 0;
fracPart[8] = 0;
fracPart[9] = 0;
fracPart[11] = 0;
fracPart[15] = 0;
}
void func_800D2CEC(Mtx* mtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6) {
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
f32 translateZ) {
Mtx_t* m = &mtx->m;
u16* m1 = (u16*)(*m)[0];
u16* m2 = (u16*)(*m)[2];
u32 temp;
u16* intPart = (u16*)&(*m)[0][0];
u16* fracPart = (u16*)&(*m)[2][0];
u32 fixedPoint;
(*m)[0][1] = 0;
(*m)[2][1] = 0;
@ -1105,33 +1120,32 @@ void func_800D2CEC(Mtx* mtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f
(*m)[2][3] = 0;
(*m)[0][4] = 0;
temp = (s32)(arg1 * 65536.0f);
(*m)[0][0] = temp;
fixedPoint = (s32)(scaleX * 0x10000);
(*m)[0][0] = fixedPoint;
intPart[1] = 0;
(*m)[2][0] = fixedPoint << 16;
m1[1] = 0;
(*m)[2][0] = temp << 16;
fixedPoint = (s32)(scaleY * 0x10000);
(*m)[0][2] = fixedPoint >> 16;
(*m)[2][2] = fixedPoint & 0xFFFF;
temp = (s32)(arg2 * 65536.0f);
(*m)[0][2] = temp >> 16;
(*m)[2][2] = temp & 0xFFFF;
temp = (s32)(arg3 * 65536.0f);
(*m)[1][1] = temp;
m1[11] = 0;
(*m)[3][1] = temp << 16;
fixedPoint = (s32)(scaleZ * 0x10000);
(*m)[1][1] = fixedPoint;
intPart[11] = 0;
(*m)[3][1] = fixedPoint << 16;
(*m)[2][4] = 0;
temp = (s32)(arg4 * 65536.0f);
m1[12] = (temp >> 16) & 0xFFFF;
m2[12] = temp & 0xFFFF;
fixedPoint = (s32)(translateX * 0x10000);
intPart[12] = (fixedPoint >> 16) & 0xFFFF;
fracPart[12] = fixedPoint & 0xFFFF;
temp = (s32)(arg5 * 65536.0f);
m1[13] = (temp >> 16) & 0xFFFF;
m2[13] = temp & 0xFFFF;
fixedPoint = (s32)(translateY * 0x10000);
intPart[13] = (fixedPoint >> 16) & 0xFFFF;
fracPart[13] = fixedPoint & 0xFFFF;
temp = (s32)(arg6 * 65536.0f);
m1[14] = (temp >> 16) & 0xFFFF;
m1[15] = 1;
(*m)[3][3] = temp << 16;
fixedPoint = (s32)(translateZ * 0x10000);
intPart[14] = (fixedPoint >> 16) & 0xFFFF;
intPart[15] = 1;
(*m)[3][3] = fixedPoint << 16;
}

View file

@ -2165,13 +2165,13 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
Lights_Draw(lights, globalCtx->state.gfxCtx);
if (actor->flags & ACTOR_FLAG_12) {
func_800D1694(actor->world.pos.x + globalCtx->mainCamera.skyboxOffset.x,
actor->world.pos.y +
(f32)((actor->shape.yOffset * actor->scale.y) + globalCtx->mainCamera.skyboxOffset.y),
actor->world.pos.z + globalCtx->mainCamera.skyboxOffset.z, &actor->shape.rot);
Matrix_SetTranslateRotateYXZ(
actor->world.pos.x + globalCtx->mainCamera.skyboxOffset.x,
actor->world.pos.y + (f32)((actor->shape.yOffset * actor->scale.y) + globalCtx->mainCamera.skyboxOffset.y),
actor->world.pos.z + globalCtx->mainCamera.skyboxOffset.z, &actor->shape.rot);
} else {
func_800D1694(actor->world.pos.x, actor->world.pos.y + (actor->shape.yOffset * actor->scale.y),
actor->world.pos.z, &actor->shape.rot);
Matrix_SetTranslateRotateYXZ(actor->world.pos.x, actor->world.pos.y + (actor->shape.yOffset * actor->scale.y),
actor->world.pos.z, &actor->shape.rot);
}
Matrix_Scale(actor->scale.x, actor->scale.y, actor->scale.z, MTXMODE_APPLY);

View file

@ -97,7 +97,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, GlobalConte
gSPSetLights1(POLY_XLU_DISP++, sDebugObjectLights);
func_800D1694(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 228),

View file

@ -422,7 +422,7 @@ void GetItem_DrawBlueFire(GlobalContext* globalCtx, s16 drawId) {
1 * -(globalCtx->state.frames * 8), 16, 32));
Matrix_Push();
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 615),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
@ -450,7 +450,7 @@ void GetItem_DrawPoes(GlobalContext* globalCtx, s16 drawId) {
0 * (globalCtx->state.frames * 0), 16, 32, 1, 1 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 6), 16, 32));
Matrix_Push();
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 656),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
@ -479,7 +479,7 @@ void GetItem_DrawFairy(GlobalContext* globalCtx, s16 drawId) {
0 * (globalCtx->state.frames * 0), 32, 32, 1, 1 * (globalCtx->state.frames * 1),
1 * -(globalCtx->state.frames * 6), 32, 32));
Matrix_Push();
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_draw.c", 698),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);

View file

@ -48,7 +48,7 @@ void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
Math_Vec3f_Scale(&sp154, scale);
SkinMatrix_SetTranslate(&sp110, sp160.x, sp160.y, sp160.z);
func_800A7EC0(&spD0, this->addAngle, sp154.x, sp154.y, sp154.z);
SkinMatrix_SetRotateAxis(&spD0, this->addAngle, sp154.x, sp154.y, sp154.z);
SkinMatrix_MtxFMtxFMult(&sp110, &spD0, &sp90);
SkinMatrix_SetTranslate(&sp110, -sp160.x, -sp160.y, -sp160.z);
SkinMatrix_MtxFMtxFMult(&sp90, &sp110, &sp50);
@ -804,7 +804,7 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
Math_Vec3f_Scale(&sp198, scale);
SkinMatrix_SetTranslate(&sp154, sp1B0.x, sp1B0.y, sp1B0.z);
func_800A7EC0(&sp114, 0x3FFF, sp198.x, sp198.y, sp198.z);
SkinMatrix_SetRotateAxis(&sp114, 0x3FFF, sp198.x, sp198.y, sp198.z);
SkinMatrix_MtxFMtxFMult(&sp154, &sp114, &spD4);
SkinMatrix_SetTranslate(&sp154, -sp1B0.x, -sp1B0.y, -sp1B0.z);
SkinMatrix_MtxFMtxFMult(&spD4, &sp154, &sp94);

View file

@ -471,8 +471,8 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
{
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
func_800D2CEC(matrix, 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144),
-130.0f + offsetX, 94.5f - offsetY, 0.0f);
Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144),
1.0f - (0.32f * sp144), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);

View file

@ -1544,7 +1544,7 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
sp12C[0] = sword;
sp12C[1] = shield;
func_800D1694(pos->x, pos->y, pos->z, rot);
Matrix_SetTranslateRotateYXZ(pos->x, pos->y, pos->z, rot);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x04, seg04);

View file

@ -604,9 +604,10 @@ Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src) {
}
/**
* Produces a matrix which rotates vectors by angle a around a unit vector with components (x,y,z)
* Produces a matrix which rotates by binary angle `angle` around a unit vector (`axisX`,`axisY`,`axisZ`).
* NB: the rotation axis is assumed to be a unit vector.
*/
void func_800A7EC0(MtxF* mf, s16 a, f32 x, f32 y, f32 z) {
void SkinMatrix_SetRotateAxis(MtxF* mf, s16 angle, f32 axisX, f32 axisY, f32 axisZ) {
f32 sinA;
f32 cosA;
f32 xx;
@ -617,28 +618,28 @@ void func_800A7EC0(MtxF* mf, s16 a, f32 x, f32 y, f32 z) {
f32 xz;
f32 pad;
sinA = Math_SinS(a);
cosA = Math_CosS(a);
sinA = Math_SinS(angle);
cosA = Math_CosS(angle);
xx = x * x;
yy = y * y;
zz = z * z;
xy = x * y;
yz = y * z;
xz = x * z;
xx = axisX * axisX;
yy = axisY * axisY;
zz = axisZ * axisZ;
xy = axisX * axisY;
yz = axisY * axisZ;
xz = axisX * axisZ;
mf->xx = (1.0f - xx) * cosA + xx;
mf->yx = (1.0f - cosA) * xy + z * sinA;
mf->zx = (1.0f - cosA) * xz - y * sinA;
mf->yx = (1.0f - cosA) * xy + axisZ * sinA;
mf->zx = (1.0f - cosA) * xz - axisY * sinA;
mf->wx = 0.0f;
mf->xy = (1.0f - cosA) * xy - z * sinA;
mf->xy = (1.0f - cosA) * xy - axisZ * sinA;
mf->yy = (1.0f - yy) * cosA + yy;
mf->zy = (1.0f - cosA) * yz + x * sinA;
mf->zy = (1.0f - cosA) * yz + axisX * sinA;
mf->wy = 0.0f;
mf->xz = (1.0f - cosA) * xz + y * sinA;
mf->yz = (1.0f - cosA) * yz - x * sinA;
mf->xz = (1.0f - cosA) * xz + axisY * sinA;
mf->yz = (1.0f - cosA) * yz - axisX * sinA;
mf->zz = (1.0f - zz) * cosA + zz;
mf->wz = 0.0f;

View file

@ -506,9 +506,9 @@ void BgBdanSwitch_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void func_8086DF58(BgBdanSwitch* this, GlobalContext* globalCtx, Gfx* dlist) {
func_800D1694(this->dyna.actor.world.pos.x,
this->dyna.actor.world.pos.y + (this->dyna.actor.shape.yOffset * this->unk_1D0),
this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot);
Matrix_SetTranslateRotateYXZ(this->dyna.actor.world.pos.x,
this->dyna.actor.world.pos.y + (this->dyna.actor.shape.yOffset * this->unk_1D0),
this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot);
Matrix_Scale(this->unk_1D4, this->unk_1D0, this->unk_1D4, MTXMODE_APPLY);
Gfx_DrawDListOpa(globalCtx, dlist);
}

View file

@ -1026,7 +1026,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, particle->envColor.r, particle->envColor.g, particle->envColor.b, 0);
Matrix_Translate(particle->pos.x, particle->pos.y, particle->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(particle->scale, particle->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(particle->roll, MTXMODE_APPLY);

View file

@ -490,10 +490,11 @@ void BgHeavyBlock_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 904);
if (BgHeavyBlock_LiftedUp == this->actionFunc) {
func_800D1694(player->leftHandPos.x, player->leftHandPos.y, player->leftHandPos.z, &thisx->shape.rot);
Matrix_SetTranslateRotateYXZ(player->leftHandPos.x, player->leftHandPos.y, player->leftHandPos.z,
&thisx->shape.rot);
Matrix_Translate(-this->unk_164.x, -this->unk_164.y, -this->unk_164.z, MTXMODE_APPLY);
} else if ((thisx->gravity == 0.0f) && (BgHeavyBlock_Land == this->actionFunc)) {
func_800D1694(thisx->home.pos.x, thisx->home.pos.y, thisx->home.pos.z, &thisx->shape.rot);
Matrix_SetTranslateRotateYXZ(thisx->home.pos.x, thisx->home.pos.y, thisx->home.pos.z, &thisx->shape.rot);
Matrix_Translate(-D_80884ED4.x, -D_80884ED4.y, -D_80884ED4.z, MTXMODE_APPLY);
}

View file

@ -218,8 +218,8 @@ void BgJyaBigmirror_DrawLightBeam(Actor* thisx, GlobalContext* globalCtx) {
if (lift != NULL) {
this->liftHeight = lift->world.pos.y;
}
func_800D1694(this->actor.world.pos.x, this->actor.world.pos.y + 40.0f, this->actor.world.pos.z,
&this->actor.shape.rot);
Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 40.0f, this->actor.world.pos.z,
&this->actor.shape.rot);
Matrix_Scale(0.1f, (this->liftHeight * -(1.0f / 1280.0f)) + (1779.4f / 1280.0f), 0.1f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bigmirror.c", 457),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -227,7 +227,7 @@ void BgJyaBigmirror_DrawLightBeam(Actor* thisx, GlobalContext* globalCtx) {
if (lift != NULL) {
if (1) {}
func_800D1694(lift->world.pos.x, lift->world.pos.y, lift->world.pos.z, &D_80893F4C);
Matrix_SetTranslateRotateYXZ(lift->world.pos.x, lift->world.pos.y, lift->world.pos.z, &D_80893F4C);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_bigmirror.c", 467),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -233,7 +233,7 @@ void BgJyaBombchuiwa_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgJyaBombchuiwa_DrawRock(globalCtx);
}
if (this->drawFlags & 4) {
func_800D1694(D_80894F88.x, D_80894F88.y, D_80894F88.z, &D_80894F94);
Matrix_SetTranslateRotateYXZ(D_80894F88.x, D_80894F88.y, D_80894F88.z, &D_80894F94);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
if (this->drawFlags & 4) {
BgJyaBombchuiwa_DrawLight(thisx, globalCtx);

View file

@ -545,7 +545,7 @@ void func_80896D78(BgJyaCobra* this, GlobalContext* globalCtx) {
sp44.x = D_80897308[this->dyna.actor.params & 3] + this->dyna.actor.shape.rot.x;
sp44.y = this->dyna.actor.shape.rot.y;
sp44.z = this->dyna.actor.shape.rot.z;
func_800D1694(this->unk_180.x, this->unk_180.y, this->unk_180.z, &sp44);
Matrix_SetTranslateRotateYXZ(this->unk_180.x, this->unk_180.y, this->unk_180.z, &sp44);
Matrix_Scale(0.1f, 0.1f, this->unk_190, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_jya_cobra.c", 939),
@ -581,7 +581,7 @@ void BgJyaCobra_DrawShadow(BgJyaCobra* this, GlobalContext* globalCtx) {
Math_Vec3f_Copy(&sp64, &this->dyna.actor.world.pos);
}
func_800D1694(sp64.x, sp64.y, sp64.z, phi_a3);
Matrix_SetTranslateRotateYXZ(sp64.x, sp64.y, sp64.z, phi_a3);
Matrix_Scale(D_80897548[params].x, D_80897548[params].y, D_80897548[params].z, MTXMODE_APPLY);
Matrix_Translate(0.0f, 0.0f, 40.0f, MTXMODE_APPLY);

View file

@ -1694,7 +1694,7 @@ void BossDodongo_DrawEffects(GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b, eff->alpha);
Matrix_Translate(eff->unk_00.x, eff->unk_00.y, eff->unk_00.z, MTXMODE_NEW);
func_800D1FD4(unkMtx);
Matrix_ReplaceRotation(unkMtx);
Matrix_Scale(eff->unk_2C, eff->unk_2C, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_dodongo.c", 5253),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -1529,7 +1529,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, effect->color.r, effect->color.g, effect->color.b, effect->alpha);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4046),
@ -1573,7 +1573,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4104),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -1596,7 +1596,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, effect->alpha);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_fd.c", 4154),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -3357,7 +3357,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(player->bodyPartsPos); i++) {
Matrix_Translate(player->bodyPartsPos[i].x, player->bodyPartsPos[i].y, player->bodyPartsPos[i].z,
MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_49C[i], this->unk_49C[i], this->unk_49C[i], MTXMODE_APPLY);
Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7384),
@ -3367,7 +3367,7 @@ void BossGanon_DrawShock(BossGanon* this, GlobalContext* globalCtx) {
} else {
for (i = 1; i < 15; i++) {
Matrix_Translate(this->unk_2EC[i].x, this->unk_2EC[i].y, this->unk_2EC[i].z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_49C[i], this->unk_49C[i], this->unk_49C[i], MTXMODE_APPLY);
if (!this->shockGlow) {
@ -3414,7 +3414,7 @@ void BossGanon_DrawHandLightBall(BossGanon* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, gDorfLightBallMaterialDL);
Matrix_Translate(this->unk_260.x, this->unk_260.y, this->unk_260.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->handLightBallScale, this->handLightBallScale, this->handLightBallScale, MTXMODE_APPLY);
Matrix_RotateZ(this->unk_258, 1);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7510),
@ -3452,7 +3452,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->unk_1A2 * -2, 0, 0x40, 0x40, 1, 0,
this->unk_1A2 * 0xA, 0x40, 0x40));
Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_28C, this->unk_28C, this->unk_28C, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7588),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -3460,7 +3460,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
// background circle texture
Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_284, this->unk_284, this->unk_284, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7601),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -3484,7 +3484,7 @@ void BossGanon_DrawBigMagicCharge(BossGanon* this, GlobalContext* globalCtx) {
// light ball geometry
Matrix_Translate(this->unk_278.x, this->unk_278.y, this->unk_278.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_2D0, this->unk_2D0, this->unk_2D0, MTXMODE_APPLY);
Matrix_RotateZ((this->unk_1A2 * 10.0f) / 1000.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 7673),
@ -3557,7 +3557,7 @@ void BossGanon_DrawTriforce(BossGanon* this, GlobalContext* globalCtx) {
Matrix_RotateX(1.1f, 1);
Matrix_RotateZ(-0.99999994f, MTXMODE_APPLY);
} else {
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
}
Matrix_Scale(this->fwork[GDF_TRIFORCE_SCALE], this->fwork[GDF_TRIFORCE_SCALE], 1.0f, MTXMODE_APPLY);
@ -4160,7 +4160,7 @@ void BossGanon_LightBall_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Pop();
}
} else if (this->unk_1A8 == 0) {
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateZ((this->actor.shape.rot.z / 32768.0f) * 3.1416f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 9907),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -4285,7 +4285,7 @@ void func_808E229C(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_Translate(this->unk_2EC[temp].x, this->unk_2EC[temp].y, this->unk_2EC[temp].z, MTXMODE_NEW);
Matrix_Scale(this->actor.scale.x * (1.0f - (i * 0.07000001f)), this->actor.scale.y * (1.0f - (i * 0.07000001f)),
this->actor.scale.z * (1.0f - (i * 0.07000001f)), MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateZ(((2.0f * (i * M_PI)) / 10.0f) + BINANG_TO_RAD(this->actor.shape.rot.z), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10109),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -4576,7 +4576,7 @@ void func_808E324C(Actor* thisx, GlobalContext* globalCtx) {
};
Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(10.0f, 10.0f, 10.0f, MTXMODE_APPLY);
Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon.c", 10534),
@ -4850,7 +4850,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, eff->alpha);
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(eff->unk_3C, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 10932),
@ -4997,7 +4997,7 @@ void BossGanon_DrawEffects(GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, eff->timer * 2, eff->timer * -20,
64, 64));
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_ganon.c", 11250),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -2484,7 +2484,7 @@ void func_8090464C(BossGanon2* this, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, (s16)this->unk_1B4);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 200, 0, 128);
Matrix_Translate(this->unk_1B8.x, this->unk_1B8.y, this->unk_1B8.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateZ(-0.2f, MTXMODE_APPLY);
Matrix_Scale(0.6f, 0.6f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5290),
@ -2614,7 +2614,7 @@ void func_80904D88(BossGanon2* this, GlobalContext* globalCtx) {
for (i = 0; i < 15; i++) {
Matrix_Translate(this->unk_234[i].x, this->unk_234[i].y, this->unk_234[i].z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_30C, this->unk_30C, this->unk_30C, MTXMODE_APPLY);
Matrix_RotateZ(Rand_CenteredFloat(M_PI), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5618),
@ -2638,7 +2638,7 @@ void func_80904FC8(BossGanon2* this, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, ovl_Boss_Ganon2_DL_00B308);
Matrix_Translate(sZelda->actor.world.pos.x, sZelda->actor.world.pos.y + 80.0f, sZelda->actor.world.pos.z,
MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->unk_384, this->unk_384, this->unk_384, MTXMODE_APPLY);
Matrix_RotateZ(this->unk_388, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5661),
@ -2678,7 +2678,7 @@ void func_8090523C(BossGanon2* this, GlobalContext* globalCtx) {
phi_f20 = 1.0f - ((i - 7) * 0.2333333f); // 7 / 30
}
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(200.0f * phi_f20, 200.0f * phi_f20, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(Rand_ZeroFloat(2.0f * M_PI), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_ganon2.c", 5721),

View file

@ -2514,7 +2514,7 @@ void BossMo_DrawTentacle(BossMo* this, GlobalContext* globalCtx) {
Matrix_Translate(((BossMo_RandZeroOne() - 0.5f) * 10.0f) * this->tentScale[i - 2].x,
((BossMo_RandZeroOne() - 0.5f) * 3.0f) + phi_f20,
((BossMo_RandZeroOne() - 0.5f) * 10.0f) * this->tentScale[i - 2].z, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(phi_f22, phi_f22, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_mo.c", 6511),
@ -2967,7 +2967,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
255, effect->alpha);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale / effect->fwork[MO_FX_STRETCH], effect->fwork[MO_FX_STRETCH] * effect->scale,
1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_mo.c", 7373),
@ -3018,7 +3018,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, effect->alpha);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_mo.c", 7476),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -2736,7 +2736,8 @@ void BossSst_DrawHand(Actor* thisx, GlobalContext* globalCtx) {
for (i = 0; i < end; i++) {
if (Math3D_Vec3fDistSq(&trail2->world.pos, &trail->world.pos) > 900.0f) {
func_800D1694(trail->world.pos.x, trail->world.pos.y, trail->world.pos.z, &trail->world.rot);
Matrix_SetTranslateRotateYXZ(trail->world.pos.x, trail->world.pos.y, trail->world.pos.z,
&trail->world.rot);
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDList);

View file

@ -3324,7 +3324,7 @@ void func_80942180(BossTw* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 245, 255, 128);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_019D40));
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6514),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPSegment(POLY_XLU_DISP++, 8,
@ -3396,7 +3396,7 @@ void func_809426F0(BossTw* this, GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, ((this->work[CS_TIMER_2] * 3) + (i * 10)) & 0x7F,
(u8)((-this->work[CS_TIMER_2] * 15) + (i * 50)), 0x20, 0x40, 1, 0, 0, 0x20, 0x20));
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 6751),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
@ -4461,7 +4461,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
scaleFactor = 1.0f - (i * 0.09f);
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 8865),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
@ -4485,7 +4485,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
scaleFactor = 1.0f - (i * 0.09f);
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9004),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00));
@ -4525,7 +4525,7 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
scaleFactor = (1.0f - (i * 0.09f));
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9071),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A430));
@ -4545,7 +4545,7 @@ void BossTw_DrawDeathBall(Actor* thisx, GlobalContext* globalCtx2) {
scaleFactor = (1.0f - (i * 0.09f));
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_boss_tw.c", 9107),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01AB00));
@ -4922,7 +4922,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, currentEffect->color.r, currentEffect->color.g,
currentEffect->color.b, currentEffect->alpha);
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9617),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -4947,7 +4947,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (currentEffect->frame * 3) & 0x7F,
(currentEffect->frame * 15) & 0xFF, 0x20, 0x40, 1, 0, 0, 0x20, 0x20));
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9660),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -4972,7 +4972,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (currentEffect->frame * 3) & 0x7F,
(currentEffect->frame * 15) & 0xFF, 0x20, 0x40, 1, 0, 0, 0x20, 0x20));
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9709),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -5006,7 +5006,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
}
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
if (currentEffect->work[EFF_UNKS1] == 0) {
Matrix_Translate(0.0f, 0.0f, 60.0f, MTXMODE_APPLY);
@ -5091,7 +5091,7 @@ void BossTw_DrawEffects(GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (currentEffect->frame * 3) & 0x7F,
(-currentEffect->frame * 15) & 0xFF, 0x20, 0x40, 1, 0, 0, 0x20, 0x20));
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9911),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -3524,7 +3524,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 230, 230, 230, effect->primColor[3]);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateZ((effect->rot.z / (f32)0x8000) * 3.1416f, MTXMODE_APPLY);
Matrix_Scale(effect->scale * 0.0185f, effect->scale * 0.0185f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_va.c", 4976),
@ -3542,7 +3542,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
flag++;
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
Matrix_RotateZ((effect->rot.z / (f32)0x8000) * 3.1416f, MTXMODE_APPLY);
@ -3577,7 +3577,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
if (effect->mode == BLOOD_SPOT) {
Matrix_RotateX(M_PI / 2, MTXMODE_APPLY);
} else {
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
}
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
@ -3679,7 +3679,7 @@ void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 230, 230, 230, effect->primColor[3]);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateZ((effect->rot.z / (f32)0x8000) * 3.1416f, MTXMODE_APPLY);
Matrix_Scale(effect->scale * 0.02f, effect->scale * 0.02f, 1.0f, MTXMODE_APPLY);

View file

@ -704,7 +704,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_Scale(this->unk_234[i] * D_8096931C[(frames + i) & 3],
this->unk_234[i] * D_8096931C[(frames + i) & 3],
this->unk_234[i] * D_8096931C[(frames + i) & 3], MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_demo_6k.c", 1297),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);

View file

@ -174,7 +174,7 @@ void EfcErupc_DrawParticles(EfcErupcParticles* particles, GlobalContext* globalC
gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 0, 0);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(particles->pos.x, particles->pos.y, particles->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(particles->scale, particles->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_efc_erupc.c", 393),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -351,7 +351,7 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_Scale(*distanceTraveled * this->scalingFactor, *distanceTraveled * this->scalingFactor,
*distanceTraveled * this->scalingFactor, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_dust.c", 506),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -240,7 +240,7 @@ void EnAnubiceFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (scale >= 0.1f) {
Matrix_Translate(this->unk_160[i].x, this->unk_160[i].y, this->unk_160[i].z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateZ(this->actor.world.rot.z + i * 1000.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_anubice_fire.c", 546),

View file

@ -205,7 +205,7 @@ void EnBdfire_DrawFire(EnBdfire* this, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_bdfire.c", 612);
temp = this->unk_156 & 7;
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
func_80094BC4(globalCtx->state.gfxCtx);
POLY_XLU_DISP = func_80094968(POLY_XLU_DISP);
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0,

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@ -365,7 +365,7 @@ void EnBom_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (thisx->params == BOMB_BODY) {
func_80093D18(globalCtx->state.gfxCtx);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
func_8002EBCC(thisx, globalCtx, 0);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bom.c", 928),

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@ -470,7 +470,7 @@ Gfx* EnBombf_NewMtxDList(GraphicsContext* gfxCtx, GlobalContext* globalCtx) {
displayList = Graph_Alloc(gfxCtx, 5 * sizeof(Gfx));
displayListHead = displayList;
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(displayListHead++, Matrix_NewMtx(gfxCtx, "../z_en_bombf.c", 1021),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPEndDisplayList(displayListHead);

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@ -414,7 +414,7 @@ void EnBubble_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D84(globalCtx->state.gfxCtx);
Math_SmoothStepToF(&this->graphicRotSpeed, 16.0f, 0.2f, 1000.0f, 0.0f);
Math_SmoothStepToF(&this->graphicEccentricity, 0.08f, 0.2f, 1000.0f, 0.0f);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(this->expansionWidth + 1.0f, this->expansionHeight + 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(((f32)globalCtx->state.frames * (M_PI / 180.0f)) * this->graphicRotSpeed, MTXMODE_APPLY);

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@ -126,8 +126,8 @@ void EnButte_DrawTransformationEffect(EnButte* this, GlobalContext* globalCtx) {
Matrix_RotateX(camDir.x * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_RotateZ(camDir.z * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_MultVec3f(&D_809CE3C4, &sp5C);
func_800D1694(this->actor.focus.pos.x + sp5C.x, this->actor.focus.pos.y + sp5C.y, this->actor.focus.pos.z + sp5C.z,
&camDir);
Matrix_SetTranslateRotateYXZ(this->actor.focus.pos.x + sp5C.x, this->actor.focus.pos.y + sp5C.y,
this->actor.focus.pos.z + sp5C.z, &camDir);
Matrix_Scale(sTransformationEffectScale, sTransformationEffectScale, sTransformationEffectScale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_choo.c", 317),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -883,7 +883,7 @@ void EnBw_Draw(Actor* thisx, GlobalContext* globalCtx2) {
(globalCtx->gameplayFrames * -20) % 0x200, 0x20, 0x80));
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 0, 255);
Matrix_Scale(this->unk_248 * 0.01f, this->unk_248 * 0.01f, this->unk_248 * 0.01f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bw.c", 1500),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);

View file

@ -719,7 +719,7 @@ void EnClearTag_Draw(Actor* thisx, GlobalContext* globalCtx) {
// Draw the Arwing Backfire
Matrix_Translate(0.0f, 0.0f, -60.0f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(2.5f, 1.3f, 0.0f, MTXMODE_APPLY);
if ((this->frameCounter % 2) != 0) {
Matrix_Scale(1.15f, 1.15f, 1.15f, MTXMODE_APPLY);
@ -959,7 +959,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, effect->random * -5, 32, 64, 1, 0, 0, 32, 32));
Matrix_Translate(effect->position.x, effect->position.y, effect->position.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
Matrix_Translate(0.0f, 20.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1392),
@ -986,7 +986,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, (effect->random * -15) & 0xFF, 32, 64, 1, 0, 0,
32, 32));
Matrix_Translate(effect->position.x, effect->position.y, effect->position.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1439),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -1009,7 +1009,7 @@ void EnClearTag_DrawEffects(GlobalContext* globalCtx) {
// Draw the flash billboard effect.
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 200, (s8)effect->primColor.a);
Matrix_Translate(effect->position.x, effect->position.y, effect->position.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_clear_tag.c", 1470),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -888,7 +888,7 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, (u8)((this->fadeAlpha / 255.0f) * 255));
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd.c", 2006),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -922,7 +922,7 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
if (1) {}
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd.c", 2064),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -711,7 +711,7 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gPhantomLightningBlastDL));
} else if ((this->actor.params == FHGFIRE_SPEAR_LIGHT) || (this->actor.params == FHGFIRE_ENERGY_BALL)) {
osSyncPrintf("yari hikari draw 1\n");
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s8)this->fwork[FHGFIRE_ALPHA]);

View file

@ -1047,7 +1047,7 @@ void EnFr_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
if ((limbIndex == 7) || (limbIndex == 8)) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_fr.c", 1735);
Matrix_Push();
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fr.c", 1738),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, *dList);

View file

@ -470,7 +470,7 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fw.c", 1229),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -878,7 +878,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 3 * (iceSmoke->timer + (3 * i)),
15 * (iceSmoke->timer + (3 * i)), 32, 64, 1, 0, 0, 32, 32));
Matrix_Translate(iceSmoke->pos.x, iceSmoke->pos.y, iceSmoke->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(iceSmoke->xyScale, iceSmoke->xyScale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_fz.c", 1424),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -535,7 +535,7 @@ void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) {
Matrix_Push();
Matrix_Translate(this->cagedSouls[i].translation.x, this->cagedSouls[i].translation.y,
this->cagedSouls[i].translation.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
if (this->cagedSouls[i].rotate180) {
Matrix_RotateZYX(0, -0x8000, 0, MTXMODE_APPLY);

View file

@ -1222,7 +1222,7 @@ void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go.c", 2664),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -225,7 +225,7 @@ void EnGo2_DrawDust(EnGo2* this, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go2_eff.c", 137),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -597,7 +597,7 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Pop();
if (this->unk_19E & 2) {
func_80093D84(globalCtx->state.gfxCtx);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(0.05f, -0.05f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_gs.c", 1087),

View file

@ -553,14 +553,14 @@ void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) {
sp50.y = 3518;
sp50.z = -13450;
func_800D1694(97.0f, -1203.0f, -240.0f, &sp50);
Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, -240.0f, &sp50);
Matrix_ToMtx(mtx++, "../z_en_mm.c", 1124);
sp50.x = -994;
sp50.y = -3518;
sp50.z = -13450;
func_800D1694(97.0f, -1203.0f, 240.0f, &sp50);
Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, 240.0f, &sp50);
Matrix_ToMtx(mtx, "../z_en_mm.c", 1131);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildBunnyHoodDL);

View file

@ -1213,7 +1213,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
flag++;
}
Matrix_Translate(feather->pos.x, feather->pos.y, feather->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(feather->scale, feather->scale, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(feather->unk_30, MTXMODE_APPLY);
Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY);

View file

@ -169,7 +169,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
if (chick->type != CHICK_NONE) {
Mtx* mtx;
func_800D1694(chick->pos.x, chick->pos.y + chick->height, chick->pos.z, &chick->rot);
Matrix_SetTranslateRotateYXZ(chick->pos.x, chick->pos.y + chick->height, chick->pos.z, &chick->rot);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nwc.c", 346);
gDPSetEnvColor(dList1++, 0, 100, 255, 255);

View file

@ -777,7 +777,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
}
Matrix_Translate(ptr->unk_04.x, ptr->unk_04.y, ptr->unk_04.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(ptr->unk_2C, ptr->unk_2C, 1.0f, MTXMODE_APPLY);
Matrix_RotateZ(ptr->unk_30, MTXMODE_APPLY);
Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY);

View file

@ -109,7 +109,7 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(eff->size, eff->size, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_tk_eff.c", 140),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -742,7 +742,7 @@ void EnTp_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(0.0f, 0.0f, 8.0f, MTXMODE_APPLY);
} else {
func_80093D84(globalCtx->state.gfxCtx);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->red, 0, 255, this->alpha);
gDPPipeSync(POLY_XLU_DISP++);

View file

@ -221,7 +221,7 @@ void EnZo_DrawBubbles(EnZo* this, GlobalContext* globalCtx) {
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 281),
@ -254,7 +254,7 @@ void EnZo_DrawSplashes(EnZo* this, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 180, 180, 180, effect->color.a);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zo_eff.c", 325),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -1213,7 +1213,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 180, 180, 180, effect->alpha);
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2346),
@ -1241,7 +1241,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) {
(effect->timer + (i * 3)) * 5, 32, 64, 1, 0, 0, 32, 32));
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2394),
@ -1264,7 +1264,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) {
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 2423),
@ -1341,7 +1341,7 @@ void Fishing_DrawEffects(FishingEffect* effect, GlobalContext* globalCtx) {
}
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateY(rotY, MTXMODE_APPLY);
Matrix_Scale(effect->unk_30, effect->unk_30, 1.0f, MTXMODE_APPLY);
@ -1749,7 +1749,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW);
scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3239),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -1766,7 +1766,7 @@ void Fishing_DrawSinkingLure(GlobalContext* globalCtx) {
Matrix_Translate(sSinkingLurePos[i].x, sSinkingLurePos[i].y, sSinkingLurePos[i].z, MTXMODE_NEW);
scale = sSinkingLureSizes[i + D_80B7FEA0] * 0.04f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fishing.c", 3265),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -93,8 +93,9 @@ void ObjLightswitch_InitCollider(ObjLightswitch* this, GlobalContext* globalCtx)
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sColliderJntSphInit, this->colliderItems);
func_800D1694(this->actor.world.pos.x, this->actor.world.pos.y + (this->actor.shape.yOffset * this->actor.scale.y),
this->actor.world.pos.z, &this->actor.shape.rot);
Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x,
this->actor.world.pos.y + (this->actor.shape.yOffset * this->actor.scale.y),
this->actor.world.pos.z, &this->actor.shape.rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
Collider_UpdateSpheres(0, &this->collider);
}
@ -411,7 +412,7 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) {
this->actor.world.pos.y = child->world.pos.y + 60.0f;
this->actor.world.pos.z = child->world.pos.z;
Math_Vec3f_Copy(&pos, &this->actor.world.pos);
func_800D1694(pos.x, pos.y, pos.z, &this->actor.shape.rot);
Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &this->actor.shape.rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
} else {
pos.x = this->actor.world.pos.x;
@ -427,14 +428,14 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, GlobalContext* globalCtx) {
rot.x = this->actor.shape.rot.x;
rot.y = this->actor.shape.rot.y;
rot.z = this->actor.shape.rot.z + this->flameRingRot;
func_800D1694(pos.x, pos.y, pos.z, &rot);
Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 859),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, object_lightswitch_DL_000398);
rot.z = this->actor.shape.rot.z - this->flameRingRot;
func_800D1694(pos.x, pos.y, pos.z, &rot);
Matrix_SetTranslateRotateYXZ(pos.x, pos.y, pos.z, &rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 873),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -468,14 +469,14 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, GlobalContext* globalCtx) {
sp60.y = this->actor.shape.rot.y;
sp60.z = this->actor.shape.rot.z + this->flameRingRot;
func_800D1694(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_SetTranslateRotateYXZ(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 930),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_lightswitch_DL_000398);
sp60.z = this->actor.shape.rot.z - this->flameRingRot;
func_800D1694(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_SetTranslateRotateYXZ(sp68.x, sp68.y, sp68.z, &sp60);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_lightswitch.c", 944),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

View file

@ -203,9 +203,10 @@ void ObjSwitch_InitJntSphCollider(ObjSwitch* this, GlobalContext* globalCtx, Col
Collider_InitJntSph(globalCtx, colliderJntSph);
Collider_SetJntSph(globalCtx, colliderJntSph, &this->dyna.actor, colliderJntSphInit, this->jntSph.items);
func_800D1694(this->dyna.actor.world.pos.x,
this->dyna.actor.world.pos.y + this->dyna.actor.shape.yOffset * this->dyna.actor.scale.y,
this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot);
Matrix_SetTranslateRotateYXZ(this->dyna.actor.world.pos.x,
this->dyna.actor.world.pos.y +
this->dyna.actor.shape.yOffset * this->dyna.actor.scale.y,
this->dyna.actor.world.pos.z, &this->dyna.actor.shape.rot);
Matrix_Scale(this->dyna.actor.scale.x, this->dyna.actor.scale.y, this->dyna.actor.scale.z, MTXMODE_APPLY);
Collider_UpdateSpheres(0, colliderJntSph);
}

View file

@ -105,7 +105,7 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe.c", 375),

View file

@ -93,7 +93,7 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 400),

View file

@ -94,7 +94,7 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 353),

View file

@ -89,7 +89,7 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe4.c", 324),

View file

@ -10340,13 +10340,13 @@ void func_8084A0E8(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* cullDLi
sp68.x = D_80858AC8.unk_02 + 0x3E2;
sp68.y = D_80858AC8.unk_04 + 0xDBE;
sp68.z = D_80858AC8.unk_00 - 0x348A;
func_800D1694(97.0f, -1203.0f, -240.0f, &sp68);
Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, -240.0f, &sp68);
Matrix_ToMtx(sp70++, "../z_player.c", 19273);
sp68.x = D_80858AC8.unk_02 - 0x3E2;
sp68.y = -0xDBE - D_80858AC8.unk_04;
sp68.z = D_80858AC8.unk_00 - 0x348A;
func_800D1694(97.0f, -1203.0f, 240.0f, &sp68);
Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, 240.0f, &sp68);
Matrix_ToMtx(sp70, "../z_player.c", 19279);
}
@ -10374,8 +10374,8 @@ void func_8084A0E8(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* cullDLi
D_8085486C = D_8085486C * (sp5C * (1.0f / 9.0f));
}
func_800D1694(this->actor.world.pos.x, this->actor.world.pos.y + 2.0f, this->actor.world.pos.z,
&D_80854864);
Matrix_SetTranslateRotateYXZ(this->actor.world.pos.x, this->actor.world.pos.y + 2.0f,
this->actor.world.pos.z, &D_80854864);
Matrix_Scale(4.0f, 4.0f, 4.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player.c", 19317),
@ -10440,10 +10440,11 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_Push();
this->actor.scale.y = -this->actor.scale.y;
func_800D1694(this->actor.world.pos.x,
(this->actor.floorHeight + (this->actor.floorHeight - this->actor.world.pos.y)) +
(this->actor.shape.yOffset * this->actor.scale.y),
this->actor.world.pos.z, &this->actor.shape.rot);
Matrix_SetTranslateRotateYXZ(
this->actor.world.pos.x,
(this->actor.floorHeight + (this->actor.floorHeight - this->actor.world.pos.y)) +
(this->actor.shape.yOffset * this->actor.scale.y),
this->actor.world.pos.z, &this->actor.shape.rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
Matrix_RotateX(sp78, MTXMODE_APPLY);
Matrix_RotateY(sp74, MTXMODE_APPLY);

View file

@ -70,7 +70,7 @@ void EffectSsExtra_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
func_80093D84(globalCtx->state.gfxCtx);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_ss_extra.c", 186),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sTextures[this->rScoreIdx]));

View file

@ -103,7 +103,7 @@ void EffectSsFhgFlash_DrawLightBall(GlobalContext* globalCtx, u32 index, EffectS
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, this->rAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, sColors[this->rParam].r, sColors[this->rParam].g, sColors[this->rParam].b, 0);
gDPPipeSync(POLY_XLU_DISP++);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_RotateZ((this->rXZRot / 32768.0f) * 3.1416f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_fhg_flash.c", 326),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -130,7 +130,7 @@ void EffectSsFhgFlash_DrawShock(GlobalContext* globalCtx, u32 index, EffectSs* t
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_DECAL2);
} else {
func_80093D84(globalCtx->state.gfxCtx);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2);
}

View file

@ -75,7 +75,7 @@ void EffectSsIceSmoke_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this)
POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, this->life * 3, this->life * 15, 32, 64, 1, 0, 0, 32, 32));
Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
scale = this->rScale * 0.0001f;
Matrix_Scale(scale, scale, 1.0f, MTXMODE_APPLY);

View file

@ -69,7 +69,7 @@ void EffectSsKFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
if (1) {}
gDPPipeSync(POLY_XLU_DISP++);
func_800D1FD4(&globalCtx->billboardMtxF);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
if ((index & 1) != 0) {
Matrix_RotateY(M_PI, MTXMODE_APPLY);

View file

@ -157,9 +157,17 @@ wordReplace = {
"ACTIVE_CAM": "GET_ACTIVE_CAM(globalCtx)",
"SkinMatrix_SetRotateRPY": "SkinMatrix_SetRotateZYX",
"SkinMatrix_SetScaleRotateYRPTranslate": "SkinMatrix_SetScaleRotateYXZTranslate",
"SkinMatrix_SetScaleRotateYXZTranslate": "SkinMatrix_SetTranslateRotateYXZScale",
"SkinMatrix_SetRotateRPYTranslate": "SkinMatrix_SetRotateZYXTranslate",
"SkinMatrix_SetRotateZYXTranslate": "SkinMatrix_SetTranslateRotateZYX",
"Matrix_RotateRPY": "Matrix_RotateZYX",
"Matrix_JointPosition": "Matrix_TranslateRotateZYX",
"func_800D1694": "Matrix_SetTranslateRotateYXZ",
"func_800D1FD4": "Matrix_ReplaceRotation",
"func_800A7EC0": "SkinMatrix_SetRotateAxis",
"func_800D2A34": "Matrix_SetTranslateUniformScaleMtxF",
"func_800D2A98": "Matrix_SetTranslateUniformScaleMtx",
"func_800D2CEC": "Matrix_SetTranslateScaleMtx2",
}
# [a-zA-Z0-9_]