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Document undocumented matrix functions (#955)
* Document `func_800D1694` as `Matrix_TranslateRotateYXZ` * Document `func_800D1FD4` as `Matrix_ReplaceRotation` * Cleanup `Matrix_RotateAxis` * Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis` * Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`) * Document mostly unused functions at the end of `sys_matrix.c` * Add in-use renamed functions to `namefixer.py` * Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py` * Run formatter * Fix namefixer.py mistake from #952 * Format clang-11.1 * Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ` * VS Code is stellar at refactoring (no) * Run formatter * Come on VS Code * Improve `Matrix_ReplaceRotation` docs * Fix typo * Fix namefixer.py
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63 changed files with 403 additions and 374 deletions
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@ -2165,13 +2165,13 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
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Lights_Draw(lights, globalCtx->state.gfxCtx);
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if (actor->flags & ACTOR_FLAG_12) {
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func_800D1694(actor->world.pos.x + globalCtx->mainCamera.skyboxOffset.x,
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actor->world.pos.y +
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(f32)((actor->shape.yOffset * actor->scale.y) + globalCtx->mainCamera.skyboxOffset.y),
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actor->world.pos.z + globalCtx->mainCamera.skyboxOffset.z, &actor->shape.rot);
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Matrix_SetTranslateRotateYXZ(
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actor->world.pos.x + globalCtx->mainCamera.skyboxOffset.x,
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actor->world.pos.y + (f32)((actor->shape.yOffset * actor->scale.y) + globalCtx->mainCamera.skyboxOffset.y),
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actor->world.pos.z + globalCtx->mainCamera.skyboxOffset.z, &actor->shape.rot);
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} else {
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func_800D1694(actor->world.pos.x, actor->world.pos.y + (actor->shape.yOffset * actor->scale.y),
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actor->world.pos.z, &actor->shape.rot);
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Matrix_SetTranslateRotateYXZ(actor->world.pos.x, actor->world.pos.y + (actor->shape.yOffset * actor->scale.y),
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actor->world.pos.z, &actor->shape.rot);
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}
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Matrix_Scale(actor->scale.x, actor->scale.y, actor->scale.z, MTXMODE_APPLY);
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